CSGO: Cache map designer reveals fixes coming from pro player feedback

Valve

Following the debut of a revamped version of Cache at ESL One New York, Counter-Strike map creator Shawn ‘FMPONE’ Snelling has gathered pro player feedback in a bid to make the release of the makeover as smooth as possible.

Cache has long been a staple map within Counter-Strike: Global Offensive, after its introduction during Operation Bravo. When its removal from the active map pool was met with a sour taste earlier this year, FMPONE and co. worked tirelessly to make some favorable alterations to the map’s design. 

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Fast-forward to September 29 and a remastered version of the Chernobyl–themed map debuted at the Barclays Center, during a professional show-match. Both Sal ‘Volcano’ Garozzo and FMPONE talked through the creation of the new Cache at the recent ESL One event.

ESLPlayers can no transition onto a ledge above the B bombsite

Now a derelict rework of the Chernobyl–esque map, Cache has received a fresh lick of paint, alongside some changes to the map’s competitive flow. 

After the pro show-match, FMPONE gathered some invaluable feedback, which he has promised to build on before the official release of Cache. 

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Snelling tweeted saying: “We [have] got a LOT of feedback, thankfully the pro feedback seemed positive! But here’s what we’re going to fix before 10.10.2019.”

Within the list, Oleksandr ‘s1mple’ Kostyliev’s name sits proud at the top — perhaps hinting at a reintroduction of the historic in-game graffiti art, which the Natus Vincere rifler earned at ESL One Cologne.

Moreover, Snelling appears to be catering for pros tendency to stack digital vibrance, by reducing the color saturation of the map by 10-20%. 

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Utilizing digital vibrance (e.g., Nvidia) allows for the colors on the map to ‘pop’, thus making it easier spot enemies due to the perceived contrast between map elements and enemy players. 

Alongside the potential for the bewinged AWPer making a reappearance, the map creator appears to have an extensive list of tweaks to make before the public get their hands on the overgrown rendition of the ramshackled map.