Seth Lowell is an A-rank Electric Defense unit in Zenless Zone Zero that primarily functions as a support for Anomaly characters in the game.
Seth is a pretty powerful support unit in Zenless Zone Zero as he requires very little field time, but provides a 20% Anomaly RES shred. This one buff can help out someone like Jane Doe, one of the strongest DPS units right now.
As such, you have to build Seth for optimal team performance. If you do build him, we have you covered with the best Drive Discs, W-Engine, and team comps.
Best Seth Lowell build in Zenless Zone Zero
Weapon | Drive Disc | Stats | Team Comp |
---|---|---|---|
Peacekeeper- Specialized | Swing Jazz (4-pc)Hormone Punk (2-pc) | Cost 6: Energy RegenCost 5: ATKCost 4: ATKSubstats: ATK, Anomaly Proficiency | Jane Doe, Seth, Grace |
While this is the best build for Seth in Zenless Zone Zero if you are interested in the individual components of the setup, we have discussed those in the following sections.
Best W-Engines
Here are the best W-Engines for Seth in Zenless Zone Zero:
W-Engine | Description |
---|---|
Peacekeeper Specialized | This is the best W-Engine for Seth in Zenless Zone Zero. Upon equipping, the wielder gains 0.4 per second Energy Regen whenever they are shielded. Additionally, there is a 36% boost to Anomaly build up from EX Special Attacks and Assist Follow-Ups. |
Bunny Band | This is a good alternative A-rank W-Engine for Seth as it boosts maximum HP by 8% while increasing ATK by 10% when shielded. |
Spring Embrace | Reduces DMG taken by 7.5%. When attacked, the equipper’s Energy Generation Rate increases by 10% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack. |
Best Drive Disc
The best Drive Discs for Seth Lowell are Swing Jazz and Hormone Punk. The set bonus for these Drive Discs is as follows:
Swing Jazz
Set Piece | Set Bonus |
---|---|
2-pc | Energy Regen increases by 20%. |
4-pc | Launching a Chain Attack or Ultimate increases all squad members’ DMG by 15% for 12s. Passive effects of the same name do not stack. |
Harmony Punk
Set Piece | Set Bonus |
---|---|
2-pc | Increases ATK by 10%. |
Ascension and Skill level-up materials
Ascension
The Ascension materials for Seth include Basic Defense Certification Seal and its upgrades. The exact number of materials he needs is as follows:
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- Basic Defense Certification Seal x4
- Advanced Defense Certification Seal x32
- Defender Certification Seal x30
Skill level-up materials
The Skill level-up materials include Basic Shock Chip and its upgrades and Hamster Cage Pass. The exact number of materials he needs is as follows:
- Basic Shock Chip x5
- Advanced Shock Chip x15
- Specialized Shock Chip x50
- Hamster Cage Pass x5
Core Skill Enhancement materials
The Core Skill Enhancement materials for Seth are as follows:
- Living Drive x9
- Higher Dimension Data- Falling Fist x60
Best team comp for Seth Lowell
Seth is primarily a support unit and works best with Jane Doe and Grace in Zenless Zone Zero. This is because Seth can reduce the Anomaly RES of enemies by 20% which further enhances the damage output of all units with that attribute in the team.
Another team you can go with will consist of Seth, Jane, and Qinqyi. This is a stun team with Qingyi opening up enemies for Jane to deal damage while Seth can reduce their Anomaly RES.
Abilities
Basic Attack
ABILITY NAME | DESCRIPTION |
---|---|
Lightning Strike | Press Basic Attack to activate: Unleashes up to 4 attacks in front, dealing Physical DMG and Electric DMG. |
Lightning Strike – Electrified | When Resolves reaches 75%, hold Basic Attack to activate. Consume 75% Resolve to launch consecutive attacks in front, followed by a Finishing Move, dealing Electric DMG. When the Finishing Move hits an enemy, it triggers the Quick Assist of the squad member positioned before Seth. Anti-Interrupt level is increased while using this skill. |
Dodge
ABILITY NAME | DESCRIPTION |
---|---|
Evasion Maneuver | Press Dodge to activate: A quick dash dodge. Character is invulnerable while using this skill. |
Thunder Assault | Press Basic Attack during a Dodge to activate: Charge forward with a shield attack, dealing Physical DMG. Damage received during the move is decreased by 40%. |
Retreat to Advance | Press Basic Attack during a Perfect Dodge to activate: Unleash a quick downward slash on enemies in front, dealing Electric DMG. After the move, hold Special Attack to chain into EX Special Attack: Thunder Shield Rush – High Voltage, enabling faster charging. Character is invulnerable while using this skill. |
Assist
ABILITY NAME | DESCRIPTION |
---|---|
Armed Support | When the on-field character is launched, press Perfect Assist to activate: Unleash a quick downward slash on enemies in front, dealing Electric DMG. After the move, hold Special Attack to chain into EX Special Attack: Thunder Shield Rush – High Voltage, enabling faster charging. Character is invulnerable while using this skill. |
Thundershield | When the on-field character is about to be attacked, press Perfect Assist to activate: Parries the enemy’s attack, dealing massive Daze. Seth gains 25% Resolve upon activating the skill. Character is invulnerable while using this skill. |
Public Security Ruling | Press Basic Attack after a Defensive Assist to activate: Launch a forward thrust attack, followed by two horizontal slashes, dealing Electric DMG. When the skill hits an enemy, it triggers the Quick Assist of the squad member positioned before Seth. After activating the move, hold Special Attack to transition to EX Special Attack: Thunder Shield Rush – High Voltage and charge faster. Character is invulnerable while using this skill. |
Special Attack
ABILITY NAME | DESCRIPTION |
---|---|
Thunder Shield Rush | Press Special Attack to activate: Launch two shield attacks forward, dealing Electric DMG. Anti-Interrupt level is increased while using this skill. |
Thunder Shield Rush – High Voltage | With enough Energy, press to activate: Unleash a series of slashes in front, dealing massive Electric DMG. Hold Special Attack to charge the move, and Seth will dash forward, unleashing a series of powerful slashes, dealing massive Electric DMG. Activating the move accumulates 75% Resolve. Anti-Interrupt level is increased while charging this skill, and damage taken is reduced by 40%. Seth is invulnerable during the consecutive slashes. |
Chain Attack
ABILITY NAME | DESCRIPTION |
---|---|
Final Judgement | When a Chain Attack is triggered, select the character to activate: Launch a series of slashes in front, dealing massive Electric DMG. Activating the move accumulates 75% Resolve. After the move, hold Special Attack to chain into EX Special Attack: Thunder Shield Rush – High Voltage, enabling faster charging. Character is invulnerable while using this skill. |
Justice Prevails | When Decibel Rating is at Maximum, press Chain Attack to activate: Launch a series of upward attacks in front, followed by a Finishing Move, dealing massive Electric DMG. Activating the move accumulates 75% Resolve, and grants 3 additional Assist Points. After the move, hold Special Attack to chain into EX Special Attack: Thunder Shield Rush – High Voltage, enabling faster charging. Character is invulnerable while using this skill. |
Core Skill
ABILITY NAME | DESCRIPTION |
---|---|
Protector | When Seth uses EX Special Attack: Thunder Shield Rush – High Voltage, he gains a Shield of Firm Resolve equal to 68% of his initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. When Basic Attack: Lightning Strike – Electrified or Assist Follow-Up: Public Security Ruling triggers a Quick Assist or Chain Attack, causing another squad member to enter the field, that squad member gains a Shield of Firm Resolve equal to 68% of Seth’s initial ATK, up to a max of 3,000 points, and lasting 25s. This effect can trigger once every 10s. Having a Shield of Firm Resolve increases Anomaly Proficiency by 85. |
High Spirit | When another character in your squad shares the same Attribute or Faction: When Seth’s Chain Attack: Final Judgement or Finishing Move during Basic Attack: Lightning Strike – Electrified hits an enemy, the target’s Anomaly Buildup RES to all Attributes is reduced by 20%, lasting 20s. |
Mindscape cinema for Seth Lowell
- Level 1– Heroism: The shield value provided by Shield of Firm Resolve and its maximum limit is increased by 30%. When Shield of Firm Resolve ends, the Anomaly Proficiency increase provided by Core Passive: Protector lasts an additional 10s.
- Level 2– Recklessness of Youth: Upon entering battle, Seth immediately gains 75% Resolve. Hitting an enemy with Basic Attack: Lightning Strike – Electrified increases the move’s accumulated Electric Anomaly Buildup by 35%.
- Level 3- Slow Reflexes: Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2.
- Level 4– Core Aspiration: The Daze caused by Defensive Assist: Thundershield is increased by 25%.
- Level 5- Distant Admiration: Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2.
- Level 6– Idealist: When Seth lands a Finishing Move on an enemy with Basic Attack: Lightning Strike – Electrified, it deals additional damage equal to 500% of his ATK. The attack is guaranteed to trigger a critical hit, and CRIT DMG is increased by 60%.
Seth Lowell pros and cons
The pros and cons of Seth Lowell are as follows:
Pros | Cons |
---|---|
Simple to use | Slow Attack animations |
Powerful buffs for Jane | Can only buff one teammate |
Doesn’t need field time |
Now that you know about Seth Lowell, you’ll want to consider using your Polychromes to pull him from the Jane Doe banner. If the character isn’t to your liking, then you can always check out our best builds for Ellen, Nicole, Soukaku, and Rina.