Like Luke Skywalker and Darth Vader in Set 1, new Leaders are on the way to lead new decks in Star Wars Unlimited Set 2: Shadows of the Galaxy. From The Mandalorian to Moff Gideon, here’s the full rundown.
Before any deckbuilding begins in Star Wars Unlimited, you first have to pick your Leader and Base. These are the foundational elements, contributing your Aspects to build around, and deciding the style of play you’re set to engage with.
18 Leaders exist already thanks to Set 1, though another batch is on the way to shake things up in Set 2. And while we’re still a ways out from the July 12 release, we do already have the full rundown on every new Leader card coming in Shadows of the Galaxy.
So without further ado, here’s the full list of new Leader cards on the way in Star Wars Unlimited Set 2.
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Every confirmed Leader card in Star Wars Unlimited Set 2: Shadows of the Galaxy
The Mandalorian
Resource Requirement | Ability in Leader Spot | Power | Health | Aspect(s) | Keyword | Ability on the Ground |
---|---|---|---|---|---|---|
6 Resources | When you play an Upgrade: You may exhaust this Leader. If you do, exhaust an enemy unit with 4 or less remaining HP. | 4 | 7 | Cunning & Heroism | – | When you play an Upgrade: You may exhaust an enemy unit with 6 or less remaining HP. |
Lando Calrissian
Resource Requirement | Ability in Leader Spot | Power | Health | Aspect(s) | Keyword | Ability on the Ground |
---|---|---|---|---|---|---|
4 | Action [Exhaust]: Play a card using Smuggle: It costs 2 less. Defeat a resource you own and control. | 2 | 5 | Cunning & Heroism | – | Action: Play a card using Smuggle. It costs 2 less. Defeat a resource you own and control. Use this ability once each round. |
Cad Bane
Resource Requirement | Ability in Leader Spot | Power | Health | Aspect(s) | Keyword | Ability on the Ground |
---|---|---|---|---|---|---|
6 | When you play an Underworld card: You may exhaust this Leader. If you do, an opponent chooses a unit they control. Deal 1 damage to it. | 2 | 8 | Cunning & Villainy | Raid 2 | When you play an Underworld card: You may choose an opponent. They choose a unit they control. Deal 2 damage to it. Use this ability only once each round. |
Fennec Shand
Resource Requirement | Ability in Leader Spot | Power | Health | Aspect(s) | Keyword | Ability on the Ground |
---|---|---|---|---|---|---|
5 | Action [1 Resource & Exhaust]: Play a unit that costs 4 or less from your hand (paying its cost). Give it Ambush for this phase. | 4 | 4 | Cunning & Heroism | Saboteur | Action: Play a unit that costs 4 or less from your hands (paying its cost). Give it Ambush for this phase. |
Doctor Aphra
Resource Requirement | Ability in Leader Spot | Power | Health | Aspect(s) | Keyword | Ability on the Ground |
---|---|---|---|---|---|---|
5 | When the regroup phase starts: Discard a card from your deck. | 2 | 5 | Cunning & Villainy | – | While there are 5 or more different costs among cards in your discard pile, this unit gets +3/+0.When Deployed: Choose 3 cards in your discard pile with different names. If you do, return 1 of them at random to your hand. |
Moff Gideon
Resource Requirement | Ability in Leader Spot | Power | Health | Aspect(s) | Keyword | Ability on the Ground |
---|---|---|---|---|---|---|
5 Resources | Action [Exhaust]: Attack with a unit that costs 3 or less. If it’s attacking a unit, it gets +1/+0 for this attack. | 3 | 6 | Command & Villainy | Overwhelm | Each friendly unit that costs 3 or less gets +1/+0 and gains Overwhelm while attacking an enemy unit. |
Hunter
Resource Requirement | Ability in Leader Spot | Power | Health | Aspect(s) | Keyword | Ability on the Ground |
---|---|---|---|---|---|---|
7 | Action [1 Resource & Exhaust]: Reveal a resource you control. If it shares a name with a friendly unique unit, return the resource to its owner’s hand and put the top card of your deck into play as a resource. | 5 | 8 | Command & Heroism | Overwhelm | On Attack: You may reveal a resource you control. If it shares a name with a friendly unique unit, return the resource to its owner’s hand and put the top card of your deck into play as a resource. |
Boba Fett
Resource Requirement | Ability in Leader Spot | Power | Health | Aspect(s) | Keyword | Ability on the Ground |
---|---|---|---|---|---|---|
6 | When you play a unit that has 1 or more Keywords: You may exhaust this leader. If you do, give a friendly unit +1/+0 for this phase. | 4 | 7 | Command & Heroism | – | Each other friendly unit that has 1 or more Keywords gets +1/0 |
Hondo Ohnaka
Resource Requirement | Ability in Leader Spot | Power | Health | Aspect(s) | Keyword | Ability on the Ground |
---|---|---|---|---|---|---|
6 | When you play a card using Smuggle: You may exhaust this leader. If you do, give an experience token to a unit. | 3 | 7 | Command & Villainy | Raid 1 | When you play a card using Smuggle: You may give an experience token to a unit. |
Jabba The Hutt
Resource Requirement | Ability in Leader Spot | Power | Health | Aspect(s) | Keyword | Ability on the Ground |
---|---|---|---|---|---|---|
7 | Action [Exhaust]: Choose a unit. For this phase, it gains: Bounty – The next unit you play this phase costs 1 less. | 2 | 12 | Command & Villainy | – | When Deployed: Another friendly unit captures an enemy non-leader unit.Action [Exhaust]: Choose a unit. For this phase, it gains: Bounty – The next unit you play this phase costs 2 less. |
Bo-Katan Kryze
Resource Requirement | Ability in Leader Spot | Power | Health | Aspect(s) | Keyword | Ability on the Ground |
---|---|---|---|---|---|---|
6 Resources | Action [Exhaust]: If you attacked with a Mandalorian unit this phase, deal 1 damage to a unit. | 4 | 7 | Aggression & Heroism | – | On Attack: You may deal 1 damage to a unit. If you attacked with another Mandalorian unit this phase, you may deal 1 damage to a unit. (The same unit or a different unit.) |
Bossk
Resource Requirement | Ability in Leader Spot | Power | Health | Aspect(s) | Keyword | Ability on the Ground |
---|---|---|---|---|---|---|
5 | Action [Exhaust]: Deal 1 damage to a unit with a Bounty. You may give it +1/+0 for this phase. | 4 | 6 | Aggression & Villainy | – | When you collect a Bounty: You may collect that Bounty again. Use this ability once each round. |
Kylo Ren
Resource Requirement | Ability in Leader Spot | Power | Health | Aspect(s) | Keyword | Ability on the Ground |
---|---|---|---|---|---|---|
4 | Action [Exhaust & discard a card from your hand): Give a unit +2/+0 for this phase. | 5 | 4 | Aggression & Villainy | – | This unit gets -1/-0 for each card in your hand. |
Han Solo
Resource Requirement | Ability in Leader Spot | Power | Health | Aspect(s) | Keyword | Ability on the Ground |
---|---|---|---|---|---|---|
5 | Action [Exhaust]: Play a unit from your hand. It costs 1 less. Deal 2 damage to it. | 3 | 6 | Heroism & Aggression | – | Action: Play a unit from your hand. It costs 1 less deal. Deal 2 damage to it. |
Qi’ra
Resource Requirement | Ability in Leader Spot | Power | Health | Aspect(s) | Keyword | Ability on the Ground |
---|---|---|---|---|---|---|
5 | Action [1 Resource & Exhaust]: Deal 2 damage to a friendly unit. Then, give a Shield token to it. | 0 | 8 | Vigilance & Villainy | Grit | When Deployed: Heal all damage from each unit. Then deal damage to each unit equal to half its remaining HP, rounded down. |
Rey
Resource Requirement | Ability in Leader Spot | Power | Health | Aspect(s) | Keyword | Ability on the Ground |
---|---|---|---|---|---|---|
6 | Action [1 Resource & Exhaust]: Give an Experience token to a unit with 2 or less power. | 2 | 6 | Vigilance & Heroism | Restore 3 | On Attack: You may give an Experience token to a unit with 2 or less power. |
Finn
Resource Requirement | Ability in Leader Spot | Power | Health | Aspect(s) | Keyword | Ability on the Ground |
---|---|---|---|---|---|---|
5 | Action [Exhaust]: Defeat a friendly upgrade on a unit. If you do, give a Shield token to that unit. | 4 | 6 | Heroism & Vigilance | – | On Attack: You may defeat a friendly upgrade on a unit. If you do, give a Shield token to that unit. |
Gar Saxon
Resource Requirement | Ability in Leader Spot | Power | Health | Aspect(s) | Keyword | Ability on the Ground |
---|---|---|---|---|---|---|
6 | Each friendly upgraded unit gets +1/+0 | 4 | 7 | Villainy & Vigilance | – | Each friendly upgraded unit gets +1/+0 and gains: When Defeated – You may return an upgrade that was attached to this unit to its owner’s hand. |
With all 18 Leaders now revealed, it’s only a matter of time before we see who emerges as a newly dominant force in Set 2. We’ll be sure to update you on their strength in the coming weeks through our full tier list following Set 2’s release on July 12.
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