The Modern Warfare 3 January 17 patch has launched and made some massive changes to the game, especially in the game mode Hardpoint.
The January 17 patch of Modern Warfare 3 has brought massive changes to the experience, including gun updates and map changes. The patch has also added some content for Season 1 Reloaded as well as changes to Warzone.
However, the biggest changes that players might not immediately notice are tweaks to the spawn system and objective spawns in Hardpoint.
Fans of Call of Duty have struggled with how the game spawns them for years as the deathmatch gameplay experience relies heavily on safely spawning in after dying. In MW3, the developer seems keen on making sure that aspect of the game feels smooth, and spawn camping does not happen often.
Changes coming to MW3 Hardpoint
The changes to the Hardpoint objective spawn were laid out map by map. The developer has also changed the size of the objective on some maps.
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In addition, players will now change spawns better based on the location of the Hardpoint spawn.
Here are all the changes to the Hardpoint and player spawn locations broken down by map and objective spawn point:
- Highrise
- P1: Substation
- P2: Propane Shack
- P3: Red Pit
- P4: Phonic Office
- P5: Green Shack
- Invasion
- P1: Courtyard
- P2: Construction
- P3: Bus Station
- P4: Park
- P5: South Street
- Karachi
- P1: Rubble
- P2: Cafe
- P3: Mini Mart
- P4: Main Street
- P5: Shacks
- Scrapyard
- P1: Center
- P2: Blue Warehouse
- P3: Red Warehouse
- P4: Forklift
- P5: Storage
- Sub Base
- P1: Loading Bay
- P2: Garage Bay
- P3: Crane
- P4: North Dock
- P5: Tank
- Terminal
- P1: Bookstore
- P2: Lower Lounge
- P3: Shopping
- P4: Dining
- P5: Apron
- Underpass
- P1: Pillars
- P2: Warehouse
- P3: Village
- P4: Industrial Yard
- P5: Ditch
This change will also greatly impact professional play as CDL teams regularly play the mode in competition.