League of Legends patch 13.4 brings yet another hefty set of notes focused on rebalancing the jungle via some changes to comeback experience and several direct buffs and nerfs to jungle champions, as well as a whole slew of other changes.
League of Legends has been subject to a long series of sweeping balance changes since the pre-season patch, and that won’t be stopping with 13.4. The balance team has continued to implement changes in an attempt to break up the current meta.
The main focus of 13.4 seems to be busting the current tank jungle meta, with AP tanks like Amumu, Maokai, and Zac dominating in both win rate and pick rate. Many of the strongest junglers are being nerfed, while Viego is getting a buff due to his low win rate in the role.
Additionally, jungle clear is getting adjusted, comeback XP is getting nerfed, a few mid laners are getting buffed and nerfed, and some additional changes are coming to the bot lane via support items and a few ADC champions getting buffed/nerfed. It’s a big patch.
When does LoL patch 13.4 go live?
As per Riot’s patch schedule, Patch 13.4 should be released on February 23, 2023.
These are the key timings for your servers:
- 3 PM PT (NA)
- 5 AM GMT (EUW)
- 3 AM CET (EUNE)
- 8 AM KST (Korea)
There will be downtime once the patch begins, and all matchmade and competitive queues will be disabled across all League of Legends servers about 3 hours before the patch hits.
LoL patch 13.4 brings even more drastic changes
At the time of writing, these notes are a preview from Riot developers and are subject to change. Patch notes getting their numbers shifted around or being outright removed is fairly common, so bear that in mind.
You can find the full notes below:
Ahri
Base stats:
- Base health: 570 >>> 590
- Base armor: 18 >>> 21
R: Spirit Rush
- Cooldown decreased: 140/115/90 >>> 130/105/80
Alistar
Passive: Triumphant Roar
- Ally heal: 6% of Alistar’s max HP >>> 7% of Alistar’s max HP
Q: Pulverize
- AP scaling: 70% >>> 80%
W: Headbutt
- AP scaling: 90% >>> 100%
Amumu
Base stats
- Health growth reduced: 100 >>> 94
- Armor growth reduced: 4.2 >>> 4
W: Despair
- Magic Damage per Tick: 6/8/10/12/14 (+1/1.25/1.5/1.75/2% (+ 0.25% per 100 AP) of target maximum health ⇒ 6/8/10/12/14 (+ 1/1.15/1.3/1.45/1.6% (+0.25% per 100 AP) of target maximum health
Anivia
Base stats:
- Health growth per level: 96 >>> 92
- Armor growth per level: 5.2 >>> 4.9
Annie
Base stats:
- Base Health: 594 ⇒ 560
E: Molten Shield
- Shield Retaliation Magic Damage: 30/45/60/75/90 (+ 40% AP) ⇒ 25/35/45/55/65 (+ 40% AP)
R: Summon Tibbers
- Cooldown: 120/100/80 seconds ⇒ 130/115/100 seconds
Apehlios
Base stats:
- W rank up attack speed increased: 7.5% ⇒ 9%
Azir
Base stats:
- Base mana: 480 ⇒ 380
- Mana growth: 21 ⇒ 36
W: Arise!
- Recharge timer: 9/8.25/7.5/6.75/6 seconds ⇒ 10/9/8/7/6 seconds
E: Shifting Sands
- Base damage: 60/90/120/150/180 ⇒ 60/100/140/180/220
- AP scaling: 40% ⇒ 55%
R: Emperor’s Divide
- Base damage: 175/325/475 ⇒ 200/400/600
- AP scaling: 60% ⇒ 75%
Cho’Gath
Base stats:
- Armor per level: 4.7 ⇒ 5
Q: Rupture
- Base damage: 80/135/190/245/300 ⇒ 80/140/200/260/320
- Mana cost: 60 ⇒ 50
W: Feral Scream
- Mana cost: 70/80/90/100/110 ⇒ 70/75/80/85/90
Elise
Q: Venomous Bite (Spider Form)
- Magic Damage: 70/105/140/175/210 (+8% (+3% per 100 AP) target’s missing hp) ⇒ 60/90/120/150/180 (+8% (+3% per 100 AP) target’s missing hp)
R: Spider Form
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- Spiderling Magic Damage: 10/15/20/25 (levels 1/6/11/16) ⇒ 8/14/20/26 (levels 1/6/11/16)
Jarvan IV
W: Golden Aegis
- Cooldown: 8 seconds ⇒ 9 seconds
- Bonus AD scaling: 80% ⇒70%
Jax
Base stats:
- Base health reduced: 685 ⇒ 665
- Health growth increased: 99 ⇒ 100
E: Counterstrike
- Minimum Magic Damage: 55/85/115/145/175 (+100% AP) (+4% of target’s maximum health) ⇒ 55/85/115/145/175 (+70% AP) (+4% of target’s maximum health)
- Maximum Magic Damage: 110/170/230/290/350 (+100% AP) (+4% of target’s maximum health) ⇒ 110/170/230/290/350 (+140% AP) (+8% of target’s maximum health)
- Dodging increases all damage for E instead of just base damage
R: Grandmaster At Arms
- Passive On-Hit Damage: 80/120/160 (+60% AP) ⇒ 60/110/160 (+60% AP
- Bonus Armor for First Champion Hit: 25/45/65 (+40% bonus AD) ⇒ 15/40/65 (+40% bonus AD)
- Bonus Magic Resist for First Champion Hit: 15/27/39 (+24% bonus AD) ⇒ 9/24/39 (+24% bonus AD)
Malphite
W: Thunder Clap
- Empowered Attacks Physical Damage: 30/45/60/75/90 (+20% AP) (+10% armor) ⇒ 30/45/60/75/90 (+ 20% AP) (+ 15% armor)
- Cone Physical Damage: 15/25/35/45/55 (+30% AP) (+15% armor) ⇒ 15/25/35/45/55 (+30% AP) (+20% armor)
- Cooldown: 12/11.5/11/10.5/10 >>> 10/9.5/9/8.5/8
Maokai
Q: Bramble Smash
- Magic Damage: 70/120/170/220/270 (+2/2.25/2.5/2.75/3% of target’s maximum health) (+40% AP) ⇒ 70/120/170/220/270 (+2/2.5/3/3.5/4% of target’s maximum health) (+40% AP) (Note: This nets out at about a 7% damage increase.)
E: Sapling Toss
- Cooldown increased: 10 seconds ⇒ 14 seconds
- Magic Damage: 55/80/105/130/155 (+5% bonus health) (+35% AP) ⇒ 50/75/100/125/150 (+5% bonus health) (+25% AP) (Note: damage is still doubled when Saplings are placed in brush.)
- Brush Empowered Sapling Slow: 45% (+0.9% per 100 bonus health) (+4% per 100 AP) ⇒ 45% (+1% per 100 bonus health) (+1% per 100 AP)
Orianna
Base stats:
- Base armor: 17 ⇒ 20
W: Command: Dissonance
- Mana cost: 70/75/80/85/90 ⇒ 60/65/70/75/80
Riven
Passive: Runic Blade
- Bonus AD: 30/36/42/48/54/60% (levels 1/6/9/12/15/18) total AD ⇒ 30-60% (levels 1-18) (Note: Now scales linearly, gaining 1.75% bonus AD per level)
- [NEW] TIMBER: Runic Blade bonus damage is now applied to towers, but only deals 50% of the increased damage.
- [NEW] Check out these stacks: Riven’s passive stacks are now shown as a resource bar (visible to self only).
Samira
Passive: Daredevil Impulse
- Movement Speed: 3.5% per stack ⇒ 1/2/3/4% per stack at levels 1/6/11/16
R: Inferno Trigger
- Life Steal Effectiveness: 66.7% ⇒ 50%
Senna
Base stats:
- Attack Ratio (Attack Speed per 100% bonus Attack Speed): 0.30 ⇒ 0.40
R: Dawning Shadow
- Physical Damage: 250/375/500 (+100% bonus AD) (+70% AP) ⇒ 250/400/550 (+115% bonus AD) (+70% AP)
- Cooldown: 160/140/120 seconds ⇒ 140/120/100 seconds
Thresh
Q: Death Sentence
- Magic Damage: 100/145/190/235/280 (+80% AP) ⇒ 100/150/200/250/300 (+90% AP)
- Cooldown: 19/17/15/13/11 seconds ⇒ 19/16.5/14/11.5/9 seconds (Note: Landing a Death Sentence still reduces its cooldown by 3 seconds.)
W: Dark Passage
- Cooldown: 22/20.5/19/17.5/16 seconds ⇒ 21/20/19/18/17 seconds
- Base Shield Strength: 50/75/100/125/150 ⇒ 50/70/90/110/130
E: Flay
- Magic Damage: 75/110/145/180/215 (+ 60% AP) ⇒ 75/115/155/195/235 (+ 70% AP)
Udyr
Base stats:
- Health growth reduced: 98 ⇒ 92
- Base armor reduced: 34 ⇒ 31
Q: Wilding Claw
- Bonus Physical Damage On-Hit: 5/11/17/23/29/35 (+30% bonus AD) ⇒ 5/11/17/23/29/35 (+25% bonus AD)
R: Wingborne Storm
- Increased Slow: 25/28/31/34/37/40% ⇒ 20/23/26/29/32/35%
Veigar
Q: Baleful Strike
- Range: 950 ⇒ 1050
W: Dark Matter
- Range: 900 ⇒ 950
Viego
Q: Blade of the Ruined King
- [NEW] Shot Through the Heart: The passive damage from Q on basic attacks can now critically strike.
R: Heartbreaker
- Physical Damage: 12/16/20% (+3% per 100 bonus AD) of target’s missing health ⇒ 12/16/20% (+5% per 100 bonus AD) of target’s missing health
Items
Doran’s Shield
- Health regeneration per 5 reduced: 6 ⇒ 4
Spellthief’s Edge/Spectral Sickle/Frostfang/Shard of True Ice
- Charge timer increased: 10 ⇒ 12 seconds
- Spellthief’s Edge mana regen reduced: 50% ⇒ 25%
- Frostfang mana regen reduced: 75% ⇒ 50%
- Shard of True Ice mana regen reduced: 115% ⇒ 100% (now matches the AD mana regen)
Relic Shield/Steel Shoulderguards
- Relic and Shoulderguard HP regen increased: 25% ⇒ 50%
- Buckler and Spaulders HP regen increased: 50% ⇒ 75%
Demonic Embrace
- Damage to monsters now capped at 40 per tick
System
Runes
Treasure Hunter
- Base gold reduced: 70 ⇒ 50
- Total gold reduced: 550 ⇒ 450
Jungle
Sustain/clearspeed
- Base Kill Heal: 25 ⇒ 30
- Gromp Base HP decreased: 2200 ⇒ 2050
- Rift Hearlad no longer has soft reset state
Jungle pets
- Damage AP ratio reduced: 15% ⇒ 12%
Experience adjustment
Experience on champion takedown (Summoner’s Rift only)
- Level 3 XP reduced from 186 to 144
- Level 4 XP reduced from 258 to 174
- Level 5 XP reduced from 330 to 204
- Level 6 XP reduced from 402 to 234
- Level 7 XP reduced from 434 to 308
- Level 8 XP reduced from 500 to 486
- Other levels unchanged
Comeback experience on champion takedown
- 16% per level deifference between you and champion killed ⇒ 20% per level beyond the first between you and the champion killed