TFT Set 7 is here. The Dragonlands expansion takes players back in time in the Convergence to a pre-Hextech era, and there’s new champions and traits to celebrate: here’s what you need to know, including their abilities.
TFT Set 7, named Dragonlands, is porting players back in time in the Convergence. Instead of Hextech and futuristic technology, we’re getting back to the roots of the land where Dragons once roamed free.
There’s plenty of mechanics to keep an eye out for — no less the 10-cost beasts you can buy late in the game for mega boosts. However, a number of new champions and traits will be taking to the Rift.
Here’s what you need to know about all the new champions, traits, and dragons gracing the battlefield as part of TFT Set 7.
TFT Set 7 champions & dragons
TFT Set 7 is set to introduce a new roster of 58 units to the Convergence. Some are reprints, most are champions (there’s still no Rammus), but there’s a few distinct changes — namely the seven Dragons in the mix.
Riot has promised less reprints: “Expect us to cut down on the number of reprinted traits and 3 and 4-cost champions, especially if they were in a recent set,” developer Stephen ‘Mortdog’ Mortimer said in his Set 6 reflection.
There’s also a higher concentration of champions with three traits. This was a deliberate design decision. “For an already complex game, having a few easy on boards into traits can be very valuable,” Mortdog added in a private developer AMA.
Here’s the full list of confirmed TFT Set 7 champions.
Values correct as of TFT patch 12.12b.
Aatrox
- Cost: 1 gold
- Traits: Shimmerscale Warrior
- Ability — Deathbringer Strike: Aatrox strikes his target for 300/305/310% Attack Damage as physical damage and heals himself for 300/350/400.
Anivia
- Cost: 3 gold
- Traits: Jade Evoker Legend
- Ability — Prismatic Storm: Anivia summons a prismatic storm around her target, dealing 325/450/700 magic damage over 3 seconds. Enemies in the storm have their Magic Resist reduced by 40%.
Ao Shin
- Cost: 10 gold
- Traits: Tempest Dragon
- Ability — Lightning Rain: Ao Shin fires a barrage of 20 lightning strikes at random enemies. Each strike deals 250/400/2500 magic damage and drains 20 Mana from his target.
Ashe
- Cost: 2 gold
- Traits: Jade Dragonmancer Swiftshot
- Ability — Volley: Ashe fires a volley of 6 arrows. Enemies hit by at least 1 arrow take 90/125/175 magic damage and suffer 30% reduced Attack Speed for 3 seconds.
Aurelion Sol
- Cost: 10 gold
- Traits: Astral Evoker Dragon
- Ability — Black Hole: Aurelion Sol summons an unstable black hole underneath a random enemy. After 2 seconds it implodes, dealing 160/240/2500 magic damage to all enemies in the area and reducing their Attack Damage by 40 for 5 seconds. Each cast the area increases by 50% and damage by increases by 200.
Bard
- Cost: 5 gold
- Traits: Guild Mystic Bard
- Ability — Unstable Portal: Bard sends magical energy toward the largest group of enemies, stunning them for 1.5/2/15 seconds and causing them to take 15/20/9999% increased damage while stunned. If he hits at least 1 enemy, Bard dances in celebration.
Braum
- Cost: 2 gold
- Traits: Scalescorn Guardian
- Ability — Unbreakable: Braum puts up his shield for 4 seconds, reducing damage taken from that direction by 60/70/80%.
Corki
- Cost: 4 gold
- Traits: Revel Cannoneer
- Ability — Missile Barrage: Corki launches a barrage of 4 missiles at his target, each dealing 100% of his Attack Damage as physical damage. The final missile is The Big One, and deals 110/170/600 base damage plus 200/210/250% of Attack damage in a large area.
Daeja
- Cost: 8 gold
- Traits: Mirage Dragon
- Ability — Echo Wind
- Passive: Daeja’s attacks launch three barrages that each deal 30/45/200 bonus magic damage and reduce the target’s Magic Resist by 5.
- Active: Daeja sends a wind blast toward the largest group of enemies, dealing 225/350/1500 magic damage.
Diana
- Cost: 3 gold
- Traits: Scalescorn Assassin
- Ability — Pale Cascade: Diana shields herself for 350/400/500 for 6 seconds and summons 5/6/7 orbs around her. These orbs burst for 80/90/100 magic damage when they hit an enemy. When the final orb bursts, her shield refreshes.
Elise
- Cost: 3 gold
- Traits: Whispers Shapeshifter
- Ability — Spider Form: Elise transforms into Spider Form for the rest of combat, losing 1 Attack Range and replacing her ability with Venomous Bite, which she immediate casts.
- Venomous Bite: Elise’s next attack deals 225/275/325 bonus magic damage. If this kills her target she ascends, becoming untargetable before dropping near the lowest Health enemy and immediately casting Venomous Bite again.
Ezreal
- Cost: 1 gold
- Traits: Tempest Swiftshot
- Ability — Mystic Shot: Ezreal fires an energy bolt towards his target. The first enemy hit takes 155/215/285 magic damage and grants Ezreal 10% bonus Attack Speed, stacking up to 5 times.
Gnar
- Cost: 2 gold
- Traits: Jade Shapeshifter
- Ability — Mega Gnar: Gnar transforms into Mega Form, jumping to his target and knocking up nearby enemies for 1 second. Gnar also gains 30/50/80 Attack Damage and 30/40/60 Armor, but reduces his Attack Range to 1.
Hecarim
- Cost: 4 gold
- Traits: Ragewing Cavalier
- Ability — Onslaught of Shadows: Hecarim summons spectral riders that charge through his target, dealing 150/250/1000 magic damage and stunning enemies hit for 1.5/2/8 seconds.
Heimerdinger
- Cost: 1 gold
- Traits: Trainer Mage
- Ability — Egg Toss: Heimerdinger lobs an egg at the highest health enemy, dealing 225/325/450 magic damage and stunning them for 1.5 seconds.
Idas
- Cost: 8 gold
- Traits: Shimmerscale Guardian Dragon
- Ability — Golden Scales: Idas hardens her scales for 2 seconds, reducing incoming damage by 35/50/300. She then roars, healing herself for 400/550/2500 Health and shielding other allies for 180/275/2000 for 5 seconds. The shield grants 30% attack speed while it holds.
Illaoi
- Cost: 3 gold
- Traits: Astral Bruiser
- Ability — Cosmic Lash: Illaoi slams her idol into the ground, summoning 3 lashing tentacles and dealing 125/175/250 magic damage to enemies in a cone. Illaoi steals 33% Armor and Magic Resist from each enemy hit for 6 seconds.
Jinx
- Cost: 2 gold
- Traits: Revel Cannoneer
- Ability — Flame Chompers: Jinx summons a line of traps centered on her target. Traps detonate after a brief delay, dealing 300/400/550 magic damage and stunning enemies hit for 1.5/1.5/2 seconds. Jinx gains 10 mana for each empty trap.
Karma
- Cost: 1 gold
- Traits: Jade Dragonmancer
- Ability — Inner Flame: Karma fires a burst of energy towards her target, dealing 200/275/350 magic damage in a small area around the first enemy hit.
Kayn
- Cost: 2 gold
- Traits: Ragewing Shimmerscale Assassin
- Ability — Blade’s Reach: Kayn sweeps his scythe in a line through his target, dealing 250% of his Attack Damage as physical damage to enemies and an additional 100/150/225 magic damage to the first enemy hit.
Lee Sin
- Cost: 3 gold
- Traits: Tempest Dragonmancer
- Ability — Dragon’s Rage: Lee Sin kicks his target, stunning them for 1.5 seconds and knocking them back. The target and all enemies they hit take 280/360/480 magic damage.
Leona
- Cost: 1 gold
- Traits: Mirage Guardian
- Ability — Solar Barrier: Leona creates a barrier around herself, reducing all incoming damage by 30/40/80 for 4 seconds.
Lillia
- Cost: 2 gold
- Traits: Scalescorn Cavalier Mage
- Ability — Watch Out!: Lillia strikes a small area around her target’s current location, dealing 215/275/350 magic damage spread among all enemies hit and 150/225/350 bonus magic damage to the enemy at the center of the blast.
Lulu
- Cost: 3 gold
- Traits: Trainer Mystic Evoker
- Ability — Whimsy: Lulu enchants the nearest 3/4/5 units. Enchanted allies gain 70/80/120% Attack Speed for 1.5 seconds. Enchanted enemies are stunned and transformed into harmless dragonlings for 1.5 seconds, taking 20% increased damage while stunned. If there are fewer than 3 units nearby, Lulu will enchant herself.
Nami
- Cost: 2 gold
- Traits: Astral Mage Mystic
- Ability — Ebb and Flow: Nami launches a wave at her target that bounces to 2 additional targets, prioritizing low Health targets. Enemies hit take 175/225/275 magic damage and allies hit heal for 275/300/325.
Neeko
- Cost: 4 gold
- Traits: Jade Shapeshifter
- Ability — Inherent Glamour: Each combat Neeko disguises herself as the nearest allied champion, adding their bonus Attack Damage, Attack Speed, and Ability Power to her own and copying all other stats except Health. She then gains a shield for 275/400/1200 plus 10/20/50% of her ally’s Health.
- Pop Blossom: When the shield breaks she transforms into Neeko Form and casts Pop Blossom, dealing 300/425/1500 magic damage to nearby enemies and stunning them for 2 seconds. Neeko then casts Pop Blossom every 100 Mana.
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Nidalee
- Cost: 1 gold
- Traits: Astral Shapeshifter
- Ability — Primal Surge: Nidalee transforms into Cougar Form for the rest of combat, reducing her Attack Range to 1 and gaining bonus movement speed and 45% Attack Speed. While in Cougar Form, every 3rd attack swipes her target for bonus physical damage.
Nunu
- Cost: 3 gold
- Traits: Mirage Cavalier
- Ability — Consume: Nunu encourages Willump to bite his target, dealing 350/500/800 magic damage. If Willump’s target has less Health than he does before the bite, it deals an additional 33% damage and becomes true damage.
Olaf
- Cost: 3 gold
- Traits: Scalescorn Bruiser Warrior
- Ability — Reckless Swing
- Passive: Olaf seeks glorious death, permanently gaining 5 Attack Damage (10 in Hyper Roll) whenever he dies.
- Active: Olaf strikes his target, dealing physical damage and gaining 40/50/60% Attack Speed for 4 seconds. seconds. If he’s below 50% Health, the Attack Speed is doubled.
Ornn
- Cost: 4 gold
- Traits: Tempest Bruiser Legend
- Ability — Lightning Charge: Ornn summons an elemental that charges towards Ornn through the farthest enemy, dealing 150/250/1000 magic damage to enemies hit and slowing their Attack Speed by 50% for 2 seconds. When the elemental reaches Ornn he redirects it towards another distant enemy, dealing 150/250/1000 magic damage to enemies hit and stunning them for 1.25/1.75/8 seconds.
Pyke
- Cost: 5 gold
- Traits: Whispers Assassin
- Ability — Death From Below: Pyke dives toward the lowest Health enemy and slashes in an X, dealing 325/425/5000 magic damage to his target and 250/350/4500 to other enemies struck. Enemies hit suffer 50% reduced healing for 8 seconds. If Pyke hits an enemy at or below 25/33/100% Health he executes them and immediately recasts Death From Below.
Qiyana
- Cost: 2 gold
- Traits: Tempest Assassin
- Ability — Elemental Blade: Qiyana dashes to the best position to strike enemies with her blade, dealing 200/300/425 magic damage and disarming enemies hit for 1.5/1.75/2 seconds.
Ryze
- Cost: 3 gold
- Traits: Guild Mage
- Ability — Overload: Ryze hurls 1 arcane orb at his target, dealing 200/300/500% Maximum Mana as magic damage. Each cast increases his maximum Mana by 20 (up to 120) and the number of orbs thrown by 1.
Sejuani
- Cost: 1 gold
- Traits: Guild Cavalier
- Ability — Warrior’s Wrath: Sejuani swings her mace wide, hitting all enemies in a cone for 15% maximum Health as magic damage. She quickly strikes again, repeating the damage on her target and the enemy directly behind it and stunning them for 1.5/1.75/2 seconds.
Senna
- Cost: 1 gold
- Traits: Ragewing Cannoneer
- Ability — Last Embrace: Senna launches black mist toward the farthest enemy, striking the first enemy hit and dealing 200% Attack Damage as physical damage on a small area. The first enemy hit is dealt 400/500/600 additional bonus magic damage.
Sett
- Cost: 1 gold
- Traits: Ragewing Dragonmancer
- Ability — Knuckle Down: For the next 4 seconds Sett gains 50/60/80 Armor and Magic Resist, and every other punch deals bonus physical damage.
Shen
- Cost: 2 gold
- Traits: Ragewing Warrior Bruiser
- Ability — Flame’s Refuge: Shen creates a zone around himself for 2.5/3/4 seconds, in which all nearby allies dodge Basic Attacks. While it’s active, Shen gains 50/75/100 Magic Resist.
Shi Oh Yu
- Cost: 8 gold
- Traits: Jade Mystic Dragon
- Ability — Jade Rush: Shi Oh Yu enters Jade stance, gaining 20/25/50% damage reduction, immunity to crowd control, and empowering her next 3 attacks with special effects.
- Attack 1: Deals 325/350/1000% Attack Damage as physical damage and stuns the target for 1 second.
- Attack 2: Deals 325/350/1000% Attack Damage as true damage.
- Attack 3: Ends the stance, dealing 325/350/1000% Attack Damage as physical damage to all enemies in a line and knocking them up for 1 second.
Shyvana
- Cost: 10 gold
- Traits: Ragewing Shapeshifter Dragon
- Ability — Dragon’s Descent: Shyvana transforms into Dragon Form for the rest of combat, replacing her ability with Flame Breath. She then becomes untargetable before dive-bombing the largest group of enemies, dealing 100/175/500 magic damage and stunning them for 1.5 seconds.
- Flame Breath: Shyvana breathes fire in a cone, dealing 45/60/300% of the enemy’s maximum Health as magic damage.
Skarner
- Cost: 1 gold
- Traits: Astral Bruiser
- Ability — Crystalline Exoskeleton: Skarner shields himself for 300/360/420 for 8 seconds, and gains 160/180/200% Attack Speed while it holds.
Sona
- Cost: 4 gold
- Traits: Revel Evoker
- Ability — Crescendo: Sona plays her ultimate chord, dealing 200/300/1000 magic damage to enemies in a line in front of her, stunning them for 1.5/2/8 seconds.
Soraka
- Cost: 5 gold
- Traits: Jade Starcaller
- Ability — Wish
- Passive: While any ally is below 50% Health, Soraka gains an additional 5 mana per attack.
- Active: Soraka calls down a shower of stars over the next 2 seconds. Allies are healed for 70/125/1000 each time a star hits them.
Swain
- Cost: 3 gold
- Traits: Ragewing Dragonmancer Shapeshifter
- Ability — Draconic Ascension: Swain transforms into Dragon Form, replacing his attacks with fireballs that deal 65/105/165 magic damage and replacing his Ability with Greater Fireball.
- Greater Fireball: Swain’s next fireball deals 100% more damage and explodes in an area around his target.
Sy’fen
- Cost: 8 gold
- Traits: Whispers Bruiser Dragon
- Ability — Rampage: Sy’fen charges toward the farthest enemy within 2 hexes, dealing 400/500/1000% Attack Damage as physical damage and knocking up enemies they pass through. After charging, Sy’fen bits an enemy, dealing 500/525/2500% Attack Damage as physical damage and ignoring 50% of the target’s Armor.
Sylas
- Cost: 3 gold
- Traits: Whispers Mage Bruiser
- Ability — Petricite Burst: Sylas whirls his chains, dealing 110/170/240 magic damage to enemies hit and shielding himself for 365/415/475 for 6 seconds. If Sylas has already shielded himself, he hits in a larger area and applies Mana-Reave to enemies hit, increasing the cost of their next ability by 35%.
Tahm Kench
- Cost: 1 gold
- Traits: Revel Bruiser
- Ability — Thick Skin: Tahm Kench shields himself for 240/250/275 plus 10% maximum Health for 6 seconds. While the shield holds enemies that damage him take 50/75/125 magic damage, up to once every 3 seconds.
Talon
- Cost: 4 gold
- Traits: Guild Assassin
- Ability — Truestrike: Talon stealths for 1.5 seconds and fling out a ring of blades, dealing 75/75/200% of his Attack Damage as physical damage to enemies hit. He then leaps to an enemy and recalls the blades, dealing that damage again and dealing 120/200/600 base damage plus 325% of his Attack Damage as physical damage to his target.
Taric
- Cost: 1 gold
- Traits: Jade Guardian
- Ability — Bastion: Taric grants himself and his closest ally a protective rune that increases Armor by 30/60/120 for 6 seconds.
Thresh
- Cost: 2 gold
- Traits: Whispers Guardian
- Ability — Death Sentence: Thresh hooks the farthest enemy, dealing 250/400/800 magic damage and pulling them toward himself for 2 seconds.
Tristana
- Cost: 2 gold
- Traits: Trainer Cannoneer
- Ability — Explosive Charge: Tristana fires up to 3 explosive charges, prioritizing the closest targets without a charge. Charges detonate after 3 seconds, dealing 150/160/170% Attack Damage as physical damage to nearby enemies and 100/150/225 bonus magic damage to the target.
Twitch
- Cost: 2 gold
- Traits: Guild Swiftshot
- Ability — Blast Potion: Twitch hurls an exploding flask at his target, dealing 120% of his Attack Damage plus 50/75/100 physical damage and reducing the Armor of enemies hit by 40% for 5 seconds.
Varus
- Cost: 3 gold
- Traits: Astral Swiftshot
- Ability — Chain of Constellations: Varus sends out a cosmic tendril towards his target that strikes the first enemy hit, dealing 250% Attack Damage as physical damage and stunning them for 1.5/1.75/2 seconds. Tendrils then spread to 3 nearby enemies, dealing 100/180/300 magic damage and stunning them for the remainder of the duration.
Vladimir
- Cost: 1 gold
- Traits: Astral Mage
- Ability — Transfusion: Vladimir deals 250/300/350 magic damage to the target and heals himself for 270/300/330 Health.
Volibear
- Cost: 3 gold
- Traits: Shimmerscale Dragonmancer Legend
- Ability — Relentless Storm: Volibear rages, gaining 375/650/1200 bonus Health. For the rest of combat, every third attack deals 160/175/190 magic bonus magic damage to the target, and 160/175/190 magic damage to up to 3/4/5 additional enemies.
Xayah
- Cost: 4 gold
- Traits: Ragewing Swiftshot
- Ability — Feathers FLY!: For 4 seconds Xayah’s attacks also fire a feather dealing physical damage, and 2/2/4 extra feathers at enemies near her target. Feathers are left behind her targets. At the end of this duration Xayah recalls her feathers. Each one deals 12/20/40 physical damage to enemies hit.
Yasuo
- Cost: 5 gold
- Traits: Mirage Dragonmancer Warrior
- Ability — Sweeping Blade: Yasuo shields himself for 200/275/2500 for 2/2/20 seconds and dashes through his target, slashing nearby enemies for 160/175/2000% of his Attack Damage as physical damage. Every third cast his slash deals 250% bonus damage, hits a larger area, and knocks up enemies for 1.5 seconds. If Yasuo hits only the last enemy left alive, he repeatedly slashes them until they die.
Yone
- Cost: 2 gold
- Traits: Mirage Warrior
- Ability — Way of the Hunter: Yone’s basic attacks alternate between dealing 100/150/200 bonus magic damage and dealing 33% of his Attack Damage as bonus physical damage.
Zoe
- Cost: 5 gold
- Traits: Shimmerscale Spell-Thief Mage
- Ability — Nothing!: Zoe doesn’t have her own spell. As a Spell Thief, she will borrow spells from other dimensions during combat and cast them as if they were her own.
TFT Set 7 traits
There will also be 28 new traits with plenty of new abilities in TFT Set 7. Much like champions, some will be reprints, but most sets introduce plenty of unique origins and classes. Here’s the list of traits in TFT Set 7.
Name | Description | Breakpoints |
Assassin | Innate: Assassins leap to the enemy backline when combat starts.
Assassins’ Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage increasing at trait breakpoints. |
2 / 4 / 6 |
Astral | Every 5th Shop has increased odds to show Astral champions, and also grants an Astral orb. Your team gains bonus Ability Power. Ability Power and Orb value increases at trait breakpoints. | 3 / 6 / 9 |
Bard | Allies that survive player combat have a 10% chance to create a Doot. Bard always creates a Doot when dancing. Each Doot you collect increases your Shop odds by 1% for Tiers 3, 4, and 5. | 1 |
Bruiser | Your team gains bonus maximum Health increasing at trait breakpoints. Bruisers gain double this bonus. | 2 /4 / 6 / 8 |
Cannoneer | Every 5th attack fires a cannon shot that explodes for physical damage increasing at trait breakpoints around the target. | 2 / 4 / 6 |
Cavalier | Innate: Cavaliers charge quickly towards their target whenever they move.
Cavaliers gain Armor and Magic Resist that increases at trait breakpoints. At the start of combat and after each charge, gain double the amount for 4 seconds. |
2 / 3 / 4 / 5 |
Dragon | Dragons provide +3 to the marked trait, but require 2 team slots. They also gain bonus Health. This trait is active with exactly 1 Dragon champion. | 1 |
Dragonmancer | Use the Dragonmancer Blessing to choose a Hero. The Hero gains massively increased Health and Ability Power, which increases at trait breakpoints and additionally by 5% per star level of your Dragonmancers. | 3 / 6 / 9 |
Evoker | Gain Mana that increases at trait breakpoints whenever an ally or enemy casts an Ability. | 2 / 4 / 6 |
Guardian | Once per combat at 50% Health, Guardians shield themselves and their closest ally. Shields stack and increase at trait breakpoints. | 2 / 4 / 6 |
Guild | Grant a unique bonus to your team; Guild allies gain double the amount. Bonuses increases at trait breakpoints.
|
1 / 2 / 3 / 4 / 5 / 6 |
Jade | Summon movable Jade Statues that grow in power. The number of statues increases at trait breakpoints. Each combat, allies adjacent to a statue gain Attack Speed and maximum Health healing increasing at trait breakpoints. When a statue is destroyed, it deals 50% of its Health as magic damage to nearby enemies. | 3 / 6 / 9 / 12 |
Legend | Each combat: An adjacent ally bestows their spirit to the Legend, which gains 100% of their Health, Armor, and Magic Resistance, plus 40% of their Ability Power. | 3 |
Mage | Mages cast twice and have modified total Ability Power that increases at trait breakpoints. | 3 / 5 / 7 / 9 |
Mirage | Mirage units gain a different Trait bonus from game to game.
|
2 / 4 / 6 / 8 |
Mystic | Your team gains Magic Resist that increases at trait breakpoints. | 2 / 3 / 4 / 5 |
Ragewing | Converts Mana to Rage; attacks generate 15 Rage. After casting an Ability, enrage for 4 seconds, gaining Attack Speed and Omnivamp increasing at trait breakpoints. Rage cannot be gained during the enrage buff. | 3 / 6 / 9 |
Revel | After dealing damage with an Ability, launch a firecracker that deals magic damage increasing at trait breakpoints to a random enemy. | 2 / 3 / 4 / 5 |
Scalescorn | If you don’t have a Dragon on your team, Scalescorn champions deal bonus magic damage increasing at trait breakpoints and take 25% reduced damage from enemies with more than 1700 Health. | 2 / 4 / 6 |
Shapeshifter | Transforming grants bonus maximum Health increasing at trait breakpoints, and heals for that amount. | 2 / 4 / 6 |
Shimmerscale | Grant exclusive random Shimmerscale items that scale with gold. Number of unique items increases at trait breakpoints. | 3 / 5 / 7 / 9 |
Spell-Thief | Nab a new ability after each cast and at the start of every round. | 1 |
Starcaller | The first Starcaller to cast their ability each combat heals you for 2/4/100, depending on their star level. | 1 |
Swiftshot | Innate: Swiftshots gain 2 hex Attack Range.
Swiftshots gain Attack Speed increasing at trait breakpoints for each hex between themselves and their target. |
2 / 4 / 6 |
Tempest | After 9 seconds, lightning strikes the battlefield. Enemies are stunned for 2 seconds and take a percent of their maximum Health as true damage increasing at trait breakpoints. Tempest champions gain Attack Speed increasing at trait breakpoints. | 2 /4 / 6 / 8 |
Trainer | Every round, each Trainers feeds 1 Snax to Nomsy, adding Health and Ability Power. Nomsy’s star level increases every 25 Snax! At Trainer 3, Nomsy’s ability deals double the damage! | 2 / 3 |
Warrior | Warrior attacks have a 25% chance to increase the damage of their next attack. The extra damage increases at trait breakpoints. | 2 / 4 / 6 |
Whispers | Whispers damage shrinks enemies, reducing their Armor and Magic Resist by 40% for 6 seconds. When they damage a shrunken enemy, Whispers gain stacking Attack Damage and Ability Power increasing at trait breakpoints. | 2 /4 / 6 / 8 |
When did TFT Set 7 release?
TFT Set 7, Dragonlands, launched on live servers during TFT patch 12.11 on June 8, 2022.
The update includes an all-new Dragon mechanic, a revamped Hextech Augments system, and more. Find out more about the Dragonlands update here.