Diablo 4 Season 4’s major overhaul to Legendary Aspects and the Codex of Power finally addresses one of the biggest problems with the game and players cannot praise the decision enough.
We’re only a day into Diablo 4 Season 4: Loot Reborn and it’s already a major hit with players. The changes initially shown off in the PTR have helped the game reach the potential it has had since it launched almost a year ago.
The newly revamped Helltides have been particularly well-received thanks to the massive boost they give to players in the early game. Of course, the litany of new buildcrafting options afforded by new mechanics like Greater Affixes has also been a major improvement.
While these new additions to Diablo 4 Season 4 have all been popular decisions, one in particular has addressed a major concerns fans of the game have had since launch. Players claiming that the new system for Legendary Aspects removes “80% of the hassle” in Diablo 4.
Prior to Season 4, removing the Legendary Aspect of a piece of gear turned it into a single-use item that could be reattached to more favorable equipment. The problem was, by the mid point of your seasonal run, you could wind up with your inventory and stash full of Legendary Aspect that you were hoping to use.
To make matters worse, if you did decide to use one, there was an incentive to go and farm a replacement in case you found a more suitable piece of gear for it. Managing your inventory and farming necessary Aspect could be a massive time sink.
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Fortunately, that system has been completely overhauled in Diablo 4 Season 4 and its replacement is hitting all the right notes with those fighting the battle for Sanctuary.
Diablo 4 Season 4’s new Aspect system is a hit
The reworked Codex of Power allows players to permanently store the most powerful version of a Legendary Aspect that you’ve removed from a piece of gear. This single change means you don’t have to store Aspects in your inventory or farm multiple versions of the same one.
While praising the new changes in Diablo 4 Season 4, players talked about the new potential for the game they afforded. Retention and experimentation being the two major appeals.
“Item/aspect management was always the crucial hassle which made me quit every season after a week or two of hard grinding,” one player admitted. “I’m more likely to play other classes now since inventory management has chilled out,” another responded.
With more players testing different classes and builds this time around, we may see a more varied array of meta builds for Diablo 4 Season 4. Although, Necromancer is currently the frontrunner.