Call of Duty: Black Ops Cold War’s Season 4 Reloaded update included some weapon buffs and nerfs to help shake things up in the Zombies. Here’s a quick breakdown of all the changes.
Black Ops Cold War’s Season 4 Reloaded update introduced many new things, including a wealth of changes to weapons in Zombies.
Not only did it add the highly anticipated Mauer der Toten map, a new Wonder Weapon, and the return of the Mule Kick perk, but it also included some weapon buffs and nerfs.
Let’s take a look at all the key Call of Duty Zombies changes.
Pack-A-Punch Melee Weapons buffed
Melee Weapons have been given a significant buff, but only when they’ve been pack-a-punched. More specifically, the base damage of a pack-a-punched melee weapon has been increased from 2000 to 2500, while the Level 3 damage multiplier has been increased from 4 to 5.
It doesn’t sound like much, but it means the base damage is 25% stronger and multiplied by an extra digit when Pack-a-Punch Level 3 is applied, which is insane. You’ll be hacking and slashing your way through Zombies in no time.
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Swiss K31, ZRG 20mm buffed
Sniper Rifles have been falling short of the mark in Zombies for a while now. So, to make them more viable, Activision buffed the Swiss K31 and ZRG20mm by increasing their critical damage multiplier from 3.5 to 4.5 and increasing their ammo capacity.
- Read More: How to get CoD Zombies CRBR-S Wonder Weapon
This also applies to their pack-a-punched variants, the SWISS KH3353, and the Head Canon. It’s a welcome change since these weapons were widely considered to be the worst guns in the mode. But these buffs should be a decent improvement.
But that’s not all the weapon changes included in the patch. Sniper Rifle Charlie, the Pelington 703, and the LW3 – Tundra were also buffed.
Here’s a list of all the changes included in the official patch notes.
All Call of Duty Zombies buffs & nerfs: July 14 update
Melee Weapons
- Increased Pack-a-Punch base damage from 2000 to 2500.
- Increased Pack-a-Punch Level 3 damage multiplier from 4.0 to 5.0.
Sniper Rifles
Swiss K31
- Increased critical damage multiplier from 3.5 to 4.5.
- Increased Stock Ammo from 42 to 60.
- SWISS KH3353 (Pack-A-Punched)
- Increased critical damage multiplier from 3.5 to 4.5.
ZRG 20mm
- Increased critical damage multiplier from 3.5 to 4.5.
- Increased Stock Ammo from 24 to 30.
- Head Cannon (Pack-A-Punched)
- Increased critical damage multiplier from 3.5 to 4.5.
- Increased Stock Ammo from 64 to 72.
Sniper Rifle Charlie
- Increased max damage from 150 to 175.
- Increased Stock Ammo from 30 to 50.
- Anathema (Pack-A-Punched)
- Increased max damage from 300 to 350.
Pelington 703
- Increased max damage from 250 to 275.
- Increased critical damage multiplier from 4.0 to 5.0.
- Pellegrino della Morte (Pack-A-Punched)
- Increased max damage from 500 to 550.
- Increased critical damage multiplier from 4.0 to 5.0.
LW3 – Tundra
- Increased critical damage multiplier from 3.5 to 4.0.
- Increased Stock Ammo from 30 to 35.
- Permafrost (Pack-A-Punched)
- Increased critical damage multiplier from 3.5 to 4.0.
- Increased Stock Ammo from 70 to 90.