League of Legends patch 11.13 is here and we have the complete LoL notes & changes coming in the June 23 update, including the long-awaited arrival of the Tahm Kench rework, new “Astronaut” skins, major move speed nerfs, and plenty more.
- Riot addresses LoL move speed power creep
- Hullbreaker added as new item, Sanguine Blade removed
- Tahm Kench to finally be unbenched in LoL patch 11.13
Brace yourself — this patch is a big one.
Riot has got a taste of pro play in Summer Split, and they’re not the biggest fan; the League of Legends developers are finally pulling the trigger on mobility reduction “across a lot of systems,” including 17 items & runes. LoL will also get two new items in this update: “Hullbreaker” and “Anathema’s Chains.”
Eight champions are also coming under the hammer.
“This is a very big systems patch,” League game director Mark Yetter wrote on Twitter on June 14, “including the mobility reduction across a lot of systems and the addition of split push items for fighters and tanks.”
Here’s all the details on League of Legends patch 11.13.
What’s coming in League of Legends patch 11.13?
Riot move to slow down mobility creep
League of Legends has a mobility problem with new champions dashing and dancing around the map at the speed of light. Thankfully, Riot took steps to solve it in Season 11 in an attempt to stall mobility creep once and for all.
Riot finally addressed League’s mobility creep problem in Season 11 though, making big cuts to dashes and movement speed buffs. In a total overhaul of items and runes, lead gameplay designer Mark ‘Scruffy’ Yetter hopes mobility across the board will be reduced.
Items that were changed include Galeforce, Prowler’s Claw, Stridebreaker, Dead Man’s Plate, Shurelya’s Battlesong, Cosmic Drive, and plenty more.
Yetter explained: “This new focus is going to be both addressing major mobility outliers that go too far breaking intended weaknesses and trimming lots of small movement speed creep across League items and runes.”
Tahm Kench rework arrives
Tahm Kench got his ‘acquired taste’ adjusted in Season 11 — the River King will be receiving a rework for his Devour and Abyssal Voyage, Riot devs have revealed, and it looks like it’s time to unbench the Kench again.
Riot has confirmed the Tahm Kench rework is “full steam ahead.”
“It’s no secret [Tahm Kench] is one of the champions most famous for being weak for a vast majority of players because his kit is strong for pros,” Huang said. “Tahm has a lot of power that requires the highest degree of coordinated play.”
Riot wants to keep his “high skill cap,” while also balancing him.
Kench’s ultimate, Abyssal Voyage, will be switched to his ‘W’ ability, while Devour/Regurgitate will now be the River King’s ultimate heading into Season 11.
League gets new ‘Ultimate Spellbook’ game mode
League of Legends’ Ruination storyline is coming to its end with the addition of a new Ultimate Spellbook game mode.
The Ultimate Spellbook game mode is now live for testing on the PBE as of the patch 11.13 cycle. It was a surprise addition to the test servers, and it’s got plenty of players excited for a fresh rotating game mode.
The game mode mechanics are in the title: You’re given another champion’s ultimate — kind of like Unsealed Spellbook but for abilities.
You can choose one of three random ultimates out of a pool of 39 to start with, and it’ll permanently take the place of one of your summoner spells.
New “Astronaut” skins
Riot Games will ship four new champion skins in League of Legends Patch 11.13 — a handful of characters will get new versions of the “Astronaut” skinline.
In LoL lore, the Astronaut champions come from an alternate future, where every character in Runeterra is actually a space-faring astronaut. The cosmetics are linked to the super-popular Odyssey storyline.
Here’s all the champs getting Astronaut skins:
- Corki (Epic) — 1,350 RP
- Maokai (Epic) — 1,350 RP
- Rammus (Epic) — 1,350 RP
- Veigar (Epic) — 1,350 RP
Zed will also get his very own Prestige edition of his popular “PROJECT” skin this patch, which can be unlocked via League of Legends event challenges.
League patch 11.13 will drop on June 23.
Read the full notes below, courtesy of Riot.
League of Legends patch 11.13 notes
Champions
Aphelios
Passive – The Hitman and the Seer
- Bonus Damage: 4/8/12/16/20/24 (Q rank 1-5) ⇒ 5/10/15/20/25/30 (Q rank 1-5)
- Lethality 3.5/7/10.5/14/17.5/21 (E rank 1-5) ⇒ 4.5/9/13.5/18/22.5/27 (E rank 1-5)
Kayn
W – Blade’s Reach
- New – VFX: Blade’s Reach VFX is now revealed when cast within terrain towards enemy champions.
Lee Sin
E – Tempest
- Base damage: 100/140/180/220/260 ⇒ 100/130/160/190/220
Olaf
Base Stats
- Health Growth: 93 ⇒ 100
- Mana: 7.47 ⇒ 7.5
- Mana Growth: 0.58 ⇒ 0.6
Riven
E – Valor
- Base Shield Strength: 95/125/155/185/215 ⇒ 85/115/145/175/205
Rumble
W – Scrap Shield
- Cooldown: 6 seconds ⇒ 7/6.75/6.5/6.25/6 seconds
- Bonus Movement Speed: 15/20/25/30/35% ⇒ 10/15/20/25/30%
Viego
Q – Blade of the Ruined King
- Healing from minions: 100% ⇒ 50%
E – Harrowed Path
- Base Bonus Movement Speed: 20/22.5/25/27.5/30% ⇒ 25/27.5/30/32.5/35%
- Missile Speed: 1000 ⇒ 1200
- Missile Zone Length: 700 ⇒ 775
Xayah
Q – Double Daggers
- Base Damage per feather-blade: 45/65/85/105/125 ⇒ 50/75/100/125/150
- Base Maximum Total Damage: 90/130/170/210/250 ⇒ 100/150/200/250/300
Reworks
- Tahm Kench — Read the full details here.
Items (Added)
Anathema’s Chains
Base Stats
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Total cost: 2500 gold
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Build Path: Giant’s Belt + Kindlegem + 800 gold
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Health: 650
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Ability Haste: 20
Effects
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Vow (active): Choose a Nemesis to start building a Vendetta over 60 seconds. Has global range, must be used out of combat, and can be used while dead (90 second cooldown).
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Vendetta: Take 1% reduced damage from your Nemesis per Vendetta stack. This damage reduction starts at 0% and stacks up to 30% over 60 seconds.
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Vengeance: At max stacks, your Nemesis has 20% reduced tenacity while near you.
Hullbreaker
Base stats
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Build Path: Pickaxe + Phage + 825 gold
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Attach Damage: 50
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Health: 300
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Health Regen: 150%
Effects
- Passive: While no allied champions are nearby, gain 20-45 armor and magic resist (level 9-18) and deal 20% increased damage to towers. Large minions nearby also gain 60-135 armor and magic resist and deal 200% increased damage to towers.
Items (Balance)
Black Cleaver
- Health: 400 ⇒ 450
- Rage Bonus Movement Speed per stack of Carve: 5, up to 30 ⇒ 3, up to 18
Cosmic Drive
- Movement speed: 10-30 (level 1-18) ⇒ 20
- Ability power: 75 ⇒ 80
Death’s Dance
- Defy Heal 10% of your maximum health ⇒ 15% of your maximum health
- Removed – Death’s Walk: Champion takedowns no longer grant 30% bonus movement speed for 2 seconds
Dead Man’s Plate
- Shipwrecker Buildup Duration: 8 seconds ⇒ 4 seconds
- Shipwrecked Max Bonus Movement Speed: 60 ⇒ 40
- Shipwrecked on-hit bonus damage: 1 magic damage per stack, up to 100 ⇒ 1 physical damage per stack (+100% base AD), up to 40
Divine Sunderer
- Spellblade Empowered on-hit damage: 12% of target’s maximum health ⇒ 12% melee || 9% ranged of target’s maximum health
Everfrost
- Combine Cost 450 gold ⇒ 250 gold
Galeforce
- Mythic Passive Bonus Movement Speed: 3% ⇒ 2%
- Typhoon (Ornn’s Upgrade) Mythic Bon Passive Bonus Movement Speed: 3% ⇒ 2%
Liandry’s Anguish
- Combine cost: 1200 gold ⇒ 1000 gold
Lich Bane
- Move speed: 10% ⇒ 8%
- Ability power: 70 ⇒ 75
Luden’s Tempest
- Combine Cost: 1250 gold ⇒ 1050 gold
Moonstone Renewer
- Starlit Grace heal and shield power: 6% per stack (max 30%) ⇒ 7% per stack (max 35%)
Prowler’s Claw
- Cooldown: 60 seconds ⇒ 90 seconds
- Lethality: 21 ⇒ 18
- Sandswipe Targeting: Any enemy unit ⇒ Enemy champions
- Sandshrike’s Claw (Ornn’s Upgrade) Lethality: 29 ⇒ 26
Sanguine Blade
- Deleted.
Shurelya’s Battlesong
- Inspire Bonus Movement Speed: 60%, decaying to 30% over 2 seconds ⇒ 30%
- Shurelya’s Requiem (Ornn’s Upgrade) Inspire Bonus Movement Speed: 60%, decaying to 30% over 2 seconds ⇒ 30%
Stridebreaker
- Health: 200 ⇒ 400
- Attack Damage: 45 ⇒ 40
- Removed – Dash: Halting Slash no longer lets the user dash 300 units
- New – Slasher and Prancer: Halting Slash can now be cast while moving
- Halting Slash Damage: 75% AD ⇒ 100% AD
- Slow: 40%, decaying over 2 seconds ⇒ 90%, decaying to 40% over 3 seconds
- Cooldown: 20 seconds ⇒ 15 seconds
- Heroic Gait Bonus Movement Speed: 30 ⇒ 20
- Mythic Passive Bonus Movement Speed: 3% ⇒ 2%
- Dreamshatter (Ornn’s Upgrade) Health: 300 ⇒ 500
- Dreamshatter (Ornn’s Upgrade) Attack Damage: 55 ⇒ 50
Trinity Force
- Attack Damage: 30 ⇒ 35
- Threefold Strike Bonus Movement Speed: 25 ⇒ 20
- Infinity Force (Ornn’s Upgrade) Attack Damage: 40 ⇒ 45
Runes
Nimbus Cloak
- Bonus Movement speed: 5%/20%/35% for 2 seconds ⇒ 5%/20%/25% for 2 seconds
Ghost Poro
- Granted Sight Duration: 60 seconds ⇒ 90 seconds
- Enemy Reveal Duration: 4 seconds ⇒ 6 seconds
Turret Update
- Inner turrets in side lanes (top and bottom) now grant an additional 250 local gold
- All turret inventories now show how much local gold they give once destroyed
Summoner Spells
Smite
Challenging Smite
- Damage to minions: 900 true damage ⇒ 500 (+10% of target’s max health) true damage
Chilling Smite
- Damage to minions: 900 true damage ⇒ 500 (+10% of target’s max health) true damage
ARAM Balance Changes
11.13 Buffs
- Akali: +5% damage dealt, -5% damage taken ⇒ +10% damage dealt, -10% damage taken
- Gwen: Normal ⇒ +5% damage dealt, -5% damage taken
- Hecarim: +5% damage dealt & -10% damage taken ⇒ +10% damage dealt & -10% damage taken
- Qiyana: +10% damage dealt, -15% damage taken ⇒ +15% damage dealt, -15% damage taken
- Rammus: -5% damage taken ⇒ +5% dealt, -10% damage taken
- Rek’Sai: +10% damage dealt, -12% damage taken ⇒ +10% damage dealt, -15% damage taken
- Udyr: +10% dealt, -10% damage taken, +10% shielding ⇒ +10% dealt, -15% damage taken, +10% shielding
11.13 Nerfs
- Camille: +10% damage dealt, -10% damage taken, +10% shielding ⇒ +10% damage dealt, -5% damage taken, +10% shielding
- Dr. Mundo: Normal ⇒ +5% damage taken
- Trundle: +5% damage taken ⇒ +5% damage taken, -5% healing
- Zyra: -6% damage dealt, +6% damage taken ⇒ -10% damage dealt, +5% damage taken
- Warmog’s Armor: 6 seconds champion damage cooldown, 3 seconds non-champion damage cooldown ⇒ 8 seconds champion damage cooldown, 4 seconds non-champion damage cooldown
Bugfixes / QoL Changes
- Fixed a bug where, when disguised, Neeko’s purple bar from Passive – Inherent Glamour displayed the selected ally’s health instead of her current health
- Updated Dr. Mundo’s attacks with E – Blunt Force Trauma to feel less sluggish between basic attacks
- Fixed a bug where Dr. Mundo’s Passive – Goes Where He Pleases did not go on cooldown when blocking Mordekaiser’s R – Realm of Death
- Updated Corporate Mundo, El Macho Mundo, Executioner Mundo, Mr. Mundoverse, Mundo Mundo, and TPA Mundo’s Q – Infected Bonesaw to be more visible when used in brushes
- Fixed a bug where Sion was able to respawn in his current location if his Passive – Glory in Death lasted longer than his death timer’s duration
- Grounded and silenced debuffs from AoE abilities (Singed’s W – Mega Adhesive, Soraka’s E – Equinox, and Cassiopeia’s W – Miasma) can no longer be removed with Cleanse if the player is in the abilities’ AoE
- The Support tab now properly appears over the Popular filter in the in-game shop
- Star Guardian Jinx’s lines will now play when she purchases an item
- Statikk Shiv’s lines purchase lines are now relocated to Stormrazor
- Fixed a bug where Aphelios would heal from spells instead of basic attacks when using R – Moonlight Vigil with Severum
- Fixed a bug where Mega Gnar’s base attack damage from his Passive – Rage Gene was inconsistent with its tooltip
- Fixed a bug where Rammus’s Q SFX volume was affected by his VO
Skins
Astronaut Corki
Commander Corki is both a veteran of the space program and its fearless leader. After traveling to a new and undiscovered planet with his intrepid crew, he befriended a stray alien meep that became his assistant and ally in exploring the galaxy. Together they fly, holding off the encroaching invasion of evil purple meeps that threaten the cosmos.
Astronaut Maokai
The first tree to grow on planet M33P, Maokai gained sentience due to the latent power of the meeps that took up residence in his trunk. He now fosters life on this new home of his, collecting and caring for young meeps that could use a helping hand (or branch)
Astronaut Rammus
Rammus was supposed to be the Space Program’s core asset for terraforming new planets, and he was– until his digging unearthed a purple surprise no one was ready for. Now he has become something wholly different, his power turned to nefarious ends at the hands of the evil invader-meeps.
Astronaut Veigar
A scientist conducting research on alien energy sources, Veigar ventured too far into empty space… but the Veigar that came back was different from the one that was set adrift. No one is sure why, but something about him is more… evil? And purple.
PROJECT: Zed Prestige Edition
Faced with imminent defeat at the hands of Mordekaiser and the numberless hordes of infected machines, Zed seeks out a dilapidated research facility in the heart of the wasteland, searching for illegal and potentially dangerous upgrades. His return may mark a tipping point in the battle for the City… though he has transformed into something beyond both human and machine.