All weapon buffs and nerfs in MW3 & Warzone Season 3

MW3 Season 3 artworkActivision

Season 3 is upon us, and with it comes sweeping changes to weapons in MW3 and Warzone. Here’s the full details of what’s changed.

Call of Duty’s multiplayer experiences are a constant balancing act by the devs as they strive to create the “perfect” meta. This year has proven to be one of the most challenging yet, with MW3 & Warzone featuring hundreds of weapons that need attention.

Season 3 aims to continue the balancing act via a huge sweep of the weapon pool. Most notably, weapons like the MCW continue to receive slight nerfs, while MW2’s weapons see some reworks in Warzone.

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Without further ado, here’s all that’s changed via Season 3’s patch:

All Modern Warfare 3 weapon changes in Season 3

Assault Rifles

  • RAM-7
    • Decreased neck damage multiplier from 1.3x to 1x (-23%).
  • Holger 556
    • Decreased upper leg, lower leg, and foot damage multipliers from 1x to 0.85x (-15%).

The Holger 556 now requires shots to land above the waist for a 4-shot kill.

  • MCW
    • Decreased headshot damage multiplier from 1.3x to 1.1x (+15%).

With the MCW, 1 headshot will no longer result in a 4-shot kill.

  • DG-56
    • Increased sprint to fire time from 178ms to 199ms (+12%).

Battle Rifles

  • SOA Subverter
    • Increased sprint to fire time from 256ms to 268ms (+5%).
    • Increased aim down sight time from 270ms to 290ms (+7%).
  • BAS-B
    • Decreased rate of fire from 667rpm to 600rpm (-10%).
    • Decreased recoil center speed by 6%.
    • JAK Outlaw-277 Kit
      • Decreased sprint to fire time from 252ms to 226ms (-10%).
      • Decreased aim down sight time from 300ms to 240ms (-20%).
      • Decreased aim down sight rate of fire penalty from 150% to 135%.
      • Increased medium damage from 74 to 90 (+22%)
      • Increased minimum damage from 70 to 90 (+29%).

The JAK Outlaw-277 Kit is now a maximum of 2-shots to kill to all body locations.

  • Sidewinder
    • Decreased sprint to fire time from 231ms to 210ms (-9%).
    • Increased bullet velocity from 600m/s to 770m/s (+28%).

Submachine Guns

  • RAM-9
    • Decreased sprint to fire time from 178ms to 147ms (-17%).
  • AMR9
    • Decreased sprint to fire time from 189ms to 136ms (-28%).
  • Rival-9
    • Increased sprint to fire time from 93ms to 110ms (+18%).
    • Decreased near-medium damage from 27 to 25 (-7%).
    • Decreased medium damage from 25 to 23 (-8%).
    • Decreased lower torso, lower arm, and hand damage multipliers from 1.1x to 1x (-9%).
  • HRM-9
    • Increased sprint to fire time from 94ms to 110ms (+17%).
  • Striker 9
    • Increased sprint to fire time from 100ms to 103ms (+3%).
  • Striker
    • Increased sprint to fire time from 100ms to 110ms (+10%).
  • WSP-9
    • Increased sprint to fire time from 88ms to 110ms (+25%).
  • WSP Swarm
    • Increased sprint to fire time from 88ms to 99ms (+13%).

Shotguns

  • Added Long Haul 50 and Wolfcall 300 Muzzle Attachments to MWIII Shotguns.

Light Machine Guns

  • TAQ Evolvere
    • Increased sprint to fire time from 245ms to 257ms (+5%).
    • Increased aim down sight time from 385ms to 415ms (+8%).
    • 7.62 Belt Magazines
      • Decreased neck damage multiplier from 1.4x to 1.2x (-14%).
    • 5.56 Belt Magazines
      • Decreased rate of fire from 857rpm to 789rpm (-8%).
  • Bruen Mk9
    • Decreased aim down sight time from 410ms to 350ms (-15%).
  • RAAL MG (MWII)
    • Increased sprint to fire time from 199ms to 216ms (+9%).
    • Increased aim down sight time from 330ms to 380ms (+15%).
    • Increased neck damage multiplier from 1x to 1.3x (+30%).
    • Increased upper torso damage multiplier from 1x to 1.2x (+20%).
    • Increased leg and foot damage multipliers from 0.9x to 1x (+11%).

Marksman Rifles

  • MTZ Interceptor
    • Increased aim down sight time from 280ms to 300ms (+7%).
    • Decreased medium damage from 88 to 83 (-6%).
    • Decreased minimum damage from 84 to 77 (-8%).
    • Decreased near-medium damage range from 44.5m to 38.1m (-14%).

Sniper Rifles

  • XRK Stalker
    • Increased aim down sight time from 580ms to 600ms (+3%).
  • KV Inhibitor
    • Increased aim down sight time from 540ms to 580ms (+7%).
  • SP-X 80 (MWII)
    • Increased sprint to fire time from 270ms to 310ms (+15%).
    • Increased aim down sight time from 570ms to 590ms (+4%).

Handguns

  • TYR
    • 12.7x55mm Snake Shot Ammunition
      • Increased minimum damage range and bullet termination range from 14.5m to 19.6m (+35%).
  • WSP Stinger
    • Akimbo WSP Stinger Rear Grip
      • Increased rate of fire from 600rpm to 750rpm (+25%).

Attachments

  • Added initial aim accuracy benefit to all Heavy Bolts for Sniper Rifles.
  • Cronen INTLAS MSP-12 Optic
    • Laser is no longer visible to enemies at the hip.
  • SL Razorhawk Laser Light
    • Flashlight is no longer visible to enemies at the hip.
    • Laser is no longer visible to enemies at the hip.
  • CS15 Scarlet Box Laser
    • Laser is no longer visible to enemies.
  • Verdant Hook Box Laser
    • Laser is no longer visible to enemies at the hip.
  • VT-7 Spiritfire Suppressor Muzzle
    • Increased sprint to fire speed penalty from 2% to 5%.
  • L4R Flash Hider Muzzle
    • Decreased horizontal recoil control benefit from 13% to 10%.
  • DR-6 Handstop Underbarrel
    • Decreased aim down sight movement speed benefit by 3-4%, dependent upon Weapon Class.
  • Bruen Heavy Support Grip Underbarrel
    • Decreased horizontal recoil control benefit from 12% to 8%.

All Warzone weapon changes in Season 3

General

  • Decreased obstructive VFX while firing MWII Weapons to align with MWIII standards.
  • Removed variance from ADS Idle Sway, allowing a predictable sway pattern.

Assault Rifles

  • RAM-7
    • Max Damage decreased to 32, down from 36.
    • Near-Mid Damage decreased to 28, down from 30.
    • Max Damage Range decreased to 24.13 meters, down from 26.67.
    • Head Modifier decreased to 1.2x, down from 1.3x.
    • Neck Modifier decreased to 1x, down from 1.3x.
  • DG-56
    • Increased sprint to fire time to 199ms, up from 178ms.
  • Lachmann 556 (MWII)
    • Max Damage increased to 28, up from 24.
    • Near-Mid Damage increased to 24, up from 21.
    • Neck Modifier increased to 1.1x, up from 1.06x.
    • Upper Torso Modifier increased to 1.1x, up from 1.06x.
    • Arm and Hand modifier increased to 1.1x, up from 1x.
  • M13C (MWII)
    • Max Damage Range increased to 21.59 meters, up from 17.78.
  • FR AVANCER (MWII)
    • Arm and Hand Modifiers increased to 1.12x, up from 1.06x.

Battle Rifles

  • BAS-B
    • Decreased rate of fire to 600rpm, down from 667rpm.
    • Decreased recoil center speed by 6%.
    • JAK Outlaw-277
      • Max Damage decreased to 90, down from 100.
      • Near-Mid Damage Range decreased to 25.4 meters, down from 27.94.
      • Head Modifier decreased to 1.4x, down from 1.6x.
      • Upper Torso and Arms Modifiers decreased to 1.1x, down from 1.3x.
      • Decreased sprint to fire time to 226ms, down from 252ms.
      • Decreased aim down sight time to 240ms, down from 300ms.
      • Decreased aim down sight rate of fire penalty to 135%, down from 150%.
  • MTZ-762
    • Max Damage decreased to 38, down from 40.
    • Near-Mid Damage decreased to 35, down from 38.
  • SOA Subverter
    • Max Damage Range decreased to 22.86 meters, down from 25.4.
    • Near-Mid Damage Range decreased to 41.91 meters, down from 46.23.
    • Increased sprint to fire time to 268ms, up from 256ms.
    • Increased aim down sight time to 290ms, up from 270ms.
  • Sidewinder
    • Decreased sprint to fire time to 210ms, down from 231ms.
    • Increased bullet velocity to 770m/s, up from 600m/s.

Submachine Guns

  • RAM-9
    • Max Damage decreased to 27, down from 30.
    • Decreased sprint to fire time to 147ms, down from 178ms.
  • AMR9
    • Max Damage decreased to 27, down from 31.
    • Min Damage decreased to 22, down from 25.
    • Near-Mid Damage decreased to 25, down from 27.
    • Max Damage Range decreased to 17.78 meters, down from 22.86.
    • Near-Mid Damage Range decreased to 34.29 meters, down from 40.64.
    • Decreased sprint to fire time to 136ms, down from 189ms.
  • RIVAL-9
    • Increased sprint to fire time to 110ms, up from 93ms.
  • HRM-9
    • Increased sprint to fire time to 110ms, up from 94ms.
  • Striker
    • Increased sprint to fire time to 110ms, up from 100ms.
  • Striker 9
    • Max Damage Range increased to 12.19 meters, up from 10.67.
    • Increased sprint to fire time to 103ms, up from 100ms.
  • WSP-9
    • Increased sprint to fire time to 110ms, up from 88ms.
  • WSP Swarm
    • Increased sprint to fire time to 99ms, up from 88ms.
  • MX9 (MWII)
    • Near-Mid Damage increased to 28, up from 26.
    • Max Damage Range increased to 11.17 meters, up from 9.65.
  • Lachmann Sub (MWII)
    • Max Damage increased to 28, up from 27.
    • Max Damage Range increased to 9.65 meters, up from 8.25.
  • Bas-P (MWII)
    • Max Damage increased to 28, up from 26.

Light Machine Guns

  • Bruen MK9
    • Min Damage decreased to 24, down from 26.
    • Decreased aim down sight time to 350ms, down from 410ms.
  • Taq Eradicator
    • Max Damage increased to 30, up from 28.
  • Taq Evolvere
    • Increased sprint to fire time to 257ms, up from 245ms.
    • Increased aim down sight time to 415ms, up from 385ms.
    • 5.56 Belt Magazines
      • Decreased rate of fire to 789rpm, down from 857rpm.
  • RAPP H (MWII)
    • Upper Torso & Neck Modifier increased 1.1x, up from 1.08x.
    • Arm and Hand Modifier increased to 1.1x, up from 0.95x.
  • HCR 56 (MWII)
    • Max Damage Range increased to 33.65 meters, up from 30.73.
    • Arm and Hand Modifiers increased to 1.1x, up from 0.99x.
    • Leg Modifier increased to 1x, up from 0.95x.
  • RAAL MG (MWII)
    • Increased sprint to fire time to 216ms, up from 199ms.
    • Increased aim down sight time to 380ms, up from 330ms.

Marksman Rifles

  • Tempus Torrent (MWII)
    • Max Damage decreased to 70, down from 74.

Sniper Rifles

  • XRK Stalker
    • Increased aim down sight time to 600ms, up from 580ms.
  • KV Inhibitor
    • Increased aim down sight time to 580ms, up from 540ms.
  • SPX-80 (MWII)
    • Increased sprint to fire time to 310ms, up from 270ms.
    • Increased aim down sight time to 590ms, up from 570ms.

Handguns

  • Renetti
    • Max Damage Range increased to 12.95 meters, up from 11.68.
  • WSP Stinger
    • Akimbo WSP Stinger Rear Grip
      • Increased rate of fire to 750rpm, up from 600rpm.

Attachments

  • Heavy Bolts
    • Added initial aim accuracy benefit to all Heavy Bolts for Sniper Rifles.
  • Cronen INTLAS MSP-12 Optic
    • Laser is no longer visible to enemies at the hip.
  • SL Razorhawk Laser Light
    • Flashlight is no longer visible to enemies at the hip.
    • Laser is no longer visible to enemies at the hip.
  • CS15 Scarlet Box Laser
    • Laser is no longer visible to enemies.
  • Verdant Hook Box Laser
    • Laser is no longer visible to enemies at the hip.
  • VT-7 Spiritfire Suppressor Muzzle
    • Increased sprint to fire speed penalty to 5%, up from 2%.
  • L4R Flash Hider Muzzle
    • Decreased horizontal recoil control benefit to 10%, down from 13%.
  • DR-6 Handstop Underbarrel
    • Decreased aim down sight movement speed benefit by 3-4%, dependent upon Weapon Class.
  • Bruen Heavy Support Grip Underbarrel
    • Decreased horizontal recoil control benefit to 8%, down from 12%.