League of Legends patch 13.15 is right around the corner, and with it comes nerfs to champions Kai’sa and Ivern, buffs to the brothers Yone and Yasuo, and several other key adjustments to keep the game healthy.
A new patch for League of Legends is on the horizon. Patch 13.15 will bring more balance changes to the popular MOBA with the devs hoping to address some problematic champions of late.
While this patch doesn’t have any massive changes like those contained within the recent ADC item rework, it looks to take some of the problem children of recent patches down a peg while giving underperforming champions a bit of a boost.
When does LoL Patch 13.15 go live?
League of Legends Patch 13.15 is expected to go live on August 2nd, 2023, according to Riot’s patch schedule. Patch 13.15 will head to Oceanic servers first, with other servers slowly receiving it throughout the day.
Here are the key timings of Patch 13.15 for your server:
- 3 AM PT (NA)
- 5 AM GMT (EUW)
- 3 AM CET (EUNE)
- 8 AM KST (Korea)
There’ll be a few hours of downtime when patching begins, and matchmaking queues will be taken offline about three hours beforehand.
What’s changing in LoL Patch 13.15?
Kai’sa and Ivern nerfs
Kai’sa and Ivern have become strong contenders in the meta, with Kai’sa’s AP build dominating professional play. Ivern’s had a similar level of success in high level play, though the people who main this champion aren’t too happy with the state he’s in on patch 13.14. Perhaps the new slew of changes will change their mind.
Yasuo and Yone buffs
Both Yasuo and Yone have struggled a bit after the ADC mythic item rework that saw their itemization change. The brothers have been in need of a bit of a touch-up, and Riot is planning on giving them some love in the coming patch.
Reduced pet durability
Ivern, Annie, Heimerdinger, and Yorick are all getting some changes this patch. While Yorick’s got some buffs to his Maiden incoming, all of these champions are having their pets’ durability hit. However, there’s also a massive nerf hitting Smite’s effectiveness against pets to even out the nerf.
League of Legends Patch 13.15 early notes
Champions
Aatrox
Q: The Darkin Blade
- AD ratio reduced: 60 – 100% >>> 60 – 90%
Annie
R: Summon Tibbers
- Armor and MR AP scaling removed
- Health: 1300/2200/3100 (+75% AP) >>> 1150-3500 scaling non-linearly with level (+50% AP)
Caitlyn
Passive: Headshot
- Critical strike chance damage ratio increased: 1.2 >>> 1.3
R: Ace in the Hole
- Critical strike chance damage ratio increased: 2.5% damage per 10% crit >>> 3.5% damage per 10% crit
Camille
Base Stats
- AD growth increased: 3.5 >>> 3.8
R: The Hextech Ultimatum
- Base magic damage per attack increased: 5/10/15 >>> 20/30/40
Gwen
Base Stats
- Base health regeneration increased: 8.5 >>> 9
W: Hallowed Mist
- Base bonus resistances increased: 17/19/21/23/25 >>> 22/24/26/28/30
Ivern
Base Stats
- Magic resistance reduced: 32 >>> 30
- Magic resistance growth reduced: 2.05 >>> 1.3
W: Brushmaker
- Ally base damage increased: 5/7.5/10/12.5/15 >>> 10/15/20/25/30
E: Triggerseed
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- Base shield increased: 80/115/150/185/220 >>> 85/125/165/205/245
- Shield AP ratio reduced: 75% >>> 50%
R: Daisy!
- Daisy duration reduced: 60 seconds >>> 45 seconds
- Daisy base health changed: 1300/2600/3900 >>> 1000 – 4000 (based on level)
- Daisy base resistances changed: 20/ 60/ 100 >>> 30 – 90 (based on level)
- Daisy resistances no longer scales with 5%
- Daisy AD AP ratio reduced: 30% >>> 15%
Heimerdinger
R: H-28Q Apex Turret
- Turret Health: 850-1450 (based on level) ((+25-200% (based on level) AP) >>> 725-1525 (based on level) (+50% AP)
- Turret Armor: 10-80 (based on level) >>> 30-90 (based on level)
- Turrt Magic Resistance: 25-65 (based on level) >>> 30-90 (based on level)
Kai’sa
Base Stats
- Base health reduced: 670 >>> 640
Q: Icathian Rain
- AP ratio per missile reduced: 30% >>> 20%
W: Void Seeker
- Cooldown refund reduced: 77% >>> 75%
Maokai
Q: Bramble Smash
- Bonus monster damage reduced: 100/120/140/160/180 >>> 80/100/120/140/160
Nami
Passive: Surging Tides
- Base movement speed increased: 90 >>> 100
- AP Ratio increased: 20% >>> 25%
Q: Aqua Prison
- Base damage increased: 75/130/185/240/295 >>> 90/145/200/255/310
Rell
Note: Rell’s changes are mostly quality of life, but some of them are slight buffs/nerfs to the champion.
Passive: Break the Mold
- All spells and auto attacks now apply the damage first, then apply the passive.
Q: Shattering Strike
- Q now maintains its absolute direction after flashing rather than its original target
W: Ferromancy – Mount Up
- Increased dash speed before the flip once she’s locked onto a target. This should both solve some bugs and make the ability feel quicker and more responsive.
- Fixed a bug that was causing Rell’s W – Mount Up to not apply bonus damage to Epic monsters.
Sejuani
W: Winter’s Wrath
- First hit base damage reduced: 20/25/30/35/40 >>> 10/15/20/25/30
- Second hit base damage reduced: 30/70/110/150/190 >>> 20/60/100/140/180
Shyvana
Base Stats
- AD growth reduced: 3.4 >>> 3
- Health growth reduced: 109 >>> 104
Taliyah
Q: Threaded Volley
- Base damage per stone increased: 45/65/85/105/125 >>> 50/70/90/110/130
E: Unraveled Earth
- Cooldown reduced: 18/17/16/15/14 >>> 16/15.5/15/14.5/14
- Monster damage increased: 150% >>> 175%
Yasuo
Passive: Way of the Wanderer
- Base shield now uses non-linear level scaling (+30 at level 3, +75 at level 6, +125 at level 9, +79 at level 16) The idea here is to give Yasuo a stronger shield in the mid game to counteract Shieldbow’s semi-recent move away from being a Mythic item.
Yone
W: Spirit Cleave
- Base shield increased: 45 – 65 (based on level) >>> 55 – 75 (based on level)
Yorick
R: Eulogy of the Isles
- Maiden base health changed: 350/1825/3300 >>> 400 – 1650 (based on level) (+60% of Yorick’s max health)
- Maiden health ratio reduced: 70% of Yorick’s max health >>> 60% of Yorick’s max health
- Maiden now has 10 – 50 (based on level) armor and magic resistance
- Maiden will now regen 2.5 health per second
Items
Night Harvester
- Damage now only triggers off of a basic attack, ability, and pet damage instead of all types of damage
Systems
Smite
- Now deals 20 – 160 (based on level) damage against pets.
Glacial Augment
- Base slow reduced: 30% >>> 20%
- Bonus AD ratio increased: 4% per bonus 100 AD >>> 7% per 100 bonus AD
- AP ratio increased: 3% per 100 AP >>> 6% per 100 AP