League of Legends patch 14.13’s notes are finally here, and there’s a lot to unpack. Here are the full patch notes to get you up to speed on what’s getting adjusted.
Plenty of champion changes are coming to League of Legends on patch 14.13, many of them aimed at the pro play meta. Varus being moved away from full Lethality builds and toward attack speed and Kalista getting nerfed despite an abysmal solo queue win rate.
Brand and Karthus are also getting nerfed to try and reduce their jungle relevance, while underutilized champs like Miss Fortune, Xayah, and Lissandra are getting some big buffs to try and push them back into the meta.
When does League Patch 14.13 go live?
League of Legends Patch 14.13 is expected to go live on June 26, 2024. Patch 14.13 will head to Oceanic servers first, with other servers slowly receiving it throughout the day.
Here are the key timings of Patch 14.13 for your server:
- 3 AM PT (NA)
- 5 AM GMT (EUW)
- 3 AM CET (EUNE)
- 8 AM KST (Korea)
There’ll be a few hours of downtime when patching begins, and matchmaking queues will be taken offline approximately three hours beforehand.
League of Legends patch 14.13 notes
Champions
Brand
Passive: Blaze
- Mana restore reduced: 30-50 (based on level) ⇒ 20-40 (based on level)
E: Conflagration
- Base damage reduced: 60/90/120/150/180 ⇒ 60/85/110/135/160
Gangplank
E: Powder Keg
- Slow increased: 30-60% ⇒ 40-80%
- Slow no longer scales with 25% crit chance
Gragas
Passive: Happy Hour
- Heal reduced: 6.5% max HP ⇒ 5.5% max HP
Graves
E: Quickdraw
- Armor per stack increased: 2/5/8/11/14 ⇒ 4/7/10/13/16
Kalista
Base Stats
- Base AD reduced: 61 ⇒ 59
W: Sentinel
- [REMOVED] Minimum non champion damage: 75/100/125/150/175
- [REMOVED] Non-Champion execute threshold: 125/150/175/200/250
- Non-Champion Damage cap: 250/300/350/400/450 ⇒ 100/125/150/175/200
R: Fate’s Call
- Cooldown increased: 150/120/90 ⇒ 160/140/120
Karthus
Q: Lay Waste
- Base damage reduced: 43/62/81/100/119 ⇒ 40/59/78/97/116
- AP ratio reduced: 35% ⇒ 30%
R: Requiem
- AP ratio reduced: 75% ⇒ 70%
Kennen
Base Stats
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- Base health reduced: 611 ⇒ 580
Lee Sin
Base Stats
- Health growth increased: 105 ⇒ 108
W: Safeguard
- Base shield increased: 50/100/150/200/250 ⇒ 70/115/160/205/250
Lissandra
Q: Ice Shard
- AP ratio increased: 80% ⇒ 85%
W: Ring of Frost
- Cooldown reduced: 12/11/10/9/8 seconds ⇒ 10/9.5/9/8.5/8 seconds
Miss Fortune
Base Stats
- Base AD increased: 52 ⇒ 55
W: Strut
- Passive speed increased: 25 ⇒ 30/35/40/45/50
- Active speed increased: 55/65/75/85/95 ⇒ 60/70/80/90/100
- Damage Lock-out: 5 seconds ⇒ 4 seconds
- Upgraded Move speed delay: 5 seconds ⇒ 3 seconds
Orianna
Base Stats
- Base AD increased: 40 ⇒ 44
Pantheon
W: Shield Vault
- Minimum damage increased: 50 ⇒ 60
Skarner
Q: Shattered Earth/ Upheaval
- Health damage reduced: 15% max HP ⇒ 10% max HP
- Mana cost increased: 30 ⇒ 50
Taliyah
Q: Threaded Volley
- Bonus monster damage reduced: 25 ⇒ 10
- No longer has 5% bonus AP scaling against monsters
Varus
Base Stats
- Base AD reduced: 60 ⇒ 57
- Attack speed growth reduced: 4% ⇒ 3.5%
Passive: Living Vengeance
- Minion kill: 10/15/20% (+20% Bonus AS) ⇒ 10% Attack Speed, (10% Attack Speed) AD, and (10% Attack Speed) AP
- Champion Takedown: 40% (+40% Bonus AS) ⇒ 40% Attack Speed, (15% Attack Speed) AD, and (15% Attack Speed) AP
- [NEW] Passive now includes attack speed scaling from champion levels
- Passive now increases attack speed cap to 2.7632 from 2.5
W: Blighted Quiver
- On-hit base damage increased: 7-31 ⇒ 7-35
- Cooldown refund per stack increased: 12% ⇒ 13%
- Amplified Q damage changed: 6-14% (based on level) ⇒ 6-14% (based on skill rank)
- Q cast lockout: .25 seconds ⇒ .85 seconds
Xayah
E: Bladecaller
- Base damage per feather increased: 50/60/70/80/90 ⇒ 55/65/75/85/95
- Cooldown decreased: 13-9 seconds ⇒ 12-8 seconds
Zac
Base Stats
Passive: Cell Division
- Heal changed: 5-8% max HP (based on R rank) ⇒ 4-8% (based on level)
Items
Opportunity
- Takedown speed increased: 150 ⇒ 200
- Passive lethality reduced to 60% for ranged champions
Runes
Dark Harvest
- Base damage reduced: 20-80 ⇒ 20 flat
- Damage per soul increased: 5 ⇒ 9
- Cooldown reduced: 45 seconds ⇒ 40 seconds
Electrocute
- Base damage changed: 30-220 ⇒ 50-190
- Cooldown reduced: 25-20 seconds ⇒ 20 flat