League of Legends patch 11.1 is due to launch on January 6, and it’s going to be huge. Season 11 will be kicking off, with the final set of tuning to the item rework launching, as well as major balance changes to Gnar, Pantheon, and more ahead of the ranked restart.
League of Legends Season 11 is undoubtedly going to be the biggest shakeup in the game’s history. Pre-season has already told us that with the item rework completing changing not just a few champions, but all 153 of them.
Now, with Season 11 kicking off on patch 11.1, everyone’s practice is going to be put to the test. The ranked season is starting, and it’s not without its fair share of balance changes to some champions and the new items as well. Here’s what you need to know.
Big Gnar buffs, more Pantheon changes on League patch 11.1
With League patch 10.25b out now, there’s no more changes expected for 2020. The first patch of 2021 is set to include some big updates for Gnar, Pantheon, and more though.
The former hasn’t been changed in a while, and is in dire need of a buff after the Season 11 item rework. Riot are heeding the call, massively buffing his mega form, while also adding some nice changes to his mini form too.
Pantheon, on the other hand, is getting more nerfs after his patch 10.25 decimation. While support Pantheon is dead, like Riot wanted, top lane has landed a bit too strong, so they’re nerfing his sustain.
- Read more: League Battle Queens 2020 event guide
That’s not the biggest change though. Almost every champion in the game is getting a change to their base stats. It’s part of Riot’s standardization of armor, magic resist, AD, and more. These changes are insignificant, but it should clear up any discrepancies in the future.
Master Yi and Fiddlesticks are also both set to get nerfs, while Ryze, Qiyana, Xayah, and Karma are on the buffs list.
Item power shifting from burst damage to sustained stats
There’s been one major complaint with the League Season 11 items so far — they’re a bit too bursty. Every item has some sort of assassin-esque power up, turning any champion into a burst mage, bruiser, assassin, or marksman. Even supports can buy Eclipse.
Riot has noted this backloaded power on the actives of most items, and are looking at shifting them to more sustained stats to help champions scale based on their abilities, not on their builds.
Duskblade of Draktharr, Prowler’s Claw, Hextech Rocketbelt, Night Harvester, Trinity Force, Goredrinker, and Stridebreaker are all being targeted with this update.
For 11.1 we're doing a burst damage pass across a bunch of items. Shifting pure upfront burst into stats (overall not nerfs or buffs, just adjustments)
We still have a small balance hotfix patch coming next week (10.25b) pic.twitter.com/Ff9jcrAbfn
— Mark Yetter (@MarkYetter) December 11, 2020
You can find the full list of changes for League patch 11.1 below, courtesy of developer Mark Yetter. We will update these right until January 6, 2021, when the update is meant to go live.
League of Legends patch 11.1 early notes
Champions
Fiddlesticks
- W cooldown: 9-7 > 10-8
Gnar
- Mega Q damage: 5-165 > 25-205
- Mega Q slow: 15-35% > 30-50%
- Mega E dash range: 600 > 675
- Mini E attack speed duration: 4 seconds > 6 seconds
Karma
- E base shield: 80-200 > 8-240
Master Yi
- Q cooldown: 18-14 > 18-16
Pantheon
- Health regen: 10 > 9
- W empowered AD scaling: 135-165% > 120-165%
Qiyana
- Health regen: 8.5 > 9
- Health regen per level: 0.65 > 0.9
- Base AD: 64 > 66
Ryze
- Q mana cost: 40 > 40-32
Xayah
- E cooldown: 12-8 > 10-8
- E mana cost: 40 > 30
Yasuo
- Passive crit bonus: 100% > 150%
- Passive crit converstion: 1% crit = 0.5 AD > 1% crit = 0.4 AD
- AD per level: 3.2 > 2.2
Yone
- Passive crit bonus: 100% > 150%
- Passive crit converstion: 1% crit = 0.5 AD > 1% crit = 0.4 AD
- AD per level: 3 > 2
Items
Archangel’s Staff
- Recipe changed: [Tear of the Goddess + Needlessly Large Rod + Amplifying Tomb + 930g]
- Ability power increased from 60 to 65.
Duskblade of Draktharr
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- AD increased from 55 to 60
- Nightstalker passive damage changed from [100 +30% bonus AD] to [65 +25% bonus AD]
Goredrinker
- Thirsting Slash passive damage lowered from 110% AD to 100% AD
- Health restore increased from [20% AD + 12% missing health] to [25% AD +12% missing health]
- “Thirsting Slash heal is now calculated sequentially for each champion hit, meaning there are diminishing returns on hitting multiple champions as the missing health contribution is decreased by the previous heal.”
Hextech Rocketbelt
- AP increased from 80 to 90
- Health increased from 250 to 350
- Supersonic active damage changed from [175-250 based on level] to [125]
Ionian Boots of Lucidity
- Summoner Spell haste increased from 10% to 12%
Luden’s Tempest
- AP increased from 80 to 90
Manamune
- Recipe changed to [Tear of the Goddess + Caulfield’s Warhammer + Long Sword + 1050g]
- Total cost increased from 2600 to 2900
- Awe passive bonus AD increased from 2% max mana to 2.5% max mana
Muramana
- Awe passive bonus AD increased from 2% max mana to 2.5% max mana
- Shock passive on-hit damage lowered from 4% max mana as physical damage to 2.5% max mana as physical damage
Night Harvester
- AP increased from 80 to 90
- Health increased from 250 to 300
- Soulrend passive damage changed from [125-200 based on level] to [125]
Prowler’s Claw
- Ability Haste increased from 10 to 20
- Sandswipe passive damage changed from [100 +30% bonus AD] to [65 +25% bonus AD]
Runaan’s Hurricane
- Recipe changed: [Dagger + Dagger + Zeal + 850g]
- Total cost lowered from 3400 to 2500
- [Removed] No longer gives AD
Seraph’s Embrace
- Ability power increased from 60 to 65.
Shurelya’s Battlesong
- Active movement speed increased from 40% to 60%
Stridebreaker
- AD lowered from 50 to 45
- Ability haste increased from 10 to 20
- Halting Slash active damage lowered from 110% AD to 100% AD
Trinity Force
- AD lowered from 35 to 25
- Ability haste increased from 10 to 20
Runes
Ultimate Hunter (Domination)
- Effect changed: “Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.”
Cosmic Insight (Inspiration)
- Summoner Spell haste increased from 15 to 18