League of Legends patch 13.14 will bring some huge changes to the meta with strong champions and items getting nerfed along with the addition of Naafiri. The Arena game mode and Soul Fighter event also go live on this patch.
League of Legends‘ newest patch is one of the bigger ones of the year, introducing a whole new game mode, a new Soul Fighter event, new Skins, a new champion, and many more balance changes.
When does LoL Patch 13.14 go live?
League of Legends Patch 13.14 is expected to go live on July 19, 2023, according to Riot’s patch schedule. Patch 13.14 will head to Oceanic servers first, with other servers slowly receiving it throughout the day.
Here are the key timings of Patch 13.14 for your server:
- 3 AM PT (NA)
- 5 AM GMT (EUW)
- 3 AM CET (EUNE)
- 8 AM KST (Korea)
There’ll be a few hours of downtime when patching begins, and matchmaking queues will be taken offline about three hours beforehand.
What’s changing in LoL Patch 13.14?
Naafiri enters the Rift
The newest Darkin Assassin Naafiri will be released to live servers in Patch 13.14. The champion employs hounds that help her chase and take down her prey. Riot specifically wanted to make Naafiri an easier assassin, allowing players to hopefully pick up other assassins as well.
New Gamemode: Arena
Arena is Riot’s new 2v2v2v2 mode that will be joining the live servers in Patch 13.14. Arena will feature a round-based mode where players take turns 2v2ing in various arenas. Players will have the opportunity to purchase items and select augments as the game progresses, with the last duo standing the winner.
League of Legends patch 13.14 early notes
Champions
Aatrox
Q: The Darkin Blade
- Base damage decreased: 10 – 90 >>> 10 – 70
- AD Ratio: 60% – 80% >>> 60% – 100%
- Note: 2nd cast increases damage by 25%, 3rd cast by 50%
- Minion damage: 55% flat >>> 55% – 70%
Diana
W: Pale Cascade
- Base shield increased: 40 – 100 >>> 45 – 105
- Shield AP ratio increased: 25% >>> 30%
- Damage AP ratio per orb increased: 15% >>> 18%
E: Lunar Rush
- AP ratio increased: 50% >>> 60%
Hecarim
W: Spirit of Dread
- Base bonus resistances reduced: 15 – 35 >>> 5 – 25
Jax
E: Counter Strike
- Cooldown increased: 14 – 8 seconds >>> 15 – 9 seconds
R: Grandmaster At Arms
- Mana cost increased: 50 >>> 100
Karthus
Q: Lay Waste
- Base damage reduced: 45 – 115 >>> 43 – 115
- Monster damage increased: 95% >>> 100%
E: Defile
- Mana restored reduced: 15 – 55 >>> 10 – 50
Kindred
Base Stats
- Base health increased: 580 >>> 610
- Base armor increased: 26 >>> 29
Q: Dance of Arrows
- Cooldown increased: 8 >>> 9 seconds
- Base damage reduced: 50 – 150 >>> 40 – 140
Lissandra
Passive: Iceborn Subjugation
- Frozen Thralls no longer stop moving before detonating
- Now grant vision and follow enemies into brush
- Now visible to enemies through Fog of War
Q: Ice Shard
- Now slows in an area instead of just the first target
- Q will cast from position post-cast rather than pre-cast
R: Frozen Tomb
- Minimum base heal: 90 – 190 >>> 100 – 200
- Minimum AP heal ratio: 25% >>> 55%
Milio
Passive: Fired Up!
- Total base damage reduced: 25 – 80 (based on level) >>> 15 – 50 (based on level)
E: Warm Hugs
- Base movement speed reduced: 15% – 25% >>> 12% – 20%
Naafiri
- Introduced this patch
Rell
Base Stats
- Base armor reduced: 39 >>> 36
Passive: Break the Mold
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- Resistance steal per stack decreased: 3% >>> 2%
- Minimum Armor and Magic Resist Steal: 1.25 – 3 (based on champion level) >>> 0.8 – 2 (based on champion level)
- Maximum Armor and Magic Resist Steal: 15% >>> 10%
Rek’Sai
W: Unburrowed
- Base damage reduced: 55 – 115 >>> 50 – 110
E: Furious Bite
- Base damage reduced: 55 – 75 >>> 5 – 25
- AD ratio changed: 85% bonus AD >>> 70% total AD
Rengar
Base Stats
- Base health regen per 5 reduced: 7 >>> 6
Q: Savagery
- Critical Strike Damage Conversion: 95% >>> 75%
Shaco
Q: Deceive
- Bonus AD scaling on hit: (+50% bonus AD) >>> (+60% bonus AD)
- Backstab bonus Critical Strike damage: 40% >>> 55%
Shyvana
Q: Twin Bite
- AD ratio increased: 20% – 80% >>> 20% – 100%
- Cooldown increased: 7 – 5 seconds >>> 8 – 6 seconds
- Now grants 40% – 60% attack speed for the 2 attacks
E: Flame Breath
- On-hit now scales with 1% max HP per 100 bonus AD
Volibear
Passive: The Relentless Storm
- Damage AP ratio increased: 40% >>> 50%
W: Frenzied Maul
- Heal increased: 8% – 16% >>> 8% – 20%
Xerath
Base stats
- Mana decreased: 459 – 400
Passive: Mana Surge
- Cooldown increased: 12 >>> 16 seconds
- Cooldown reduced by 2 seconds upon killing a unit
- Now triggers against turrets
R: Rite of the Arcane
- Missiles increased: 3 – 5 >>> 4 – 6
- Base damage decreased: 200 – 300 >>> 200 – 280
- AP ratio decreased: 45% >>> 40%
- If a champion is hit with a bolt, successive bolts will deal an additional 20/25/30 (+5% AP) damage. This effect stacks but can only stack once per bolt fired.
Zyra
Passive: Garden of Thorns
- Plant damage taken from AOE spells reduced: 4 >>> 3
- Plant damage taken from ranged champions increased: 4 >>> 5
- Bonus plant damage to monsters: 150% damage against non-epic monsters >>> 40 – 100 bonus magic damage (scaling with level) to all monsters
W: Rampant Growth
- Seeds on first rank up: 1 >>> 2
E: Grasping Roots
- No longer locks user from using flash when casting
R: Stranglethorns
- Casting logic: Walk to position >>> Casts at max range
Items
Axiom Arc
- Base ultimate cooldown refund reduced: 20% >>> 5%
- Ultimate cooldown refund now scales with 0.4% per 1 lethality
Galeforce
- Cooldown increased: 90 seconds >>> 120 seconds
Infinity Edge
- Critical damage increased: 35% >>> 45%
- AD reduced: 70 >>> 65
Prowler’s Claw
- Lethality increased: 15 >>> 18
Randuin’s Omen
- Critical strike damage reduction increased: 20% >>> 25%
Spear of Shojin
- Total cost reduced: 3300 >>> 3400
- Combine cost reduced: 200 >>> 100
- Health increased: 300 >>> 350
Spirit Visage
- Magic resistance increased: 50 >>> 60
Statikk Shiv
- Attack speed: 25% >>> 30%
- Minion damage reduced: 250 – 450 (based on level) >>> 250 – 350 (based on level)
Sterak’s Gage
- Total cost reduced: 3100 >>> 3000
- Combine cost reduced: 725 >>> 625
- Health increased: 400 >>> 450
Trinity Force
- Base AD per stack increased: 4% >>> 6%
- Number of stacks reduced: 5 >>> 3
- ● Attack Speed: 35% >>> 33%
System
Ghost
- Duration increased: 10 >>> 15 seconds
- Takedowns no longer extend duration
Jungle changes
- Gold per treat increased: 20 >>> 25
- Blue buff ability haste changed:10 flat >>> 5 – 20
- Red buff damage reduced: 10 – 78 >>> 10 – 75
- Red buff melee slow reduced: 10% – 20% (1 – 11) to 5% – 20% ( 1 – 16)
- Blue buff ability haste flattened: 5 – 20 (based on level) >>> 10