The second patch of Season 13 in League of Legends will be bringing huge changes to the rift with several champions nerfs, crit changes, and some much-needed AD carry buffs. Here’s everything we know before the new update arrives.
League is looking to shake up the meta by bringing in some new changes for Season 13. The patch will include nerfs to RoA and Seraph abusers like Kassadin and Ryze, whilst bringing some love for the AD carries in the bottom lane.
Here’s what you need to know about League of Legends patch 13.1B, including what got delayed to the next patch as well as the changes that still remain.
When does LoL patch 13.1B go live?
Patch 13.1B should be going live on January 26, 2023, 2 days after it was originally planned to go live. And, instead of being a normal patch, it’ll be a massive set of hotfixes meant to implement most of the changes that were meant for the now-delayed patch 13.2.
These are the key timings for your servers:
- 3 PM PT (NA)
- 5 AM GMT (EUW)
- 3 AM CET (EUNE)
- 8 AM KST (Korea)
It’s safe to assume there’s going to be downtime once the patch begins. That said, because 13.1B is going live in the form of a hotfix, it’s hard to say for sure. If things roll out like a standard patch, all matchmade and competitive queues will be disabled across all League of Legends servers three hours before the patch hits.
What’s changing in LoL patch 13.1B?
Ahri ASU Delayed into the next patch
Ahri’s long-awaited art sustainability update was meant to arrive this patch, but her ASU has since been delayed due to a cyber attack against Riot games that resulted in LoL source code being stolen. The Nine-Tailed fox will be receiving changes to her model, VFX, and many skins in the next patch on February 8, 2023.
Annie was also slated for some big buffs and a small-scale rework to her E, but that’s also been delayed into the next patch. Annie players will have to wait another 2 weeks to get their hands on her sweeping set of buffs.
AD Carry Treatments
Attack Damage Carries have been kind of the butt of the joke in recent seasons of League of Legends. With low-health pools, they’re often the first ones to be blown up in the fight.
Riot is looking to make some drastic changes to the AD carry role, with a particular interest in their items. The most notable change is that Infinity Edge will now give its damage bonus at 40% critical strike rather than 60%. This means ADCs can purchase the item second and reap its rewards earlier in the game.
Riot is also looking at changing the mana pool for a bunch of ADCs, hoping to push them away from relying on Presence of Mind to sustain themselves in fights.
You can find what we know about Patch 13.1B below, which will be updated when we have more information.
LoL patch 13.1B notes
Champions
Ashe
Base Stats
- Mana Scaling Increased: 32 >>> 35
- Mana Regen Scaling Increased: .4 >>> .65
Caitlyn
Base Stats
- Mana Scaling Increased: 35 >>> 40
- Mana Regen Scaling Increased: .55 >>> .7
Ezreal
Base Stats
- Mana Regen Scaling: .65 >>> 1
Gangplank
Base Stats:
- AD Growth: 4 >>> 3.7
E: Powder Keg
- Bonus Damage on Critical Strikes: 10% >>> 5%
Heimerdinger
Q: H-28G Evolution Turret
- Turret Health: 175 – 700 (based on level) (+5%-40% (based on level) AP) >>> 130 – 640 (based on level) (+5%-45% (based on level) AP)
W: Hextech Micro-Rockets
- 50 – 150 (+45% AP) >>> 40 – 140 (+55% AP)
Jhin
W: Deadly Flourish
- Mana Cost Reduced: 50 – 90 >>> 50 – 70
E: Captive Audience
- Mana Cost Reduced: 30 – 50 >>> 30
Jinx
Base Stats
- Base Mana Increased: 245 >>> 260
- Mana Growth Increased: 45 >>> 50
W – Zap!
- Mana Cost Increased: 50 – 90 >>> 50 – 70
Kai’sa
Base Stats
- Base Mana Increased: 344.88 >>> 345
- Mana Scaling Increased: 38 >>> 40
- Mana Regen Scaling Increased: .45 >>> .7
Kassadin
E: Force Pulse
- Cooldown: 21-13 seconds >>> 21-17 seconds
Kindred
Q: Dance of Arrows
- Physical Damage: 60-160 >>> 50-150
Lillia
Passive: Dream-Laden Bough
- 5% (+1.2% per 100 AP) of target’s maximum health >>> 5% (+1.5% per 100 AP) of target’s maximum health
Q: Blooming Blows
- Magic Damage: 40% AP scaling >>> 45% AP scaling
- Outer Edge True Damage: 40% AP scaling >>> 45% AP scaling
E: Swirlseed
- Magic Damage: 45% AP scaling >>> 60% AP scaling
- Cooldown: 16 >>> 16-14
Lucian
Base Stats
- Base Mana Decreased: 349 >>> 340
- Mana Growth Increased: 38 >>> 45
- Base Mana Regen Decreased: 8.18 >>> 8
- Mana Regen Growth Increased: .7 >>> .85
Maokai
Q: Bramble Smash
- Bonus Damage to Monsters 120 – 200 > > > 100 – 180
E: Sapling Toss
- Magic Damage: (6% bonus health) (+40% AP) > > > (5% bonus health) (+35% AP) (base damage unchanged)
- Empowered Sapling Magic Damage: (12% bonus health) (+80% AP) > > > (10% bonus health) (+70% AP) (base damage unchanged)
Miss Fortune
Base Stats
- Mana Growth Increased: 35 >>> 40
- Mana Regen Decreased: 8.05 >>> 8
- Mana Regen Growth Increased: .65 >>> .8
Mordekaiser
W: Indestructible
- Damage to Shielding Conversion Reduced: 15% >>> 7.5%
Nami
W – Ebb and Flow
- Magic Damage: 70 – 230 (+50% AP) >>> 60-220 (+55% AP)
E – Tidecaller’s Blessing
- Bonus Magic Damage per Hit: 25-85 >>> 20-80
Orianna
Passive: Clockwork Windup
- Damage now scales every level instead of every 3 levels (still 10 – 50)
Q: Command: Attack
- Pass through damage changed from -10% per target (up to -60%) to -30% flat
W: Command: Dissonance
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- Mana Cost Reduced: 70 – 110 >>> 70 – 90
R: Command: Shockwave
- Damage Increased: 200 – 350 (+80% AP) >>> 250 – 450 (+90% AP)
Ryze
Base Stats
- Magic Resistance: 36 >>> 32
Passive – Arcane Mastery
- Increased Maximum Mana: 10% per 100 AP >>> 6% per 100 AP
Senna
Base Stats
- Mana Regen Increased: .4 >>> .7
Sivir
Base Stats
- Mana Scaling Increased: 40 >>> 45
W: Ricochet
- Mana Cost Decreased: 60 – 80 >>> 60
Syndra
W: Force of Will
- Cast wind-down time removed
Twitch
Base Stats
- Base Mana Increased: 287.2 >>> 300
- Mana Regen Scaling Increased: .45 >>> .7
Udyr
Q: Wilding Claw
- Bonus Physical Damage AD Scaling: (+5% per 100 bonus AD) >>> (+4% per 100 bonus AD)
- Bonus Attack Speed: 20 – 70% >>> 20 – 80%
R: Wingborne Storm
- Base Damage per Tick: 10 – 60 >>> 10 – 55
Xayah
Base Stats
- Mana Regen Scaling Increased: .75 >>> .8
Yuumi
Base Stats
- Attack Range: 500 >>> 425
- Attack Damage: 55 >>> 49
- Base Health: 550 >>> 500
- Base Health Regen: 7 >>> 5
Passive: Bop ‘N’ Block
- When her passive is ready, Yuumi will gain 25 attack range for that attack only
- Shield Strength: 60-380 >>> 45-300
W: You and Me!
- Adaptive Force: 12-20 (+12-20% of bonus) >>> 12-20 (+6-10% of bonus)
E: Zoomies
- AP scaling for bonus movement speed removed, is now a flat 20% increase
Zoe
E: Sleepy Trouble Bubble
- Now shreds 20 – 30% MR when target falls asleep (removed when they wake up).
Item Changes
Archangel’s Staff
- Tooltip notes being unique alongside other “Lifeline” items
Black Cleaver
- Health Increased: 350 >>> 400
- Attack Damage Increased: 45 >>> 50
Blade of the Ruined King
- Cooldown Increased: 20 >>> 30 seconds
- Damage Decreased: 40 – 150 >>> 40 – 103
Bloodthirster
- Lifesteal Reduced: 18% >>> 15%
- Shield Numbers Changed: 50 – 320 scaling from level one >>> 180 – 450 scaling from level nine
- Cost Reduced: 3400 > 3200
Bramble Vest
- Reflect Damage Increased: 4 >>> 6
- Grievous Wounds Application Increased: 25% >>> 40%
Chempunk Chainsword
- Grievous Wounds Application Increased: 25% >>> 40%
- No longer increases when damaging an enemy below 50% health
Chemtech Putrifier
- Recipe Changed: Oblivion Orb + Bandleglass Mirror >>> Oblivion Orb + Forbidden Idol
- Combination Cost Decreased: 500 >>> 375
- Grievous Wounds Application Increased: 25% >>> 40%
- No longer applies Grievous Wounds on damage via shielding or healing
- Ability Haste Reduced: 20 >>> 15
- Ability Power Reduced: 60 >>> 40
- Grants 8% Healing and Shielding Power (up from 0%)
Death’s Dance
- Recipe Changed: Pickaxe + Chain Vest + Caulfield’s Warhammer >>> Pickaxe + Pickaxe + Chain Vest
- Combination Cost Increased: 525 >>> 750
- Takedown Healing Reduced: 120% bonus AD >>> 50% bonus AD
- Armor Increased: 45 >>> 50
- Attack Damage Increased: 55 >>> 65
- Ability Haste Removed: 15 >>> 0
Demonic Embrace
- Max Health Burn: 1.8% for melee/0.8% for ranged ⇒ 1.6% for melee/1.0% for ranged
Eclipse
- Reciped Changed: Serrated Dirk + Long Sword + Vampiric Scepter >>> Serrated Dirk + Caulfield’s Warhammer
- Combination Cost Increased: 750 >>> 900
- Cooldown Reduced (Melee/Ranged): 8/16 >>> 6/12 seconds
- Grants 15 Ability Haste (up from 0)
- Omnivamp Removed: 7% >>> 0%
Essence Reaver
- Attack Damage Increased: 45 >>> 55
- Combination Cost Increased: 400 >>> 500
Executioner’s Calling
- Grievous Wounds Physical Damage Increased: 25% >>> 40%
- Attack Damage Reduced: 20 >>> 15
Fimbulwinter
- Health Increased: 350 >>> 400
Goredrinker
- Mythic Passive Ability Hasted Decreased: 7 >>> 3
- Mythic Passive Health Increased: 0 >>> 50
Infinity Edge
- Critical Strike Required: 60% >>> 40%
Lord Dominik’s Regards
- Attack Damage Increased: 30 >>> 35
Maw of Malmortius
- Reciped Changed: Hexdrinker + Caulfield’s Warhammer >>> Hexdrinker + Pickaxe + Longsword
- Combined Cost Reduced: 500 >>> 375
- Lifeline Passive Changed: 10% omnivamp >>> 12% lifesteal
- Ability Haste Reduced: 20 >>> 0
- Attack Damage Increased: 55 >>> 65
Morellonomicon
- Reciped Changed: Oblivion Orb + Blasting Wand + Ruby Crystal >>> Oblivion Orb + Hextech Alternator + Amplifying Tome
- Combined Cost Increased: 450 >>> 715.
- Total Cost Increased: 2500 >>> 3000
- Grievous Wounds Application: 40% on Magic Damage, regardless of enemy health
- Health Reduced: 300 >>> 200
- Grants 10 Magic Pen (up from 0)
Mortal Reminder
- Reciped Changed: Executioner’s Calling + Zeal >>> Executioner’s Calling + Last Whisper + Cloak of Agility
- Combined Cost Decreased: 750 >>> 150
- Total Cost Increased: 2600 >>> 3000
- Grievous Wounds Application: 40% on Physical Damage
- Movement Speed Removed: 7% >>> 0%
- Attack Speed Removed: 20% >>> 0%
- Grants 30% Armor Pen (up from 0%)
- Is considered unique alongside other Last Whisper items
Navori Quickblades
- Critical Chance Required: 60% >>> 40%
Oblivion Orb
- Grievous Wounds Application Increased: 40% on Magic Damage
- Ability Power Reduced: 35 >>> 25
Ravenous Hydra
- Ability Haste Increased: 20 >>> 25
- Omnivamp changed for Lifesteal: 10% Omnivamp >>> 10% Lifesteal
- Cleave AOE Passive will now benefit from Lifesteal
Seraph’s Embrace
- Tooltip notes being unique alongside other “Lifeline” items
Thornmail
- Reflect Damage Bonus Armor Scaling Increased: 20% >>> 25%
- Reflect damage bAR scaling increased from 20 percent to 25 percent.
- Grievous Wounds Application: 40% on being hit, now applies nothing on immobilization effects
- Armor Increased: 60 >>> 70
Runes
Overheal
- Base Shield Changed: 10 + 9% Maximum Health >>> 20 – 300 (based on level)
Systems
Chemtech Dragon Soul
- Low-health Damage Reduction Increased: 10% >>> 11%
- Low-health Damage Ability Power Increased: 10% >>> 11%
Chemtech Blight
- Tenacity per Chemtech stack Increased: 5% >>> 6%
- Heal and shield power per stack Increased: 5% >>> 6%