There are a lot of classes & subclasses in BG3 to multiclass with in Baldur’s Gate 3, and our tier list can help you decide which ones to use together in your current or next playthrough.
Multiclassing can make you even more powerful in Larian’s RPG. For example, while you can keep companions healed as a Cleric, injecting some Sorcercy into the build will make you even more formidable on the battlefield.
You can also easily respec your character to experiment with different multiclass options throughout your playthrough, so it’s well worth exploring all of the different combinations available to you — and there are a lot.
Multiclass tier list for BG3
The Paladin, Warlock, Fighter, and Rogue are usually the best classes for a few level dips. They get some great abilities in the low-level range that can be used across multiple builds, so they’re all included in our picks for the best builds you can multiclass into in BG3.
They also work well with anything that isn’t a full spellcaster class, with some exceptions.
While classes like the Monk have received surprising buffs in updates, overall, they haven’t changed much since launch, so these builds should all work well regardless of the patch you’re using.
Our tiers explained
- S = The best muliclasses to play. They work particularly well with each other and usually complement each other’s styles.
- A = These are great to use. Some may not complement each other’s stats, but they bring something new and powerful to the game.
- B = While not the best multiclass, these provide something unique if you’re looking to play a specific kind of character who isn’t fully optimized for the harder difficulty modes.
Best multiclass builds in Baldur’s Gate 3 explained
Below, you’ll find all the details you need on how you’ll want to build these multiclass combos in BG3.
S-Tier
Paladin/Warlock
Pros | Cons |
---|---|
Great synergy for boosting melee attacks with magic | Combining two secondary spellcasters means almost no access to high-level abilities |
Access to one of the best ranged Cantrips in the game | Heavy reliance on low-level spell slots throughout the run |
Great full armor build for spellcasters | Hard to justify in-universe |
Useful stat spread for out-of-combat interactions | Only two Feats |
At the top of our BG3 multiclass tier list is the powerful Paladin/Warlock mix. The Warlock’s ability to restore spell slots from a Short Rest means you can be more liberal with leveled spells. You’ll also be a master of Eldritch Blast, the best long-ranged Cantrip in the game.
This mix turns Strength into a dump stat, though it takes some time to get there. Once you hit Warlock 3, you can select Pact of the Blade. This lets you strike using your Charisma modifier, turning you into a social-focused character with a lot of combat power.
There are a few build options but we found that Oath of Vengeance Paladin/Fiend Warlock is one of the most effective. Oath of Vengeance gives you lots of great combat moves & debuff spells, while The Fiend has Dark One’s Blessing, granting temporary hit points whenever you kill an enemy.
There are several potential level spreads, but Paladin 7/Warlock 5 is the most effective. The benefits you receive from this are:
Paladin
- Aura of Protection
- Extra Attack
- Subclass feature
Warlock
- Access to Level 3 spells
The advised level progression for this build is:
Class & Level | Abilities |
---|---|
Paladin 1 | Higher max hit points, armor & weapon proficiencies, Lay on Hands, Divine Sense, Subclass (Oath of Vengeance), Channel Oath |
Warlock 1 | Access to Eldritch Blast, arcane spells, spell slots refresh on short rest, Subclass (Fiend) |
Warlock 2 | Eldritch Invocations (Agonizing Blast + Repelling Blast) |
Warlock 3 | Pact Boon (Pact of the Blade) |
Paladin 2 | Paladin spells, Divine Smite, Fighting Style (Duelling) |
Paladin 3 | Divine Health, Subclass Feature (Abjure Enemy & Vow of Enmity) |
Paladin 4 | Lay on Hands Charge, Feat (Durable) |
Paladin 5 | Extra Attack, Subclass Feature (more spells) |
Warlock 4 | Extra Cantrip, Feat (Ability Score Improvement to Charisma) |
Warlock 5 | Deepend Pact, Extra Eldtich Invocation (Mire the Mind) |
Paladin 6 | Aura of Protection |
Paladin 7 | Subclass Feature (Relentless Avenger) |
Fighter/Barbarian
Pros | Cons |
---|---|
Action Surge & Rage combo allows for high-damage combat rounds | Barbarian’s Unarmored Defense will be useless |
High hit points and AC boost your survivability in combat | Most of your focus will be on melee combat and not ranged |
The Barbarian and Fighter are frontloaded classes early on but can get quite boring later. By combining them, however, you’ll get one of the best multiclass mixes in BG3.
The Fighter brings better armor proficiencies, Second Wind, and Action Surge. The Barbarian includes hit points, Rage, and several damage-type resistances, making you an unstoppable force of tactical rage.
The best mix for this multiclass is Battle Master Fighter with Berserker Barbarian. The Battle Master adds combat abilities that can be used to inflict debuffs on foes, while Berserker gives you access to a stronger version of Rage and new attacks.
In terms of spread, Barbarian 8/Fighter 4 is a great mix with the following benefits:
Barbarian
- Feral Instinct
- Level 6 Subclass feature
- Two Feats
Fighter
- A Feat
- Low-level powers
- Subclass feature
The advised level progression for this build is:
Class & Level | Abilities |
---|---|
Barbarian 1 | High starting hit points, Rage, Unarmored Defense |
Fighter 1 | More proficiencies, Fighting Style (Great Weapon Fighting), Second Wind |
Fighter 2 | Action Surge |
Fighter 3 | Battle Master Subclass (Precision Attack, Menacing Attack, Riposte) |
Fighter 4 | Feat (Great Weapon Master) |
Fighter 5 | Extra Attack |
Barbarian 2 | Danger Sense, Reckless Attack |
Barbarian 3 | Subclass (Berserker) |
Barbarian 4 | Feat (Ability Score Improvement – Strength) |
Barbarian 5 | Fast Movement |
Barbarian 6 | Mindless Rage |
Barbarian 7 | Feral Instinct |
Sorcerer/Warlock
Pros | Cons |
---|---|
Access to Eldritch Blast means you have an effective weapon when you don’t want to burn through spell slots | No access to high-level spells outside of magic items |
Charisma synergy means you’ll be useful outside of combat | Double-dipping as arcane spellcasters means missing out on other class abilities |
This Charisma-centric class combination is fantastically powerful in Dungeons & Dragons, and it’s also one of the best multiclass builds in BG3.
For the ideal build here you’ll want to primarily be a Sorcerer and dip two levels into Warlock so you get access to Eldritch Blast and Agonizing Blast among other benefits:
Sorcerer
- Access to Metamagic
Warlock
- Agonizing Blast
- Eldritch Blast cantrip
- Higher hit points
- More armor proficiencies
You will miss out on level 6 spells, but have the best Cantrip in the game at your beck and call.
In terms of subclasses, Storm Sorcery has an amazing flying escape ability, while The Fiend gives you extra hit points via Dark One’s Blessing.
The advised level progression for this build is:
Class & Level | Abilities |
---|---|
Warlock 1 | Higher Hit Points + Armor Proficiencies, Eldritch Blast, Subclass (Fiend) |
Warlock 2 | Eldritch Invocations (Agonizing Blast + Repelling Blast) |
Sorcerer 1 | Sorcerer Spells, Subclass (Storm Sorcery) |
Sorcerer 2 | Sorcery Points, Metamagic (Careful Spell + Twinned Spell) |
Sorcerer 3 | Metamagic (Quickened Spell) |
Sorcerer 4 | Feat (Ability Score Improvement – Charisma) |
Sorcerer 5 | |
Sorcerer 6 | Heart of the Storm, Heart of the Storm: Resistance |
Sorcerer 7 | |
Sorcerer 8 | Feat (War Caster) |
Sorcerer 9 | |
Sorcerer 10 | Metamagic (Subtle Spell) |
A-Tier multiclass options
While these class combos aren’t the best multiclass builds in BG3, they’re still a solid choice.
Cleric/Sorcerer
Pros | Cons |
---|---|
Amazing Thunder or Lightning damage potential | No access to high-level spells outside of magic items or scrolls |
Armor proficiencies and extra hit points mean you won’t be as squishy as a full spellcaster | Limited healing potential |
These masters of the storm are among the best spellcasters in the game, thanks to their control of thunder and lightning via magic spells.
The idea is to take two levels in Tempest Domain Cleric and 10 levels in Storm Sorcery Sorcerer. This will make you a powerful Sorcerer with the following Cleric benefits:
- Destructive Wrath
- More armor proficiencies
- Wrath of the Storm
Destructive Wrath lets you expend Channel Divinity to maximize the damage of a Thunder or Lightning spell. This means you can deal ridiculous amounts of damage with spells like Lightning Bolt.
You also get all of the benefits of the Storm Sorcery subclass, enhancing your electricity even more. The advised level progression for this build is:
Class & Level | Abilities |
---|---|
Cleric 1 | Higher Hit Points + Armor Proficiencies, Subclass (Tempest), Domain Spells |
Cleric 2 | Channel Divinity, Turn Undead, Subclass Feature (Destructive Wrath) |
Sorcerer 1 | Sorcerer Spells, Subclass (Storm Sorcery) |
Sorcerer 2 | Sorcery Points, Metamagic (Careful Spell + Twinned Spell) |
Sorcerer 3 | Metamagic (Quickened Spell) |
Sorcerer 4 | Feat (Ability Score Improvement – Charisma) |
Sorcerer 5 | |
Sorcerer 6 | Heart of the Storm, Heart of the Storm: Resistance |
Sorcerer 7 | |
Sorcerer 8 | Feat (War Caster) |
Sorcerer 9 | |
Sorcerer 10 | Metamagic (Subtle Spell) |
Rogue/Ranger
Pros | Cons |
---|---|
High movement character with powerful ranged options means it’s easy to stay alive | Won’t get the maximum Sneak Attack damage or Evasion |
Extra Attack will make you a lot deadlier than a standard Rogue. | Won’t have access to high-level Ranger spells |
The Rogue and Ranger have incredible synergy in BG3, making for one of the best multiclass builds in the game. The Rogue can deal a lot of damage in combat on its own but becomes even stronger with this mix.
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The ideal combo is Hunter Ranger 7/Assassin Rogue 5 which gives you the following:
Ranger
- Defensive Tactics
- Extra Attack
- Favoured Enemy (updated)
- Natural Explorer (updated)
- Spells
Rogue
- 3d6 Sneak Attack
- Cunning Action
- Uncanny Dodge
This combo is ideal for both powerful ranged builds or dual-wielders, especially if you focus on stealth.
The advised level progression for this build is:
Class & Level | Abilities |
---|---|
Ranger 1 | Higher Hit Points + Armor Proficiencies, Favoured Enemy (Bounty Hunter), Natural Explorer (Wasteland Wanderer: Fire) |
Rogue 1 | Sneak Attack 1d6, Expertise (Stealth, Sleight of Hand) |
Rogue 2 | Cunning Action |
Ranger 2 | Ranger Spells, Fighting Style (Archery) |
Rogue 3 | Subclass (Assassin), Sneak Attack 2d6 |
Ranger 3 | Subclass (Hunter), Hunter’s Prey (Colossus Slayer) |
Ranger 4 | Feat (Ability Score Improvement – Dexterity) |
Rogue 4 | Feat (Sharpshooter) |
Ranger 5 | Extra Attack |
Rogue 5 | Sneak Attack 3d6, Uncanny Dodge |
Ranger 6 | Favoured Enemy (Keeper of the Veil), Natural Explorer (Wasteland Wanderer: Poison) |
Ranger 7 | Defensive Tactics (Multiattack Defence) |
Fighter/Rogue
Like the Ranger/Rogue, the Fighter/Rogue is one of Baldur’s Gate 3’s great multiclass builds, but with a switch-up of the level split. This adds the power of Sneak Attack and extra movement to your warrior build.
Pros | Cons |
---|---|
Cunning Action combined with an armored melee build means you’ll have far more movement options than a standard Fighter | Finesse weapon requirements of Sneak Attack means you won’t be able to use some of the best melee weapons in the game |
Sneak Attack can be brutal in the hands of a close-combat build. | Won’t benefit from heavy armor |
The idea is to go for Battle Master Fighter 5/Assassin Rogue 7. You’ll receive the following benefits with this combo:
Fighter
- More armor & weapon proficiencies
- Second Wind
- Action Surge
- A Feat
- Battle Master maneuvers
- Extra Attack
Rogue
- Cunning Attack
- 4d6 Sneak Attack
- Uncanny Dodge
- Evasion
This build isn’t quite as focused on Stealth, but Sneak Attack means you can be a much stronger frontline warrior, so long as you can gain an Advantage on attacks. The advised level progression for this build is:
Class & Level | Abilities |
---|---|
Fighter 1 | Higher Hit Points + Armor Proficiencies, Second Wind, Fighting Style (Duelling) |
Rogue 1 | Sneak Attack 1d6, Expertise (Deception, Stealth) |
Fighter 2 | Action Surge |
Rogue 2 | Cunning Action |
Fighter 3 | Battle Master Subclass (Precision Attack, Menacing Attack, Riposte) |
Rogue 3 | Assassin Subclass, Sneak Attack 2d6 |
Fighter 4 | Feat (Ability Score Improvement – Dexterity) |
Fighter 5 | Extra Attack |
Rogue 4 | Feat (Defensive Duelist) |
Rogue 5 | Sneak Attack 3d6, Uncanny Dodge |
Rogue 6 | Expertise (Sleight of Hand, Persuasion) |
Rogue 7 | Evasion, Sneak Attack 4d6 |
Bard/Rogue
Pros | Cons |
---|---|
Best out-of-combat skill user in the game | No access to high-level Bard spells outside of items |
Can bolster your melee & ranged weapons with Sneak Attack | Lacks the Charisma synergy of other multiclass builds |
Cunning Action helps you get out of dodge when enemies are surrounding you. |
Combining Bard and Rouge in BG3 results in a multiclass with some of the best skills. The mixture of classes means you need never worry about failing a skill check again, which is great if you want to stack your party with warriors who do the fighting while you sort out everything else.
The ideal mix here is College of Lore Bard 9/Arcane Trickster Rogue 3. You’ll get these benefits with the combo:
Bard
- Cutting Words
- Extra skill proficiencies
- Extra spells
Rogue
- 2d6 Sneak Attack
- Additional spells
- Cunning Action
The intention is to use the massive skill selection of the Rogue alongside the Bard’s Expertise, Jack of All Trades, and Bonus Proficiencies to give you extra benefits to every skill in the game. When you combine this with the Charisma focus of the Bard, you can avoid danger at every turn.
The advised level progression for this build is:
Class & Level | Abilities |
---|---|
Bard 1 | Bard Spells, Bardic Inspiration |
Rogue 1 | Sneak Attack 1d6, Expertise (Deception, Persuasion) |
Rogue 2 | Cunning Action |
Rogue 3 | Arcane Trickster Subclass, Sneak Attack 2d6 |
Bard 2 | Song of Rest, Jack of All Trades |
Bard 3 | Expertise (Performance, Stealth), College of Lore Subclass |
Bard 4 | Feat (Ability Score Improvement – Charisma) |
Bard 5 | Font of Inspiration, Improved Bardic Inspiration |
Bard 6 | Countercharm |
Bard 7 | |
Bard 8 | Feat (Actor) |
Bard 9 |
B-Tier multiclass options
The B-tier multiclass options aren’t the best options available, but you could still give them a try if you’re really into a particular combination.
Paladin/Sorcerer
Pros | Cons |
---|---|
Sorcery Points let you use more of your Smite spells | Lose access to high-level Paladin and Sorcerer spells |
Higher hit points and more armor proficiencies mean you’re hardier than the average spellcaster | You only get two Feats |
This strange mixture is all about utilizing the Sorcerer’s main mechanic to maximize your use of Smite spells. You can transform Sorcery Points into spell slots, allowing you to keep throwing out powerful Smites in combat.
The best mix here is Oath of the Ancients Paladin 6/Storm Sorcery Sorcerer 6 which comes with these benefits:
Paladin
- Armor & weapon proficiencies
- Aura of Protection
- Extra Attack
Sorcerer
- Level 3 spells
- Metamagic powers
- Second Subclass feature
This combination lets you unleash powerful melee attacks enhanced with magic while raining down damage at range with arcane spells. The advised level progression for this build is:
Class & Level | Abilities |
---|---|
Paladin 1 | Higher max hit points, armor & weapon proficiencies, Lay on Hands, Divine Sense, Subclass (Oath of Vengeance), Channel Oath |
Sorcerer 1 | Sorcerer Spells, Subclass (Storm Sorcery) |
Paladin 2 | Paladin spells, Divine Smite, Fighting Style (Defence) |
Sorcerer 2 | Sorcery Points, Metamagic (Careful Spell + Twinned Spell) |
Paladin 3 | Divine Health, Subclass Feature (Abjure Enemy & Vow of Enmity) |
Sorcerer 3 | Metamagic (Quickened Spell) |
Paladin 4 | Feat (Ability Score Improvement – Charisma) |
Sorcerer 4 | Feat (War Caster) |
Paladin 5 | Extra Attack, Subclass Feature (more spells) |
Sorcerer 5 | |
Paladin 6 | Aura of Protection |
Sorcerer 6 | Heart of the Storm, Heart of the Storm: Resistance |
Monk/Rogue
Pros | Cons |
---|---|
Great Dexterity synergy between the two classes | No benefit from your Rogue armor proficiencies |
You’ll have more out-of-combat use than a regular Monk | You’ll need high Wisdom, which is usually a Rogue’s dump stat |
Thief’s extra Bonus Action can be used for more Flurry of Blows attacks |
A pretty simple mix that turns you into a ninja! To do this, go Open Hand Monk 9/Thief Rogue 3 and prepare to batter your foes with your fists. You’ll end up with a Dexterity-based character who excels in close-range combat.
Thief
- Additional Bonus Action in combat
- Cunning Action
- Flurry of Blows
- Sneak Attack
Monk
- Amazing melee skills
The additional attacks you get with this build combined with the Monk’s fantastic melee skills result in a tough ninja playstyle. The advised level progression for this build is:
Class & Level | Abilities |
---|---|
Monk 1 | Flurry of Blows, Ki, Unarmoured Defense, Martial Arts |
Rogue 1 | Sneak Attack 1d6, Expertise (Stealth, Sleight of Hand) |
Rogue 2 | Cunning Action |
Rogue 3 | Thief Subclass, Sneak Attack 2d6 |
Monk 2 | Unarmoured Movement, Patient Defence, Step of the Wind: Dash, Step of the Wind: Disengage |
Monk 3 | Deflect Missiles, Martial Arts: Deft Strikes (1d6), Way of the Open Hand Subclass |
Monk 4 | Feat (Tavern Brawler), Slow Fall |
Monk 5 | Extra Attack, Stunning Strike |
Monk 6 | Improved Unarmoured Movement, Ki-Empowered Strikes, Manifestation of Body Subclass Feature |
Monk 7 | Evasion, Stillness of Mind |
Monk 8 | Feat (Ability Score Improvement – Dexterity) |
Monk 9 | Advanced Unarmoured Movement, Martial Arts: Deft Strikes (1d8), Ki Resonation Subclass Feature |
How to multiclass in BG3
When you create a character in Baldur’s Gate 3, you’ll be allowed to make a level 1 protagonist. From that point on, whenever you level up, you can multiclass. The only time multiclassing is disabled is when playing on the lowest difficulty setting, Explorer.
To muticlass, press left or right on the level-up screen when your class and abilities appear. This will let you select a different class to put the level in and start multiclassing.
Respeccing
Additionally, once Withers appears in your camp, you can talk to him and pay him some cash to respec your character.
This will let you use the same method listed above to spread all of the levels you’ve earned so far to your desire.
Should you multiclass in Baldur’s Gate 3?
Ultimately, it’s advised that new players unfamiliar with D&D avoid multiclassing. While you likely won’t make an unplayable character, tinkering with the rules and experimenting with builds is more beneficial to those who know what they’re doing.
For the biggest pros & cons of multiclassing, check out the table below:
Pros | Cons |
---|---|
Acessing new class features | Primary spellcasters (Bard, Cleric, Druid, Sorcerer Warlock & Wizard) can’t their full allotment of spell slots, including their most powerful spells. |
Being able to use more proficiencies within a build | You won’t get access to as many Feats. in the game, and they take longer to acquire. |
That’s our full BG3 multiclass tier list! For more on the game, check out the best build for Shadowheart, how to find Halsin, whether or not you can romance multiple companions, and how to revive companions.