Apex Legends Season 13: Saviors starts on May 10, and brings the new Legend Newcastle, massive changes to Ranked play, and a new location on Storm Point. Here are the fulle patch notes for Season 13, with everything we can expect in the update.
Although Newcastle is the star of the new season, we can also expect numerous changes to Legends and weapons in the game already, as Respawn looks to balance out any existing issues.
We already know that massive changes are coming to Ranked play, with tier demotion, a new ‘rookie’ tier, and more. You can check out all the Ranked play changes here.
But, what else is in store for the Season 13 update? Check out the full patch notes from Respawn below.
Apex Season 13 update release time
The Apex Legends Season 13 update will release on Tuesday, May 10, at 10am PT / 1pm ET / 6pm BST.
New season updates can be quite large, and with map changes and a new Legend, expect to be downloading over 20GB of data, depending on your platform.
For PlayStation players, it is often possible to preload the update early, usually the day before.
Apex Legends Season 13: Patch Notes
New Legend: Newcastle
Newcastle joins the Apex Games – Bangalore’s brother leaves his secret life and new family behind, in order to protect his town.
We’ve seen Newcastle’s abilities in action in the gameplay trailer, showing he has a deployable shield, and can revive enemies while protecting them with his arm shield too.
Check out everything you need to know about Newcastle here.
Storm Point map changes
The Downed Beast is a new POI on Storm Point. A high-tier loot location, you’ll be able to fight inside, around, and on top of the beast’s lifeless carcass.
This is a new addition to the map, rather than replacing any existing POIs, so nearby Mill and North Pad remain unaffected.
There is also new IMC Armories – where you can fight waves of spectres to unlock smart loot based on your gear. Here’s how the new Armories work.
Ranked Reloaded
One of the biggest changes for Season 13 is Ranked Reloaded – a major overhaul of the Ranked system.
- Tier demotion – you can now derank out of a tier, to halfway down the previous tier
- New Rookie tier added – lower than bronze. This is only for new players.
- Kill RP cap removed
- Entry costs changed. For Masters+Predator, entry costs increase with total RP (5 RP every 1000 RP, up to 175 RP)
- Assist timer increased from 10s to 15s
And there are lots more changes besides. For a full breakdown, check out our Ranked Reloaded guide here.
BALANCE UPDATES
Fortified Legends
- Fortified no longer reduces headshot damage
Crafting Rotation
- Flatline & Longbow coming out and are now floor loot
- Rampage & R-301 going into crafter
Gold Weapons
- EVA-8, Bow, Flatline, P2020, Spitfire
Helmets Buff
- Blue helmet headshot damage reduction increased from 40% to 50%
- Purple helmet headshot damage reduction increased from 50% to 65%
Kraber
- Headshot multiplier down from 3.0 to 2.0
- Damage reduced from 145 to 140
Rampage
- Increased reload time from 2.6 to 3.1
- Slightly increased handling times
LSTAR
- Reduced headshot damage multiplier from 1.75 to 1.5
- Reduced headshot distance from 64m to 57m
- Overheat cool-off time increased from 2.5 to 3.6
- Slightly increased handling times
Devotion
- Damage reduced from 16 to 15
- Reduced headshot damage multiplier from 1.75 to 1.5
- Reduced headshot distance from 64m to 57m
- Increased reload time from 2.8 to 3.2
- Draw time increased to 0.8 from 0.7
- Holster time increased to 0.75 from 0.65
- Raise time increased to 0.65 from 0.55
- Lower time increased to 0.6 from 0.5
Havoc
- Improved recoil at the start of the pattern
Dual Shell
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- Removed from floor loot and crafting bundles
Mozambique & Peacekeeper
- Increased limb damage from 0.8 to 1.0
Crate Weapons
- Spitfire back to floor loot
- Mastiff into crate
Spitfire
- Damage decreased from 19 to 18
- Purple & Gold Magazine capacity reduced from 55 to 50
- Crouched hipfire spread increased
- Removed barrel attachment slot
- Reduced headshot damage multiplier from 1.75 to 1.5
- Reduced headshot distance from 64m to 57m
- Increased reload time from 3.2 to 3.4
- Draw time increased to 0.8 from 0.7
- Holster time increased to 0.75 to 0.65
- Raise time increased to 0.65 from 0.55
- Lower time increased to 0.6 from 0.5
Mastiff
- Tightened blast pattern
- Ammo capacity reduced from 6 to 4
- Stockpile ammo: 28
- Damage per pellet increased from 11 to 14
- Increased pellet size
- Fire Rate increased from 1.1 to 1.2
Cells & Syringes
- Cells and Syringe spawn rates have been lowered by about 18%
Rampart Improvements
- Sheila spin-up time decreased from 1.75s to 1.25s
- Amped Cover deploy health increased from 45 to 120
- Amped Cover deploy time decreased from 4.25 to 3.6
Valkyrie
- Can no longer freely spin while launching during Skyward Dive
Out of Bounds
- When going out of bounds the following will be disabled:
- Legends Abilities
- Weapons, Ordinances and Survival Items
- Healing items (Will not cancel mid healing)
- All Active Passives (e.g. Valks Jet Packs)
World’s Edge
- Redesigned windows at Lava Siphon’s Control Tower to focus sightlines
- Added some additional cover around Lava Siphon’s Lava Pit
- Gondola loot has been tweaked. The chances of finding high-tier armor in them have been notably reduced. Climatizer and Lava Siphon will still remain as High Tier Loot POIs
ARENAS PRICING ADJUSTMENTS
Thermites
- 100 → 75
Charge Rifle
- Lvl 1: 200 → 150
- Lvl 2: 200 → 150
- Lvl 3: 450 → 400
Longbow
- Base: 400 → 300
- Lvl 1: 250 → 200
- Lvl 2: 300 → 250
- Lvl 3: 400 → 350
Sentinel
- Lvl 3: 400 → 350
Bocek Bow
- Lvl 2: 250 → 200
- Lvl 3: 300 → 250
Triple Take
- Base: 600 → 500
- Lvl 1: 250 → 200
- Lvl 2: 300 → 250
- Lvl 3: 400 → 300
Devotion
- Lvl 1: 150 → 200
- Lvl 2: 250 → 350
L-STAR
- Lvl 1: 200 → 150
Havoc
- Base: 350 → 400
Hemlok
- Lvl 2: 250 → 200
- Lvl 3: 350 → 300
Prowler
- Lvl 2: 300 → 250
- Lvl 3: 350 → 300
BUG FIXES
- Fix for players inside of Bangalore smoke unintentionally getting aim assist on targets outside of smoke.
- Fixed bug where Valk could no longer use Jumptowers if she has been previously shot down during her Ultimate.
- Fix for Volt animation for cases where the weapon and reticle have a jittery animation when the player is crouched.
- Fix for cases where weapons and attachments can be dropped/switched during Charge Tower interaction leading to animation glitch.
- Fix for Charge Rifle Legendary skin “Curse of the Amazon” where the upper part of the weapon blocked camera view when aiming down sites.
- Fixed bug for cases when the user accesses the replicator and pulls up their inventory before the UI for the replicator shows up, they can drop their weapon and is stuck in a crouched position.
- Canyonlands: Fix for cases when players could get blocked when trying to activate Valk’s Ultimate.
- Fixed a bug where Season Trackers were no longer showing what season stats they are tracking.
- Fixed bug where the Sentinel could charge instantly when vaulting.
- Xbox One: Fix for cases where players sometimes had to skip the Legend Select phase due to being stuck on the “waiting for players” screen.
- Fixed issue when Knocking a player on an enemy team and then dying before getting the kill, can lead to the kill being rewarded to another team instead
- ARENAS – Fixed issue where Boosted Loader was missing on Wingman.
- Fixed issue where Finishers are not counted as damage towards Challenges.
- Fixed bug where Purple Evo shields glow through closed care packages, loot pins, and Lifeline Care Packages.
- Fix for cases where players could get killed by a death box if coming in contact with it on an airship.
- Fixed bug for an issue with Players getting killed when throwing a caustic barrel up against an opening door.
- Fix for cases when Crypto’s heirloom (sword) appears stuck in the middle of his body while his drone is deployed.
- Fixed issue when inspecting his Heirloom with the “Deadly Byte” skin equipped, can show missing arm texture.
- Fix for cases when players could recall their Drone instantly after activating their Ultimate.
- Fixed bug for when Crypto is using his legendary skin, and while being revived by a Mirage, he turns invisible except for his sunglasses which remain visible during the revive.
- Fixed bug where using Fuse’s Tactical in water caused the audio to get overwhelmingly loud.
- Fix for bug where players can extend Motherlode’s range if used on flyers, Crypto’s drone, loot drones, and Loba’s Bracelet.
HORIZON
- Fix for cases when Horizon’s Ultimate disappears if the player opens a door next to it.
MIRAGE
- Fix for bug where the shield regeneration from Wattson’s ultimate would reveal Mirage’s location when he is invisible while reviving.
- Fixed bug for when Mirage’s decoys would sprint faster when the player is armed with an item than when they are unarmed.
PATHFINDER
- Fix for an issue where grappling grounded Loot Rollers can cause the player to get flung at high velocity.
NEW CUSTOM MATCH SYSTEM
Custom Match is replacing the previous Private Match system.
- Custom Match QOL improvements:
- UI & Design Improvements.
- Custom Match now saves Team Names & Match Settings when returning from match to lobby.
- Match flow improvements.
- Added new launch parameters to pre-select viewing targets for Observer.
- Updated the color pallet used by Observers when viewing teams (Map Overview + Highlights)
- Additionally, fixed the color duplication issue previously seen on the map overview
- Updated the Team Eliminated Text with a unique color for Anonymous Mode in Custom Match.