TFT Fates is finally hitting live servers in Teamfight Tactics Patch 10.19, with a host of new champions, a new Chosen mechanic, and a whole new way to play Riot’s League of Legends-inspired autobattler.
Out with Galaxies, it’s time to choose your fate. Teamfight Tactics’ Galaxies set is driving out into the sunset, and with it, a new dawn is arriving with Fates. The autobattler’s fourth set since its release in 2019 has been widely praised on the PBE, and now, it’s time to go live.
58 new champions, dozens of new origins and classes, an all-new Chosen mechanic, and a fresh battle pass bigger than any before it awaits players after TFT Patch 10.19. Here’s everything you need to know.
🌌 When one portal closes another opens. Fates is almost here! 🌸
👉 Find out more in Patch 10.19 Notes: https://t.co/lrkVavf3xe pic.twitter.com/2Yh0ucUlD1
— Teamfight Tactics (@TFT) September 15, 2020
TFT Fates launches
It’s been the big talking point for weeks in Teamfight Tactics, and now it’s time for it to go live. Teamfight Tactics’ fourth set, titled Fates, will be shipped live on TFT Patch 10.19. This marks the start of a new battle pass, all-new mechanics, and a new way to play the autobattler.
To help guide you through this set, here’s a breakdown of everything coming.
58 new champions, dozens of new origins and classes
TFT Fates is the biggest set yet, with nearly 60 champions arriving on Patch 10.19. While some old faces like Vayne, Maokai, Kennen, and Akali return, there’s also some new blood like Yone and Lillia.
Fates has a heavy spirit-based theme. There’s even an origin named Spirit. Ninjas are back after a notable absence since Set 1. There are also new origins like Cultist, which summons a mega Galio to carry your team, and Warlord, buffing you up as you win more battles.
Class-wise, the usual suspects like Assassin, Mage, Mystic, and Vanguard have returned, albeit some have been changed slightly. There are also some new additions, like the attack damage reducing Dazzler, or the attack speed slowing Adept.
Chosen mechanic replaces Galaxies
There’s also an all-new set mechanic that you’ll need to play around every game. The Chosen mechanic is different to previous sets — buffing up individual units and their compositions, instead of changing the board for everyone.
You’ll have the chance to choose the Chosen champion you want when it pops up in your shop. It’ll automatically be two-star, have a double trait, and extra stats on top of that. They can help you build out team comps with less units, or gun for those juicy nine-unit bonuses.
Once you pick a Chosen, no more Chosens will appear in your shop until you sell yours. It’s worth sometimes getting an early Chosen, and then upgrading it as the game progresses. However, don’t build your entire game plan around one Chosen, as you might not find it.
Fates pass with new Little Legends, booms, arenas, more
The new set means a new pass too. The TFT Fates pass is bigger than any other pass added to Teamfight Tactics, with 45 tiers of rewards including Little Legends, booms, arenas, and more.
- Read more: TFT Fates battle pass details
It costs 1295 RP for the Pass+, which will drastically increase the amount of rewards you can redeem. If you want to get your hands on the limited edition Little Legends, you’ll need to upgrade from the free track.
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Boards, eggs, and booms—OH MY! Here's a look at some of the rewards coming to the Fates Pass.
Play to earn free rewards, or upgrade to unlock Pass+ exclusives. pic.twitter.com/hN0cmG3fZz
— Teamfight Tactics (@TFT) September 15, 2020
Changes to carousels, leveling, shop
Some things have stayed constant throughout every set of Teamfight Tactics. Three of those things are carousels, levelling, and the shop.
The Carousel item drop rate has been changed, and slightly fixed. There’s now less of a chance to get wholly-random items on the carousel, as some of them will have distinct themes like offense, defense, and utility.
The experience required to level in the later stages of the game has also been increased. It now takes an extra four XP to get to level 7, six for level 8, and 14 for level 9.
Finally, the shop will no longer give you repeat champions if you didn’t buy them in your last shop. This gives you a better chance of finding the units you need to build your comp.
You can find the full TFT Patch 10.19 notes below. If you’re looking for a list of champions, or perhaps a cheat sheet, we’ve got you covered here.
TFT Patch 10.19 notes
Systems
Chosen
“Galaxies are out, Chosen are in. Occasionally, you will be offered a Chosen champion in your shop. These champions are already at 2-star level, so they cost three times their normal 1-star price and come with some extra power. One of their traits (origin or class) is “Chosen” and counts as 2 of that trait. They also get +200 HP and a unique stat bonus—either 400 HP, 30% spell power, 30 AD, or 25% reduced mana cost.”
- Tier odds for Chosen at Level 1: 100/0/0/0/0
- Tier odds for Chosen at Level 2: 100/0/0/0/0
- Tier odds for Chosen at Level 3: 100/0/0/0/0
- Tier odds for Chosen at Level 4: 40/60/0/0/0
- Tier odds for Chosen at Level 5: 20/50/30/0/0
- Tier odds for Chosen at Level 6: 10/45/45/0/0
- Tier odds for Chosen at Level 7: 0/30/40/30/0
- Tier odds for Chosen at Level 8: 0/20/40/40/0
- Tier odds for Chosen at Level 9: 0/0/30/40/30
As a Chosen each Champion gets either Health, Spell Power, Attack Damage, or Mana Cost Reduction as follows:
Champions that get Health as Chosen
- Garen
- Fiora
- Irelia
- Aatrox
- Wukong
- Jax
- Lee Sin
- Tahm Kench
- Sejuani
- Maokai
- Sylas
- Shen
- Yone
- Jarvan IV
- Hecarim
- Nunu
- Sett
- Vi
- Elise
Champions that get Spell Power as Chosen
- Morgana
- Twisted Fate
- Jinx
- Annie
- Veigar
- Lissandra
- Diana
- Kennen
- Kalista
- Akali
- Vayne
- Riven
- Kindred
- Ahri
- Nidalee
- Kayn
- Katarina
- Evelynn
Champions that get Attack Damage as Chosen
- Talon
- Aphelios
- Zed
- Ashe
- Warwick
- Xin Zhao
- Yasuo
- Jhin
Champions that get Mana Cost Reduction as Chosen
- Nami
- Janna
- Zilean
- Lux
- Thresh
- Cassiopeia
- Lillia
- Teemo
- Yuumi
- Azir
- Lulu
- Ezreal
- Pyke
Leveling
- Level 7: 32xp ⇒ 36xp
- Level 8: 50xp ⇒ 56xp
- Level 9: 66xp ⇒ 80xp
Shop
- Consecutive shops will not repeat unbought champions.
- Bag odds for Level 5: 40/35/20/5/0 ⇒ 45/30/20/5/0
- Bag odds for Level 6: 25/35/30/10/0 ⇒ 30/35/25/10/0
- Bag odds for Level 7: 19/30/35/15/1 ⇒ 19/35/30/15/1
Carousel
First Carousel
- 65% chance of one of every item plus one random duplicate.
- 11% offense (3x Sword Bow Rod)
- 11% defense (3x Cloak Armor Belt)
- 11% Utility (3x Tear Glove Random)
- 1.5% All Spatulas
- 0.5% All Force of Natures
Second Carousel
- 80% One of every item plus one random duplicate
- 15% One of every item and 1 Spatula
- 5% Three Spatulas + Six random components
Third Carousel
- 30% One of every item and one random duplicate
- 50% All random components. Totally random with no variance control.
- 15% One of every item + one Spatula
- 5% Three Spatulas + six random components
Fourth Carousel
- 80% One of every item and one random duplicate
- 15% One of every item and 1 Spatula
- 5% Three Spatulas + Six random components
Fifth Carousel
- 50% All Random unbuilt (Full items not built yet)
- 25.4% All Random Full items (Any full item)
- 3% Sword Items
- 3% Vest Items
- 3% Belt Items
- 3% Bow Items
- 3% Cloak Items
- 3% Tear Items
- 3% Gloves Items
- 3% Rod Items
- 0.6% All Force of Natures
Sixth Carousel
- 100% Half random full items, half random components.
Items
New Items
- Gargoyle Stoneplate: Replaces Sword Breaker. Now gives +12 Armor and MR per enemy targeting the holder.
- Sunfire Cape: Replaces Red Buff. Now applies to a random enemy within 2 hexes every second. Damage is now 25% of affected unit’s max health in true damage over 10 sec
Item Changes
- Needlessly Large Rod: 20 ⇒ 15 SP
- Bloodthirster Healing: 45% ⇒ 40%
- Chalice of Power Duration: 20 seconds ⇒ All Round
- Deathblade AD per stack: 25 ⇒ 20
- Dragon’s Claw Magic Reduction: 50% ⇒ 60%
- Giant Slayer Bonus Damage: 20/80% ⇒ 10/90%
- Guinsoo’s Rageblade AS Per stack: 5 ⇒ 6%
- Hextech Gunblade Healing: 45% ⇒ 33%
- Infinity Edge: Grants 75% Critical Strike Chance (including from components)
- Infinity Edge: converts each 1% of the holder’s Critical Strike Chance above 100% into +1% Critical Strike Damage
- Jeweled Gauntlet Crit Damage: 30% ⇒ 50%
- Luden’s Echo Splash Damage: 200 ⇒ 180
- Quicksilver Duration: 10 ⇒ 12 seconds
- Rabadon’s Deathcap: 50% Bonus SP ⇒ 40 SP
- Runaan’s Hurricane: Bolts can now cause critical hits. Bolts now have unlimited range.
- Spear of Shojin: 18% of Max Mana per auto after first cast ⇒ 5 Mana per auto
- Statikk Shiv Damage (standard and bonus): 85 ⇒ 80 damage
Miscellaneous
- 5 Seconds added to the start of every planning phase as we do with every set. This will be removed in Patch 10.20.
- Fixed a long time bug where Grievous Wounds was twice as effective as intended.
- Trap Claw’s stun now has a different visual effect, to help correctly attribute the cause of their units’ stuns.
- Completed items can no longer drop from orbs.
- Spatula items can now drop from end game PVE rounds, but only if you have at least one of that trait on the board.
- Adjusted the types of orbs and their contents across all stages of the game.
- All % Damage amps now stack additively instead of multiplicatively with one another by source (so items can still multiply traits, but not other items).