The latest Baldur’s Gate 3 update fixes additional issues players have reported since the release of Patch 6. Here’s everything Hotfix 21 does.
Baldur’s Gate 3 has received another update. Hotfix 21 marks the game’s fourth update since Patch 6 dropped in mid-February. That large update introduced new kiss animations, quality-of-life features, and more, but players have reported a multitude of bugs since its release.
This latest update does even more to address issues players have faced recently. Here’s what Hotfix 21 does.
What’s changed in Baldur’s Gate 3 Hotfix 21?
Hotfix 21’s biggest change is restoring the ability to send items to companions who are in Camp while you are out exploring. This was an option introduced in a previous patch that was rolled back in Patch 6. After plenty of fan outcry, the feature has returned.
Another significant improvement has to do with the character and potential companion Minthara. Ever since Patch 5 introduced new ways to recruit her, players have noticed issues with her.
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These worsened with Patch 6, with the biggest issue being her often repeating dialogue, including a line with a major Act 3 spoiler. Hotfix 21 promises to fix this, hopefully making Minthara function as intended.
Note that this update and Hotfix 20 are not yet available on Xbox. Larian has said it found a crash specific to the platform that needs to be addressed before the Hotfixes can be released. This also means cross-saves from platforms with the updates cannot be loaded on Xbox for the time being.
Baldur’s Gate 3 Hotfix 21 patch notes
Larian Studios’ patch notes can be found here.
CRASHES AND BLOCKERS
- Fixed a crash related to Avatars no longer being in the party.
- Fixed a potential blocker where having Gale sacrifice himself atop the Netherbrain would kill your character, leaving you as a mote in the epilogue, unable to talk to anyone.
- Fixed a multiplayer bug causing your character to get stuck if you have the Eavesdrop option active and try to pick a lock at the same time as another player triggers a cinematic dialogue.
- Added some extra error checks for when the game fails to load a save.
- Fixed a crash during the transition between a dialogue with Dame Aylin and Shadowheart’s dream about her childhood.
- Fixed a crash when switching characters in Character Creation.
UI
- Made the ‘Sell Wares’ and ‘Offer Wares’ buttons work for all party members in a trading session instead of just the character with the wares in their inventory.
- Enabled multiselection in the Trade UI for keyboard and mouse. Also fixed ‘Buy Back’ prices.
- Fixed a bug causing party gold to initially be set to 0 when trading or bartering, giving you an ‘Insufficient Gold’ warning, no matter how much you actually had.
- Fixed ‘Send To’ not showing camp characters in the context menu when selecting multiple items.
- Selling a container to a trader and then swapping to a different character in the Trade/Barter UI no longer allows you to use ‘Take All’ to transfer the trader’s stock to your inventory.
- Restored the ability to send items to camp companions while outside of the camp. Many of you felt this was a nice quality-of-life feature, so it’s back!
- Fixed a bug letting you place equipment into incompatible equipment slots. Please take those gloves off your feet.
- Fixed long Waypoint names sometimes clipping in the map on keyboard and mouse.
- Restored the ‘Send To’ and ‘Pick Up’ options in the context menu for items in the Traveller’s Chest.
- Fixed a bug where rebinding the left mouse button would remove its functionality, preventing you from clicking.
- Fixed the ‘Sort By’ function not working properly for containers and inventories when sorting by the same filter twice in a row.
- Fixed the ‘Sort By’ function not working for corpse inventories.
- Fixed an exploit that could give you free items from a trader by quickly escaping the Trade UI while dragging an item to the Barter UI inventory.
- Fixed the Upcast view on the hotbar closing prematurely when you change your Upcast selection, forcing you to choose the maximum number of targets. Also fixed the hotbar incorrectly reflecting the current spell state after you change your Metamagic selection.
SCRIPTING
- Fixed a dialogue not triggering after destroying the Steel Watch Foundry if all the Gondians, including Zanner, died.
- Fixed a bug causing Minthara to keep repeating a greeting that also happened to be a nice little Act III spoiler.
- Fixed a bug causing the owlbear cub to disappear from camp. Little buddy just got lost.
- Fixed the crime dialogue for trespassing getting spammed beside the Steel Watch Foundry if you triggered the alarmed door and then saved the game within the forbidden area outside the Foundry.
- Fixed an edgecase where having Minthara around could teleport the party back to the Emerald Grove instead of the Lower City.
- Fixed Wyll’s quest not starting when you recruit him by replacing another companion with him.
- Fixed the ‘Enemy of Justice’ condition applying to your player character upon reaching Créche Y’llek or the Shadow-Cursed Lands if you knocked out Minthara in a previous region, or upon reaching the Lower City if you killed a guard at Moonrise Towers and Araj Oblodra witnessed it.
- Fixed a bug where the game would not realise knocked-out Minthara had been defeated in Act I if you took a Long Rest between knocking her out and defeating the other goblin leaders.
GAMEPLAY
- You can no longer save your game while the credits are rolling. This is to prevent issues with the game not knowing which state to load.