Apex Legends players hopping into Season 20 have noticed that not all characters EVO Perks are built equal, with many feeling let down by Perk bonuses for characters like Horizon and Wraith.
With Apex Legends having a rat-heavy meta for a while with players constantly camping in different parts of the map to play for better placement, a number of changes were made in Season 20 to try and combat the trend of sitting and waiting for the ring to close.
One of the biggest changes in this respect was the choice to remove EVO shields and replace them with a character-specific evolution tree with Perks that players get for dealing damage and doing other activities like reviving/respawning teammates, wiping squads, and doing damage.
While this system has definitely encouraged players to fight more, the Perk rewards have been underwhelming for many.
Apex Legends players feel some Season 20 Perks are “trash”
When it comes to balancing Apex Legends’ strongest characters, some Legends have been a bit more challenging to rein in than others for the dev team.
Legends with high mobility and utility like Horizon, Wraith, and Valkyrie have always been very effective. And, though all three of those Legends have been nerfed numerous times over the years, they still maintain a high pick rate and presence.
Now, with some Legends having perks that are much more useful than others, some players are convinced that their mains were purposely given “trash” Perks.
Horizon’s options, for instance, give her two Perks that are only effective on death boxes. Meanwhile, other characters have options that give them extra charges of their tactical, drastically reduced cooldowns on some abilities, extra ammo, and many other useful Perks in just the first tree.
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What’s more, Horizon doesn’t fare much better with her purple tier of Perks. She can either get 30 seconds off the cooldown on her ultimate or 5 seconds off the cooldown for her tactical. Meanwhile, someone like Ash gets the ability to either snare multiple enemies with her tactical Arc Snare or another charge of the ability entirely.
There’s a clear difference in power level between the Perks of many Legends, leading to players believing that some characters’ Perks just aren’t worth the effort.
“I think they’re meant to be near useless, because horizon is already good enough,” claimed one Redditor.
“Could make so many interesting and unique perks, but most are pretty meh. Then there’s Mad Maggie, f*ck those are some good perks that actually changes her abilities!” lamented another user.
Meanwhile, others believe the choices between Perks are a bit underwhelming, with one option being clearly better than the other in many cases:
“The Octane choice – less stim damage or less ordinance damage. Like wut? You’re literally playing Octane and using his stim 30 times a game. Why is this a choice?”
While it’s the first season with the Perk system being implemented, there are players who clearly feel as if their favorite Legends got the short end of the stick. However, giving strong Legends better Perks could wildly throw off balance. It remains to be seen if some of the Legends with more bland Perks get some changes in coming patches.