Patch 14.3 for Teamfight Tactics brings more changes to the auto battler, including nerfs to Heartsteel and major changes to item drop variance to improve competitiveness.
Riot is looking to shift up Teamfight Tactics once more with Patch 14.3. This new patch brings a bunch of changes to the auto battler, including a nerf to Heartsteel winning and major changes that will see all players receive the same number of items at each stage.
When is TFT Patch 14.3 going live?
Teamfight Tactics’ new patch will be released at the same time as League of Legends Patch 14.3 on Wednesday, February 7. As per usual, expect a brief period of server downtime before the patch goes live.
What’s changing in Patch 14.3?
Heartsteel nerfs
Heartsteel has proven to be one of the most popular traits released with Set 10. The boyband is the stand-in for the gambling/ economy trait of the set, with the members collecting hearts that they can eventually cash out for big rewards. Riot has deemed that players are winning a tad too much after they cash out, so they’re nerfing the trait slightly.
Item Drop Variance changes
While TFT is a mostly skill-representative game, there is certainly a level of variance from game to game. Riot is looking to balance out the title a bit more by reducing the variance of the number of items players receive in each stage. Now players will always receive the same amount of items per stage.
Patch 14.3 B patch
Lead developer Mortdog has announced that a B-patch will be arriving for Patch 14.3 as soon as possible. According to the dev, some bug fixes and very light balance changes are aimed for the patch, with more details being released sometime soon.
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Teamfight Tactics Patch 14.3 B notes
Augments
- Extended Play has been disabled.
- Heartthrobs has been disabled.
Traits
Heartsteel
- Heart multiplier reduced: 1/2.25/5.5/18x >>> 1/2/5.5/18x
Champions
2 Cost
- Kayle
- Ability on-hit damage decreased: 35/55/80% AP >>> 35/52/75% AP
3 Cost
- Riven
- Ability damage AD ratio decreased: 90% >>> 85% AD
4 Cost
- Zed
- AD reduced: 75 >>> 72
Teamfight Tactics Patch 14.3 notes
Systems
- All players now get the same number of items at each stage.
- Fixed a bug that allowed a Headliner trait to appear multiple times before waiting for 4 shops as intended.
Traits – Large
Emo
- 6 piece AP: 0/0/10 >>> 0/0/20
Executioner
- Critical strike chance: Up to 25/100/200% >>> 25/80/160%
Heartsteel
- Stage 5 and 6 Hearts per kill: 2 >>> 1
- Heart multiplier: 1/2.25/5.5/10x >>> 1/2.25/5.5/18x
Punk
- Base HP: 180/300/450 >>> 180/300/420
- Base AD%: 18/30/45 >>> 18/30/42
Champions
Tier 1
Olaf
- Auto-attack heal reduced: 20/25/35% AP >>> 20/25/30% AP
Tier 2
Senna
- Spell damage increased: 105/155/225% AP >>> 110/165/255% AP
Jax
- Slam damage increased: 230/345/520% AP >>> 240/360/560% AP
Garen
- Ability health gain increased: 215/230/245% AP >>> 215/245/275% AP
Tier 3
Lux
- Spell damage increased: 250/375/550% AP >>> 260/390/575% AP
Mordekaiser
- Ability and finale damage decreased: 220/330/525% AP >>> 200/300/480% AP
Sett
- HP reduced: 950 >>> 900
- Main ability damage reduced: 275/420/680 >>> 250/375/600
- Cone damage reduced: 130/210/340 >>> 120/180/290
Tier 4
Caitlyn
- Mana reduced: 0/90 >>> 0/75
Karthus
- Spell damage reduced: 175/260/580% AP >>> 160/240/540% AP
- AP per cast increased: 30% >>> 40%
Twisted Fate
- Mana reduced: 30/120 >>> 30/105
Tier 5
Jhin
- Armor and MR increased: 30 >>> 40
- HP increased: 850 >>> 950
Sona
- Form ability healing increased: 5/8/100% >>> 6/9/100%
- Form shield duration increased: 2/2/30 >>> 2.5/2.5/30
Headliner Bonuses
Vi
- 250 HP & 15% AD >>> 200 HP & 15% AD
Kayle
- 25% AS >>> 20% AS
Zed
- 100 HP & Shadows 10% AS/AD >>> 100 HP & 5% AD
Sona
- 5% AS & 1% AS per attack >>> 5% AS and 2% AS per attack
Augments
Twin Terror I and II
- HP reduced: 350/500 >>> 300/450
- Attack speed reduced: 35/50% >>> 30/45%
Switching Gears
- Gold per swap increased: 2 >>> 3
Balanced Budget
- Now has Balanced Budget+ on 4-2 that gives 9 gold per round.
Bigger Shot
- Bomb damage increased: 85% >>> 100%
Heartthrobs
- Bonus hearts increased: 20% >>> 25%
Endless Hordes & Endless Hordes+
- HP reduction reduced: 20% >>> 15%
Starter Kit
- Now grants 4 gold
Items
Deathfire Grasp (Artifact)
- AP increased: 45 >>> 50
Goldmancer’s Staff (Artifact)
- Base AP increased: 30% >>> 45%
Runaan’s Hurricane
- Bolt AD damage percent increased: 50% >>> 55%
- Radiant Bolt AD damage percent increased: 100% >>> 110%
Statikk Shiv
- Damage increased: 30 >>> 35
- Radiant damage increased: 70 >>> 80
Lunar Festival Set 3.5 revival
For the last patch of the Set 3.5 revival, Riot’s doing a balance pass for the old-school set to try and rein in some of the strongest low-cost units while buffing up some underused traits.
Traits
Battlecast
- Battlecast 8 Piece Heal or Damage Amount: 800 >>> 1000
Cybernetic
- Cybernetic Health: 250/550 >>> 300/650
- Cybernetic AD: 20/45% >>> 25/50%
Dark Star
- Dark Star 8 Piece AD/AP: 50 >>> 45
Sorcerer
- 20/40/70 >>> 25/45/75
Champions
Tier 1
Leona
- Health: 650 >>> 700
- Mana: 50/100 >>> 40/80
Poppy
- Health: 650 >>> 700
- Ability shield: 250/325/400 >>> 300/375/475
Tier 2
Darius
- Health: 700 >>> 750
- Ability damage: 270/405/630 >>> 290/435/675
Lucian
- AD: 50 >>> 55
- Second shot AP ratio: 175/260/415% AP >>> 200/300/450% AP
Xin Zhao
- Ability stun duration: 1.5 seconds >>> 1 second
Tier 3
Ashe
- Ability stun duration: 1.5/1.5/2 seconds >>> 1/1/1.5 seconds
- Ability damage: 250/375/625% AP >>> 225/335/560% AP
Ezreal
- Mana reave: 30% >>> 20%
- Ability damage: 225/330/575% AP >>> 200/300/450% AP
Master Yi
- Bonus true damage: 65/100/160% AP >>> 50/75/125% AP
Tier 4
Jinx
- Attack speed: 0.7 >>> 0.8