The mid-season update for Call of Duty: Warzone is upon us, as Season 4 Reloaded has officially released. With new guns, operators, modes, and more — here’s everything there is to know about the new patch.
New guns, new modes, a new killstreak, new cosmetics, and a new Operator. There’s a lot of stuff coming to Warzone (and Black Ops Cold War) in Season 4’s Reloaded, mid-season patch.
With a release date locked in and overall patch notes released, players can get ahead of the game and figure out what’s coming. Fortunately, we’ve got you covered.
Warzone Season 4 Reloaded: release date & download sizes
The Season Four Reloaded update became available to download on July 14 at 9 PM PT (July 15, 12 AM ET; 5 AM BST).
The mid-season update has a size between 11.4-21.3 GB for people with BOCW’s full version and 8.9-10.4 GB for those with just Warzone (as long as you’re already full updated).
- PlayStation 5: 8.9 GB
- PlayStation 4: 8.9 GB
- Xbox Series X / Xbox Series S: 9.2 GB
- Xbox One: 9.2 GB
- PC: 9.2 GB (Warzone Only) / 10.4 GB (Warzone and Modern Warfare) (PC users will also need a temporary 12.4-12.9 GB of space, which will be cleared after the installation)
Warzone Season 4 Reloaded new weapons: OTs9 and Mace
OTs 9: SMG (Launch)
A full-auto SMG that’s supposed to have great iron sights (for visibility) and easy recoil control, the OTs 9 is advertised as an immediate contender for the secondary meta. Devs explain that this gun shoots faster and harder than the Bullfrog, but is limited by its mag sizes.
- Read more: ZLaner silences Warzone cheating claims by dropping 38 kills with outrageous stream setup
The OTs 9 can get up to about 40 rounds in its magazine, which can be limiting depending on how quick the gun shoots (apparently 100+ RPM faster than the aforementioned Bully). It will be interesting to see how it settles into the meta.
Mace: Melee (In-Season)
Yep, as we had previously heard — a Mace will be coming to Warzone. It’s big, it’s slow, and it deals a ton of damage when it connects. This melee weapon will be released later into the season.
Warzone Season 4 Reloaded new Operator: Weaver
Weaver: NATO (in-season)
Look at this guy, eye patched up and still eager for action. Strike team leader Grigori Weaver is a NATO Operator and he likes to play both sides of the Cold War. Hopefully he can help you do less playing and more slaying in Verdansk, though.
Warzone Season 4 Reloaded new modes: Payload, Blueprint Blitz
Payload
It’s the first Warzone objective-based mode of all time. As seen in WWII’s War Mode, Payload gets two teams of 20 to move vehicles in order to do something with satellite parts and “crucial intel.”
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Ultimately, an attacking team escorts vehicles through Checkpoints and wins the game if they do so within a certain amount of time. The defenders win if they can stop the attacker from doing so, either by killing them or by purchasing obstacles to get in their way. Like Plunder, you drop in with your loadout already and there are Killstreaks galore.
New Event Type: Blueprint Blitz (In-Season)
Another new mode and one that should be adored by cosmetic enthusiasts. Blueprint Blitz is an event that takes place every once in a while that gives a number of special Contraband contracts after players finish two regular contracts. These allow players to unlock weapon blueprints from earlier seasons that they had missed out on.
Warzone Season 4 Reloaded new Killstreak: Sentry Gun
Forget the Shield Turret of yesteryear’s Warzone, this time the devs have deployed something that’s legitimately useful. Like the Sentry Turret in multiplayer, we’re talking an automated, beefy gun that takes out enemies in its 180-degree radius.
The Sentry Turret lasts one full minute and can be found very rarely through Red Door supply boxes.
Warzone Season 4 Reloaded update: full patch notes
EVENTS
MODES
MAPS
- Red Doors
- Further intel suggests that these Red Doors will appear [[REDACTED]] and take you to [[REDACTED]].
GENERAL
- New Prestige items added:
- Calling Cards
- Emblems
- The Killchain Perk now increases the chance to obtain all Warzone Killstreaks from loot.
GAMEPLAY
- Loot that spawns across Verdansk has been adjusted as follows…
- New Gulag loadouts
- The Sentry Gun Killstreak can be found in Red Door Control Rooms
- The Specialist Token is now slightly more common in core BR
- Combat Bow Killstreak damage has been increased and it will now down enemies who are directly hit.
- Players will now drop their current equipment directly behind them when looting a Loadout Drop.
- Vertical camera movement will no longer be locked when sliding on a downward slope.
- Dirt Bike Updates:
- Wheelies!
- Lean back to lift the Dirt Bike and initiate a wheelie.
- Lean forward to increase steering sensitivity and allow the Dirt Bike to perform sharper turns.
- The Dirt Bike now supports leaning forward and backward in the air as well, so make sure to position yourself for that perfect landing.
- Wheelies!
We are excited to share that we are planning the debut of two new Warzone-specific Perks. Alongside them, High Alert will also be receiving an update that allows players to hear Dead Silent footsteps.
Until then, we may see a Weapon make its long-awaited debut in Verdansk. 😉
BUG FIXES
- Fixed an issue where the PS5 120hz mode couldn’t be activated while HDR was enabled.
- Fixed an issue with the Xbox One S that would prevent Players from joining matches in Verdansk Playlists.
- Fixed several issues that resulted in Players crashing due to Dev Error 5573.
- Fixed additional collision issues with various elements across Verdansk allowing Players to exploit/peek/shoot through them.
- Fixed an issue causing melee attacks to one-shot other Players if simultaneously equipping Armor Plates.
- Fixed an issue preventing Players from saving custom mods on the Shotgun Bravo (BOCW).
- Fixed an issue preventing Players from saving custom mods on the Tactical Rifle Charlie (BOCW).
- Fixed an issue with older Graphics Cards displaying shadows incorrectly.
- Fixed an issue with Rebirth Crates appearing open when they should be closed.
- Fixed an issue where the Ice Drake’s Barrel was obstructing the Player’s sight when ADSing with an Axial Arms 3x Optic.
- Fixed an issue allowing Players to briefly use Weapons after being downed if the Gas Mask animation was still active.
- Fixed an issue where a Bounty Target would still be tracked after death.
- Fixed an issue allowing Players to access an out of play area in the Downtown Tower.
- Fixed an issue where Players could fire their Weapons after being downed with a rocket launcher.
- Fixed an issue with the Tactical Rifle Charlie (BOCW) where its Maximum Reserve Ammo was 150 instead of 210.
- Fixed an issue where the hipfire reticle on the Light Machine Gun Alpha (BOCW) wouldn’t appear when the Visiontech 2x optic was equipped.
- Fixed an issue preventing Players from interacting with the Buy Battle Pass button after pressing an arrow key.
- Fixed an issue causing the “Celebratory Smoke” Gesture visual effects in Warzone to not match the Black Ops Cold War version.
- Fixed an issue causing various Blueprints in Warzone to not match the Black Ops Cold War version.
- Fixed an issue causing various Weapon Dynamic Icons to appear misaligned on the ingame UI.
- Fixed an issue causing the Dirt Bike icon to appear larger on the Tac Map than other vehicles.
- Fixed an issue causing Players to remain stuck on the Purchasing screen/animation when attempting to purchase the Battle Pass.
- Fixed an issue causing the hat on Beck’s “Spray Paint” Skin to appear translucent.
- Fixed an issue causing the Ballistic Knife to appear misaligned in third-person.
- Fixed an issue causing the Precision Airstrike Killstreak A-10 Thunderbolt II jet to remain in the sky until the end of the match.
- Fixed an issue causing Mastery Camos to apply inconsistently on various Blueprints.
- Fixed an issue causing incorrect animations while performing a melee attack in a crouched position.
- Fixed an issue where the Infil icon was the incorrect vehicle type.
- Fixed an issue causing the Bullfrog (BOCW) model to appear misaligned while equipped in the Primary Weapon slot.
- Fixed an issue where Players would be unable to exit the Dirt Bike if it got stuck.
- Fixed an issue where Players in the passenger seat would not be able to melee other Players.
- Fixed an issue where picking up a fallen Dirt Bike would not play a pickup animation.
- Fixed an issue where detonating C4 on a Dirt Bike could kill Players in your squad.
- Fixed an issue where the Dirt Bike could be positioned to prevent doors from opening.
- Fixed an issue where the Helicopter blades would not kill Players riding a Dirt Bike.
- Fixed an issue where the Dirt Bike could get stuck if navigated to be resting on its underside.
- Fixed an issue where the kill feed icon for the Dirt Bike was the ATV.
- Fixed an issue where the Dirt Bike minimap icon was larger than other vehicle icons.
- Fixed an issue in Plunder where Player vision was partially blocked with bags of money.
UI, UX, & more
- New Social Menu Tabs: Recent Squad and Recent Lobby
- Added two new tabs to the Social Menu to display recent squad mates and recent game lobby members so that Players can more easily find, friend, and play with their recent team members.
- Other Players that the Player interacted with during a match will be automatically sorted to the top of the Recent Lobby list to make it easier to report instances of cheating and/or toxicity even after the match has ended.
ACCESSIBLITY
- Text Chat Behavior (Time On Screen): Added a new accessibility option to change the visibility duration of incoming messages. Players can adjust the length of time that the text chat widget stays on screen when a new message is received. This feature is intended to support Hard of Hearing and Cognitive Overload Accessibility.
- Players can choose their desired text chat behavior from the following options:
- Off: The text chat will never show on the HUD for new messages
- Default: When new messages are received, the text chat will stay on screen for 3 seconds. This is the legacy behavior that has been in use in Warzone.
- Medium: When new messages are received, the text chat will stay on screen for 15 seconds.
- Long: When new messages are received, the text chat will stay on screen for 30 seconds.
- Extended: When new messages are received, the text chat will stay on screen for 60 seconds.
- This setting can be found by opening the Accessibility Options Menu and selecting Text Chat Behavior (Time On Screen) under the Visuals tab.
- Alternatively, this setting can be found by opening the Options Menu and selecting Text Chat Behavior (Time On Screen) under the General tab.
- Players can choose their desired text chat behavior from the following options:
- Advanced Text Chat Behavior (Time On Screen): The advanced version of the Text Chat Behavior (Time On Screen) accessibility option allows Players to customize the visibility duration of incoming messages according to message type. In other words, Players can choose different visibility durations for Player Messages compared to System Messages. In addition, Players can select Always On Screen to prevent the text chat element from fading from the HUD.
- This can be accessed by navigating to the Text Chat Behavior (Time On Screen) option and selecting the “Advanced” button underneath.
- Players can choose their desired text chat visibility duration for incoming Player messages (only) with the Player Messages Behavior setting.
- Players can choose their desired text chat visibility duration for incoming system messages (only) with the System Messages Behavior setting.
- Both of these settings provide the following options to choose from:
- Off: The text chat will never show on the HUD for new messages
- Default: When new messages are received, the text chat will stay on screen for 3 seconds. This is the legacy behavior that has been in use in Warzone.
- Medium: When new messages are received, the text chat will stay on screen for 15 seconds.
- Long: When new messages are received, the text chat will stay on screen for 30 seconds.
- Extended: When new messages are received, the text chat will stay on screen for 60 seconds.
- Always On Screen: This setting is accessed from the Advanced Text Chat Behavior (Time On Screen) option. When enabled, the text chat widget will stay permanently on-screen while in-game. This setting is intended to support Cognitive Overload and Blind/Low-Vision Accessibility by eliminating the need for rapid peripheral visual localization and language processing of a temporary HUD element under time pressure.
- New Message Sound Alert: Added a new accessibility option to enable sound alerts when receiving new messages. This feature is intended to support Blind/Low-Vision Accessibility by providing a second channel for information communication – adding the sound alert allows Players to have an audio cue for new messages rather than only a visual cue. This setting applies in-game as well as in the front-end.
- Players can choose from the following options to customize which messages they’d like to receive d sound alerts for:
- Disabled: (Default) No audio cue will be played when new messages are received.
- Player Messages Only: An audio cue is played when new messages are received from other Players.
- System Messages Only: An audio cue is played when new system messages are received.
- Both: An audio cue is played when any new message is received, including party chat and system messages.
- This can be found by navigating to the Visuals tab within the Accessibility Options Menu and selecting New Message Sound Alert. Alternatively, this setting can also be found by navigating to the Options Menu, going to the General tab, and selecting New Message Sound Alert.
- Players can choose from the following options to customize which messages they’d like to receive d sound alerts for:
WEAPONS
- OTs 9: Submachine Gun (Launch Week)
- Full-auto SMG. Impressive firepower at close range with good visibility while firing. Reliable recoil control with a smaller magazine size.
- Mace: Melee (In-Season)
- Brutal new melee Weapon arriving later in the season, unlockable via in-game challenge or Store bundle.
- AK-47 (BOCW)
- Headshot Multiplier decreased from 1.62 to 1.5
- Upper Torso Multiplier decreased from 1.2 to 1
- AK-47 (MW)
- Upper Torso Multiplier decreased from 1.2 to 1.1
- C58 (BOCW)
- Headshot Multiplier decreased from 1.62 to 1.58
- Upper Torso Multiplier decreased from 1.2 to 1
- Lower Torso Multiplier decreased from 1.1 to 1
- Maximum Damage Range increased by 8%
- Recoil increased
- CR-56 AMAX (MW)
- Headshot Multiplier increased from 1.5 to 1.55
- Upper Torso Multiplier decreased from 1.1 to 1
- Assault Rifle Bravo (MW)
- Headshot Multiplier decreased from 2.05 to 1.62
- Upper Torso Multiplier decreased from 1.2 to 1.1
- FARA 83 (BOCW)
- Maximum Damage decreased from 31 to 29
- Recoil increased
- FFAR 1 (BOCW)
- Headshot Multiplier decreased from 1.5 to 1.4
- Maximum Damage decreased from 27 to 25
- Minimum Damage decreased from 25 to 23
- Maximum Damage Range decreased by 20%
- Neck Multiplier increased from 1 to 1.2
- Assault Rifle Golf (MW)
- Upper Torso Multiplier decreased from 1.2 to 1.1
- Grau 5.56 (MW)
- Minimum Damage increased from 22 to 24
- Groza (BOCW)
- Maximum Damage decreased from 28 to 27
- Maximum Damage Range increased by 4.5%
- Headshot Multiplier decreased from 1.62 to 1.5
- Upper Torso Multiplier decreased from 1.2 to 1.12
- Lower Torso Multiplier decreased from 1.1 to 1
- Recoil pattern smoothed
- Krig 6 (BOCW)
- Minimum Damage increased from 25 to 26
- M13 (MW)
- Minimum Damage increased from 19 to 20
- Assault Rifle Charlie (MW)
- Maximum Damage decreased from 28 to 27
- Minimum Damage increased from 22 to 23
- Oden (MW)
- Upper Torso Multiplier decreased from 1.3 to 1.2
- QBZ-83 (BOCW)
- Minimum Damage increased from 22 to 24
- Base Move Speed reduced by 3%
- Base ADS Move Speed reduced by 5%
- Upper Torso Multiplier increased from 1.1 to 1.2
- Lower Torso Multiplier increased from 1 to 1.1
- RAM-7 (MW)
- Maximum Damage decreased from 28 to 26
- XM4 (BOCW)
- Maximum Damage decreased from 32 to 30
- Minimum Damage decreased from 28 to 27
- ADS Speed decreased slightly
- Recoil increased slightly
- M60 (BOCW)
- Maximum Damage increased from 36 to 37
- Headshot Multiplier increased from 1.5 to 1.6
- MG 34 (MW)
- Maximum Damage decreased from 31 to 29
- Minimum Damage decreased from 28 to 27
- Headshot Multiplier decreased from 1.5 to 1.4
- Upper Torso Multiplier decreased from 1.1 to 1
- MG 82 (BOCW)
- ADS Speed decreased slightly
- Light Machine Gun Alpha (MW)
- Maximum Damage increased from 31 to 32
- Maximum Damage Range decreased by 7%
- Upper Torso Multiplier decreased from 1.1 to 1
- SA87 (MW)
- Upper Torso Multiplier decreased from 1.2 to 1.1
- Light Machine Gun Alpha (BOCW)
- Maximum Damage decreased from 34 to 33
- Upper Torso Multiplier decreased from 1.1 to 1
- Swiss K31 (BOCW)
- ADS animation updated
- Now shares a base reticle with the ZRG 20mm
- AK-74u (BOCW)
- Maximum Damage decreased from 35 to 31
- Minimum Damage increased from 25 to 26
- Headshot Multiplier decreased from 1.62 to 1.6
- Upper Torso Multiplier increased from 1 to 1.1
- Bullet Velocity increased by 5%
- Submachine Gun Alpha (MW)
- Minimum Damage increased from 25 to 26
- Headshot Multiplier decreased from 1.62 to 1.47
- Bullfrog (BOCW)
- Maximum Damage decreased from 32 to 31
- Headshot Multiplier decreased from 1.62 to 1.5
- Left Upper Arm Multiplier increased from .9 to 1
- Right Upper Arm Multiplier increased from .9 to 1
- Left Upper Leg Multiplier increased from .9 to 1
- Right Upper Leg Multiplier increased from .9 to 1
- KSP-45 (BOCW)
- Headshot Multiplier decreased from 1.62 to 1.57
- LC10 (BOCW)
- Maximum Damage decreased from 30 to 27
- Minimum Damage decreased from 25 to 24
- Headshot Multiplier decreased from 1.62 to 1.55
- Mac-10 (BOCW)
- Maximum Damage decreased from 24 to 23
- Minimum Damage decreased from 20 to 19
- Milano 821 (BOCW)
- Recoil increased slightly
- Maximum Damage range decreased by 12%
- Headshot Multiplier decreased from 1.62 to 1.38
- Upper Torso Multiplier decreased from 1.2 to 1.1
- Lower Torso Multiplier decreased from 1.1 to 1
- Submachine Gun Alpha (BOCW)
- Maximum Damage decreased from 33 to 31
- Minimum Damage decreased from 25 to 24
- Nail Gun (BOCW)
- Maximum Damage decreased from 50 to 46
- Headshot Multiplier decreased from 1.62 to 1.45
- Upper Torso Multiplier decreased from 1.28 to 1
- Submachine Gun Echo (MW)
- Maximum Damage decreased from 35 to 34
- Minimum Damage increased from 25 to 26
- PPSh-41 (BOCW)
- Maximum Damage decreased from 28 to 26
- ISO (MW)
- Minimum Damage increased from 20 to 21
- Submachine Gun Delta (MW)
- Minimum Damage increased from 25 to 26
- Fennec (MW)
- Maximum Damage decreased from 25 to 24
- Minimum Damage decreased from 20 to 19
- Tactical Rifle Charlie (BOCW)
- Headshot Multiplier decreased from 1.8 to 1.7
- CARV.2 (BOCW)
- Headshot Multiplier decreased from 1.7 to 1.6
- M16 (BOCW)
- Headshot Multiplier decreased from 1.8 to 1.6
ATTACHMENTS
- BOCW Sniper Optics with 4x or greater magnification will now state that they have optic glint.
OPERATORS
- Weaver: NATO (In-Season)
- Obtainable in Warzone as part of the Tracer Pack: Weaver Operator Bundle, available in the Store later in Season Four Reloaded.
- This Bundle includes the “Kremlin’s Eye” Operator Skin based on his original Black Ops incarnation, in addition to three Legendary Weapon Blueprints and a new Finishing Move.
- Obtainable in Warzone as part of the Tracer Pack: Weaver Operator Bundle, available in the Store later in Season Four Reloaded.