The Division 2 servers are now back online following the scheduled maintenance on March 16, with a set of bug fixes and improvements now rolled out.
It’s been a relatively smooth launch for The Division 2 so far, at least by the standards of other shared world type games in recent memory, but some updates were needed soon after release to target various issues.
The servers were down for just over an hour, as the update went live on all platforms. There’s fixes for looting bugs, story glitches and more, as developers keep on top of things before they ruin the experience.
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The Division 2 March 16 Patch Notes
- Implemented a fix that should reduce occurrences of client crashes when using skills
- Fixed an issue where players could be stuck in the wrong World Tier if they completed Strongholds without meeting the required Gear Score while in a group
- Fixed an issue where players wouldn’t be able to talk to agent Kelso at the Castle Settlement
- Fixed an issue where players could obtain multiple Ivory Keys from the same source
- Fixed an issue where map progress would not be saved when completing Open World activities and Side missions in another players’ instance.
- Fixed an exploit that allowed players to loot Supply Drops multiple times
- Fixed a bug where players could buy blueprints repeatedly at the vendors by logging out and back in
- Fixed an issue where combining the Dialed in talent with the Emet Mask could lead to greatly increased Accuracy and Stability
Servers are now back online so players around the world can jump back in to the dystopian Washington D.C. of the future.
Released on March 15, the game has received generally positive responses from fans and critics, but its real test will be to see how long it can retain its strong player-base, and keeping on top of things with quick fixes will be essential.