Larian Studios has released another hotfix for Baldur’s Gate 3, this time addressing bugs that impacted Minthara among other improvements.
In the month since Baldur’s Gate 3’s PC launch, Larian Studios has been both swift and refreshingly transparent about addressing issues with the game.
Following several updates and two larger patches, Baldur’s Gate 3 just received Hotfix 5. This makes some promised changes that were not ready for the previous patches, improving the overall experience. Here’s everything Baldur’s Gate 3 Hotfix 5 changes.
What’s changed in the Baldur’s Gate 3 Hotfix 5 Patch Notes
The main focus on Hotfix 5 is the potential companion Minthara. Her status as an “evil” option means many players miss her, but those who did recruit Minthara have criticized her story for being underwhelming.
Larian responded to the criticism last month, telling fans that many of the issues boiled down to a bug that blocked 1,500 Minthara lines.
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Hotfix 5 finally squashes that bug so players can get the full intended experience from traveling with the ruthless Paladin. The update restores her lost lines, as well as comments from other companions about her.
The update also includes some other technical fixes, particularly for the newly released PlayStation 5 port.
Baldur’s Gate 3 Hotfix 5 patch notes
Larian Studios’ patch notes can be found here.
Highlights
- Fixed a bug that locked players out of many of Minthara’s lines of dialogue.
Crashes and Blockers
- Fixed sometimes not being able to talk to NPCs or party members because the game thought you were still in a dialogue.
- Fixed a rare crash that would occur when faraway characters got close to the party.
- Fixed a crash that would occur if a guard responding to a crime created a summon (e.g. an elemental), and you fled the combat or were incapacitated without killing the summon.
PS5
- Fixed an issue causing the game’s audio to stop working on PS5.
- Fixed graphical issues on HDR TVs when the HDR black level calibration was set to 0.
- Fixed a crash that would occur when opening the onscreen keyboard.
Performance
- Fixed a memory leak when creating and destroying many objects.
Multiplayer
- Improved performance when cycling through Character Sheet tabs in splitscreen.
- Fixed splitscreen not working correctly when a client with splitscreen already enabled joins a multiplayer game.
- Fixed dismissed avatars not showing up properly in Withers’ Wardrobe if the host is at camp and is already looking inside the wardrobe.
- Fixed characters sometimes disappearing on splitscreen when the client reconnects after disconnecting while listening in on a dialogue.
- Clients rejoining a multiplayer game where there’s a dismissed avatar in Withers’ Wardrobe will now be able to pick that avatar up again rather than have to create a new avatar. (This bug would happen when the client left the session and another player selected that client’s avatar in the middle of the dismiss-to-camp dialogue.)
Flow and Gameplay
- Trader NPCs will now retain their Approval Rating of avatars and companions even after they’re dismissed to Withers’ Wardrobe.
- Fixed the Emperor not dying and therefore not triggering the Game Over flow if you bring him to 0 HP outside of combat in the Astral Plane.
- Fixed not being able to talk to Minthara at camp if you dismissed her outside of camp.
- Fixed Level Up not working as expected if you level up while the game is saving.
- Fixed Hag’s Bane not having an effect on Auntie Ethel.
UI
- Fixed text being cut off in the title of tutorial pop-ups.
- Fixed button prompts getting cut off on the Multiplayer Settings screen on splitscreen.
- Fixed some UIs not updating when saving, causing, for example, Shadowheart’s inventory to appear empty when you recruit her on the beach.
- Fixed the tadpole count in the Radial Menu on controller.
Controller
- Fixed characters getting stuck when the Analog Stick Selection setting is set to Left Stick and you rotate the stick in circles as far as it can go.
Art
- Added nipple covers to Cazador’s spawn for when the nudity filter is enabled.
Level Design
- Moved Withers’ Wardrobe in the crèche camp to avoid clipping with Shadowheart’s tent.