Baldur’s Gate 3 players believe that the game’s final Act should have been broken up into two sections to accommodate all the storylines introduced in Acts I and II.
Baldur’s Gate 3 is currently broken up into three Acts. Act I involves the conflict between the Goblin Camp and the Druid Grove & Tieflings, Act II involves finding the Moonrise Towers and defeating Ketheric Thorm, while Act III finally brings the player to Baldur’s Gate, where they face their remaining foes.
It’s no secret that players are dissatisfied with Act III, which isn’t as fleshed out as the others. Baldur’s Gate 3’s Upper City is nowhere to be seen, while the conflicts built up throughout the game are resolved in short boss battles, with the villains barely given any screen time compared to their predecessors.
Act III in Baldur’s Gate 3 tends to overwhelm players with its open-ended nature, as they’re given an entire city with numerous quest markers to hit. Players believe they’ve come up with a solution for this problem by splitting the end of the game.
Baldur’s Gate 3 needed an Act 4
A user on the Baldur’s Gate 3 Reddit suggested a way to fix Baldur’s Gate 3’s latter section by splitting Act 3 into two, creating an Act 4 set in the Upper City. This would give the story the chance to give the villains breathing room and a chance to include a major portion of the city that was missing from the base game.
“I also wish we had a content in Upper City as the 4th act,” one user wrote, “I heard that Cazador was supposed to have political intrigues there. In his palace we can read notes that he worried about Keene’s influence and Gortash’s Steel Watch. It would be nice to extend this line.”
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“I’m pretty sure that was the intent but time constraints did dirty to the characters you mentioned,” another user said, “Gortash was supporting to have more weight for Karlach and Dark Urge storylines in the same way Cazador supposed to have for Astarion. And they both would have a politics angle to their plots.”
“Or we could have had it basically like it is right now,” one user suggested, “But the moment you defeat either Gortash or Orin, the other one moves into the upper city and becomes a more difficult boss fight, and you find some kind of clue that they left when you enter their first, now abandoned, fight area in addition to a secret way or key item that lets you enter the upper city.”
There is speculation that Baldur’s Gate 3 will receive some kind of Definitive Edition in the future, one that will flesh out its latter half alongside extra content to incentivize another playthrough, such as more playable races and classes.
If Baldur’s Gate 3 continues to receive content, then it’s the titular city that needs it the most, as it’s the part of the game that fans struggle with the most, both in terms of its focus and how it caps off long-running storylines.