TFT Set 8, Monsters Attack, is bringing a new roster of champions and traits to Teamfight Tactics. There will be some returning faces and some new additions, and plenty of gameplay-altering effects to learn about: here’s you need to know.
TFT Set 8, Monsters Attack, is finally coming to replace the Dragonlands. With a heavy hero (and anti-hero) theme, players will need to assemble the strongest compositions possible to hinder (or help) the infiltrating enemies.
Thankfully, there’s a big roster of champions and traits to help players do just that. Riot is freshening up the TFT selection for Set 8 once again, including splashing in some never-before-seen champions and mechanics. Here’s what you need to know.
All new champions in TFT Set 8
There are 59 new units in TFT Set 8, Monsters Attack, for players to forge their ultimate superhero (or villain) roster. They won’t be entirely new — there’s only two debuting champions in Rammus and Bel’Veth — but they will refresh the roster from Dragonlands.
Developers have also promised more than that. There won’t be any units that take up two slots ala Colossus in Set 6 or Dragons in Set 7. It’s a return to the simpler times of not having to worry about messing up your pivots thanks to random two-space champions.
There’ll also be some interesting dynamics within the hero and anti-hero themes. Here’s all the confirmed champions for TFT Set 8, Monsters Attack, including their traits, cost, and abilities.
Alistar
- Cost: 3 gold
- Traits: Ox Force / Aegis / Mascot
- Ability — Pulverize: Alistar slams the ground underneath his target, dealing magic damage and knocking them up. He then roars, healing himself and the lowest health ally champion.
Annie
- Cost: 2 gold
- Traits: Ox Force / Gadgeteen / Spellslinger
- Ability — Burst Shield: Annie blasts a cone of fire, dealing magic damage to enemies in front of her, then creates a health shield on herself for 4 seconds.
Aphelios
- Cost: 5 gold
- Traits: Ox Force / Arsenal / Sureshot
- Ability — Weapons of the Faithful: Place Aphelios on the board to choose his spell.
Ashe
- Cost: 1 gold
- Traits: LaserCorps / Recon
- Ability — Ranger’s Focus: Ashe increases her focus for the next 4 seconds, gaining Attack Damage.
Aurelion Sol
- Cost: 4 gold
- Traits: Threat
- Ability — Meteor Shower: Aurelion Sol calls down meteors on random enemies that explode on impact. Each meteor deals magic damage and applies a burn for 10 seconds, dealing a percentage of the target’s maximum Health as true damage and reducing incoming healing by 25%.
Bel’Veth
- Cost: 4 gold
- Traits: Threat
- Ability — Endless Banquet: Bel’Veth dashes around her target and unleashes a flurry of attacks, each dealing physical damage. Each time this is cast, Bel’Veth gains bonus Attack Speed for the rest of combat.
Blitzcrank
- Cost: 1 gold
- Traits: A.D.M.I.N. / Brawler
- Ability — Static Defenses: Blitzcrank creates an empowered field around himself, reducing all damage taken for 4 seconds.
Camille
- Cost: 2 gold
- Traits: A.D.M.I.N. / Renegade
- Ability — Tactical Sweep: Camille sweeps with her leg, dealing physical damage and disarming enemies hit.
Cho’Gath
- Cost: 3 gold
- Traits: Threat
- Ability — Cosmic Bellow:
- Passive: Cho’gath has increased Magic Resist.
- Active: Cho’Gath breathes a cosmic beam in a forward arc that deals magic damage and increasing enemies’ maximum Mana until they cast.
Draven
- Cost: 2 gold
- Traits: Mecha: PRIME / Ace
- Ability — Whirling Death: Draven hurls two massive axes at his target’s direction that deal physical damage to all enemies in its path, reduced by 25% for each enemy they pass through. The axes reverse direction at the end of their path, dealing damage to enemies hit along the way back.
Ekko
- Cost: 4 gold
- Traits: Star Guardian / Aegis / Prankster
- Ability — Star Diver: Ekko dives in, granting himself a shield for 5 seconds and taunting nearby enemies. When the shield breaks, he emits a time field, dealing magic damage to nearby enemies and slowing their attack speed.
Ezreal
- Cost: 2 gold
- Traits: Underground / Recon
- Ability — Sabotage: Ezreal fires an orb of physical sabotage at his target, reducing their Attack Speed. Afterwards, he fires a shot at them dealing magic damage to them and nearby enemies.
Fiddlesticks
- Cost: 5 gold
- Traits: Threat / Corrupted
- Ability — Dark Harvest: Fiddlesticks teleports into the largest cluster of enemies and fearing them. For the next 5/5/30 seconds, Fiddle drains the life from nearby enemies dealing magic damage per second and healing himself for 20% of the damage dealt.
Fiora
- Cost: 2 gold
- Traits: Ox Force / Duelist
- Ability — En Garde!: Fiora lunges at her enemy, dealing physical damage to all enemies hit and activates her Duelist’s Soul for 8 seconds. While her Duelist’s Soul is active, she takes 20% less damage and her attacks restore Health.
Galio
- Cost: 1 gold
- Traits: Civilian / Mascot
- Ability — Outta My Way!: Galio steps back and dashes towards the nearest enemy, dealing magic damage. He then grants himself and the closest ally a shield for 4 seconds.
Gangplank
- Cost: 1 gold
- Traits: Supers / Duelist
- Ability — Trial by Fire: Gangplank removes all crowd control from himself and fires a flaming bullet at his target, dealing magic damage and reducing healing by 30% for 8 seconds.
Janna
- Cost: 5 gold
- Traits: Civilian / Forecaster
- Ability — Twister!: Janna sends a twister towards the largest group of units. Enemy units caught by the twister are knocked up. When the twister stops, it expands and all nearby enemies are knocked up again and take damage over 3 seconds.
Jax
- Cost: 3 gold
- Traits: Mecha: PRIME / Brawler
- Ability — Adaptive Strike:
- Passive: Every third attack, Jax leaps to his target and deals bonus magic damage. The bonus damage increases every third attack, up to 10 times.
Jinx
- Cost: 2 gold
- Traits: Anima Squad / Prankster
- Ability — Fishbones: Jinx fires a rocket at her target that explodes on impact, damaging all nearby enemies and stunning them.
Kai’Sa
- Cost: 3 gold
- Traits: Star Guardian / Recon
- Ability — Starcharged:
- Passive: Kai’Sa’s attacks apply Plasma. Her next attack against a target with 2 stacks of Plasma deals magic damage.
- Active: Kai’Sa gains Attack Speed for 6 seconds. This Attack Speed bonus can stack.
Kayle
- Cost: 1 gold
- Traits: Underground / Duelist
- Ability — Starfire Spellblade: Kayle’s next 3 attacks smite her target, dealing physical damage to them and magic damage to enemies within one hex of them.
LeBlanc
- Cost: 3 gold
- Traits: A.D.M.I.N. / Hacker / Spellslinger
- Ability — Sigil of Malice: LeBlanc fires a number of sigils at her target each dealing magic damage. If the target dies, she continues casting at the nearest target and casts 1 more sigil.
Lee Sin
- Cost: 2 gold
- Traits: Supers / Brawler / Heart
- Ability — Safeguard: If there is a nearby ally, Lee Sin dashes towards them, shielding both them and himself for 4 seconds. If there are no nearby allies, Lee Sin gains a shield instead. Afterwards, he dashes back and deals physical damage to his target.
Leona
- Cost: 5 gold
- Traits: Mecha: PRIME / Aegis / Renegade
- Ability — Deus Ex Machina: Leona locks onto and calls an orbital laser strike onto her target. After a short delay a laser fires on the locked on target dealing true damage per second to the target and magic damage to nearby enemies.
Lulu
- Cost: 1 gold
- Traits: Gadgeteen / Heart
- Ability — Glitterlance: Lulu fires a bolt of magic energy at her target, dealing magic damage to the first enemy and less to subsequent enemies.
Lux
- Cost: 1 gold
- Traits: Star Guardian / Spellslinger
- Ability — Lucent Singularity: Lux sends a lucent singularity at a random enemy’s location that detonates after arrival, dealing magic damage to nearby enemies and reducing the Attack Damage of the enemy in the center.
Malphite
- Cost: 1 gold
- Traits: Supers / Mascot
- Ability — Ground Slam: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and granting himself Armor for 4 seconds.
Miss Fortune
- Cost: 4 gold
- Traits: Anima Squad / Ace
- Ability — Bullet Time: Miss Fortune channels for 2 seconds, firing 8 waves of bullets in a cone in her target’s direction, with each wave dealing magic damage to the first target hit. Enemies hit by bullets in short succession take less magic damage for each bullet instead.
Mordekaiser
- Cost: 5 gold
- Traits: LaserCorps / Ace
- Ability: Mordekaiser transports the board into his realm, shredding the Magic Resist of all enemies, before summoning a building behind him and slamming it onto the board, dealing magic damage to all enemies hit.
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Nasus
- Cost: 1 gold
- Traits: Anima Squad / Mascot
- Ability — Bonk!: Nasus slams his staff on his target, dealing physical damage and slowing their Attack Speed for 3 seconds.
Nilah
- Cost: 3 gold
- Traits: Star Guardian / Duelist
- Ability — Apotheosis: Nilah whirls her whip-blade, dealing magic damage to nearby enemies while healing herself and allies over 1 second. She finishes with a burst that deals extra magic damage.
Nunu & Willump
- Cost: 5 gold
- Traits: Gadgeteen / Mascot
- Ability — Biggest Roboball Ever!:
- Passive: Nunu and Willump slowly roll a ball around the board, dealing magic damage to all enemies it passes through, and gaining mana per second.
- Active: Nunu and Willump grow the ball, increasing their speed and radius of the ball and its damage dealt by 10%.
Poppy
- Cost: 1 gold
- Traits: Gadgeteen / Defender
- Ability — Buckler Toss: Poppy throws her buckler at the farthest enemy, dealing a percentage of her Armor as magic damage. The buckler then bounces back, granting Poppy a shield.
Rammus
- Cost: 3 gold
- Traits: Threat
- Ability — Sand Slam:
- Passive: Rammus has increased Armor.
- Active: Rammus powers himself up and leaps to the largest group of nearby enemies, dealing magic damage, knocking them up, and reducing their Attack Damage for 4 seconds.
Rell
- Cost: 2 gold
- Traits: Star Guardian / Defender
- Ability — Iron Bond: Rell forms a tether between herself and her lowest percent health ally, dealing magic damage to all enemies between herself and her bound ally. She also grants herself and her bound ally a percentage of Rell’s current Armor and Magic Resist for 4 seconds.
Renekton
- Cost: 1 gold
- Traits: LaserCorps / Brawler
- Ability — Dominus: Renekton empowers himself for 8 seconds, gaining maximum Health, and causing his attacks to deal a percentage of his maximum Health as bonus magic damage.
Riven
- Cost: 3 gold
- Traits: Anima Squad / Brawler / Defender
- Ability — Bunny Blade: Riven gains a Shield for 4 seconds and empowers her next 3 basic attacks with bonus magic damage. If her attack target currently has less health than her, her bonus magic damage is increased by 100%.
Samira
- Cost: 4 gold
- Traits: Underground / Sureshot / Ace
- Ability — Flair: Samira knocks up and juggles her target, rapidly firing bullets that deal physical damage. The bullets ricochet to nearby enemies, dealing 50% reduced damage.
Sejuani
- Cost: 4 gold
- Traits: LaserCorps / Brawler
- Ability — Cryo Grenade: Sejuani throws a cryo grenade at the closest enemy that explodes after a 2 second delay. Enemies within a three-hex radius are dealt magic damage and stunned.
Senna
- Cost: 3 gold
- Traits: LaserCorps / Sureshot
- Ability — Piercing Darkness: Senna fires a laser beam in the direction of a nearby enemy, dealing physical damage to all enemies in a line.
Sett
- Cost: 4 gold
- Traits: Mecha: PRIME / Defender
- Ability — Mecha SLAM!: Sett begins charging up, becoming immune to crowd control and gaining a shield for 2.5 seconds. After the shield breaks or at the end of its duration, he unleashes a blast in a cone at the most enemies in range, dealing physical damage to all enemies inside. The damage increases depending on how long he charged.
Sivir
- Cost: 2 gold
- Traits: Civilian / Sureshot
- Ability — Pizza Delivery: Sivir throws her pizza at her target, dealing physical damage. It then splits into slices and gets delivered to the 3 nearest allies, healing them.
Sona
- Cost: 3 gold
- Traits: Underground / Heart / Spellslinger
- Ability — Crescendo Sequence: Sona cycles between 3 phases, firing 2 beams that:
- Deals magic damage to the closest enemies.
- Heals the lowest health allies.
- Deals magic damage and stuns the closest enemies.
Soraka
- Cost: 4 gold
- Traits: A.D.M.I.N. / Heart
- Ability — Starcall: Soraka launches a star at her target. Each star deals magic damage and heals Soraka. Every 3 casts, she launches multiple stars at the nearest enemies instead.
Sylas
- Cost: 1 gold
- Traits: Anima Squad / Renegade
- Ability — Battle Blast: Sylas whirls his chains around him, healing himself and dealing magic damage to nearby enemies.
Syndra
- Cost: 5 gold
- Traits: Star Guardian / Heart
- Ability — Force of Will: Syndra enshrouds a random unit on your bench in an orb, granting them a health shield and flinging them onto the board towards the closest enemy, knocking up and dealing magic damage to any enemies hit. Traits are unaffected except Corrupted.
Taliyah
- Cost: 4 gold
- Traits: Star Guardian / Spellslinger
- Ability — Weaver’s Wall: Taliyah summons torrents of spiraling rocks at a line of enemy units, dealing magic damage to all enemies it hits. After a brief delay, the wall explodes, dealing additional magic damage to nearby enemies.
Talon
- Cost: 1 gold
- Traits: Ox Force / Renegade
- Ability — OX-ian Diplomacy: Talon jumps to the furthest unit from the center of the board and stabs them for magic damage. If this kills them, Talon heals.
Urgot
- Cost: 5 gold
- Traits: Threat
- Ability — Undertow: Urgot summons a gigantic wave behind his enemies that moves towards him, dealing a percentage of their maximum Health as magic damage. The wave’s force knocks enemies forward 1 hex and stuns them. For each champion hit, he has a chance to dredge up treasure.
Vayne
- Cost: 3 gold
- Traits: Anima Squad / Duelist / Recon
- Ability — Silver Bolt: Vayne fires a heavy bolt at her target, dealing true damage.
Vel’Koz
- Cost: 3 gold
- Traits: Threat
- Ability — Frozen Tomb: Vel’koz freezes the enemy champion that has dealt the most damage this round, dealing magic damage.
Vi
- Cost: 2 gold
- Traits: Underground / Brawler
- Ability — Blast Shield: Vi slams the ground in front of her and releases her stored energy, granting herself a shield for 4 seconds, reducing the Armor of nearby enemies for 4 seconds, and dealing physical damage.
Viego
- Cost: 4 gold
- Traits: Ox Force / Renegade
- Ability — Heartbreaker: Viego becomes unstoppable, leaping to the largest cluster of nearby enemies and slamming his sword down on the enemy with the lowest health, dealing magic damage to the primary target and less magic damage to enemies nearby. If Viego kills an enemy, he casts again with reduced damage.
Wukong
- Cost: 1 gold
- Traits: Mecha: PRIME / Defender
- Ability — Stone Skin: Wukong spins his staff around him, dealing magic damage to nearby enemies and gaining Armor and Magic Resist for each enemy hit for 3 seconds.
Yasuo
- Cost: 2 gold
- Traits: LaserCorps / Duelist
- Ability — Steel Tempest: Yasuo dashes to the best position to strike the most enemies and fires a whirlwind at his target dealing magic damage and knocking up units hit.
Yuumi
- Cost: 2 gold
- Traits: Star Guardian / Heart / Mascot
- Ability — Prowling Projectile: Yuumi fires a curved missile at the furthest target in her attack range, dealing magic damage to the first unit hit.
Zac
- Cost: 4 gold
- Traits: Threat
- Ability — Symbiotic Split:
- Passive: Upon dying, split into smaller Zac Blobs with a percentage of Zac’s maximum Health that taunt nearby enemies.
- Active: Zac bounces into the air and slams back down, dealing a percentage of his current Health as magic damage to nearby enemies and healing himself for a percentage of his missing Health.
Zed
- Cost: 4 gold
- Traits: LaserCorps / Hacker / Duelist
- Ability — Empowered Kill Mode: Zed teleports behind his target and marks them for death, shredding armor for 6 seconds. He then enters an Empowered Kill Mode. While active, Zed’s attacks deal bonus physical damage and every third attack damages all adjacent enemies, dealing physical damage.
Zoe
- Cost: 3 gold
- Traits: Gadgeteen / Hacker / Prankster
- Ability — Trouble Bubble: Zoe launches a bubble at the nearest non-infected enemy’s location, infecting all enemies hit with a virus that deals magic damage over 10 seconds. Infected enemies take more damage.
All new traits in TFT Set 8
Beyond the new champions, Riot is also shaking up traits in TFT Set 8. Some are returning, like Star Guardian and Mech. Others are entirely new like Threat, which is an anti-trait depending on how you look at it.
Loss streaking fans of Mercenary and Fortune will be overjoyed with the addition of Underground and its heist mechanics. However if none of the aforementioned take your fancy, why don’t you build your own trait with A.D.M.I.N.?
You can find the full list of TFT Set 8 traits below.
Trait | Champions | Ability | Breakpoints |
---|---|---|---|
A.D.M.I.N. | Blitzcrank, Camille, LeBlanc, Soraka | A.D.M.I.N. configuration varies for each player each game. | 2 / 4 / 6 |
Ace | Draven, Miss Fortune, Mordekaiser, Samira | This trait is only active when you have exactly 1 or 4 unique Aces. Execute enemies under a certain health threshold. | 1 / 4 |
Aegis | Alistar, Ekko, Leona, Vi | All allies gain bonus Magic Resist. Aegis units gain more. | 2 / 3 / 4 / 5 |
Anima Squad | Jinx, Miss Fortune, Nasus, Riven, Sylas, Vayne | When an Anima Squad champion kills another champion, they pause to celebrate and your team builds fame. Anima Squad champions gain Attack Damage and Ability Power, plus 4 additional maximum Health according to their shared fame. | 3 / 5 / 7 |
Arsenal | Aphelios | Arsenal units pick the weapons they equip when placed on the board, changing their spell’s effects. | 1 |
Brawler | Blitzcrank, Jax, Lee Sin, Renekton, Riven, Sejuani, Vi | Brawlers gain additional maximum Health. | 2 / 4 / 6 / 8 |
Civilian | Galio, Sivir, Janna | If there is a Civilian alive, all allies are inspired to fight harder to protect them, gaining mana every 2 seconds. | 1 / 2 / 3 |
Corrupted | Fiddlesticks | Fiddlesticks starts combat dormant. When ally champions die during this time, Fiddlesticks absorbs their soul granting him 15 Ability Power. After falling below 40% Health or when all allies have died, Fiddlesticks comes alive. | 1 |
Defender | Poppy, Rell, Riven, Sett, Wukong | Innate: Shortly after the start of combat, Defenders taunt nearby enemies. All allies gain bonus Armor. Defenders gain more. | 2 / 4 / 6 |
Duelist | Fiora, Gangplank, Kayle, Nilah, Vayne, Yasuo, Zed | Duelists’ basic attacks grant them bonus attack speed, up to 10 stacks. | 2 / 4 / 6 / 8 |
Forecaster | Janna | Janna grants a different buff to all adjacent allies depending on the current weather, which changes every game. | 1 |
Gadgeteen | Annie, Lulu, Nunu, Poppy, Zoe | Every round, Gadgeteens generate a random modified weapon that can be equipped by any unit. These weapons are powerful, but not durable, and fall apart after 2 rounds of use. Gadgeteens will not make new items to replace items left on the bench. | 3 / 5 |
Hacker | LeBlanc, Zed, Zoe | Hackers gain Omnivamp. Hackers summon a H4ckerr!m that takes the unit in the Rider Hex into the enemy backline. The Rider is untargetable for the first 2 seconds of combat. | 2 |
Heart | Lee Sin, Lulu, Sona, Soraka, Syndra, Yuumi | When Heart units cast their spell, all allies gain stacking Ability Power for the rest of combat. | 2 / 4 / 6 |
LaserCorps | Ashe, Mordekaiser, Renekton, Sejuani, Senna, Yasuo, Zed | All LaserCorps agents are assigned a combat drone. When attacking or being hit by an attack, the drone has a 50% chance to deal magic damage to the agent’s target. When a LaserCorps agent dies, their drone is re-assigned to the nearest living LaserCorps agent | 3 / 6 / 9 |
Mascot | Alistar, Galio, Malphite, Nasus, Nunu, Yuumi | When Mascots die, they retreat to the sidelines to cheer on their team. Allies regenerate a percentage of their maximum health every 3 seconds, increased for each cheering Mascot. Mascots regenerate double this amount. | 2 / 4 / 6 |
Mecha: PRIME | Draven, Jax, Leona, Sett, Wukong | Use the PRIME selector to designate a PRIME. At the start of combat, the PRIME combines with the two closest other Mecha units, taking a portion of their base Health and Attack Damage. | 3 / 5 |
Ox Force | Alistar, Annie, Aphelios, Fiora, Talon, Viego | Ox Force units gain Attack Speed that increases with their missing percent health. Ox Force units will fight to their dying breath to defend their city, becoming invulnerable for 1.5 seconds the first time they would die in combat. | 2 / 4 / 6 |
Prankster | Ekko, Jinx, Zoe | When they would first fall below 50% health, Pranksters spawn a target dummy, move to a safe location, and restore health. | 2 / 3 |
Recon | Ashe, Ezreal, Kai’Sa, Vayne | Innate: Recon Units gain attack range. Before casting, if there is a nearby enemy, Recon units will dash to safety. They also gain bonus Critical Strike Chance. | 2 / 3 / 4 |
Renegade | Camille, Leona, Sylas, Talon, Viego | Renegade units deal bonus damage. The last Renegade standing deals more. | 3 / 6 |
Spellslinger | Annie, LeBlanc, Lux, Sona, Taliyah | Every six seconds, Spellslingers replace their next attack with an orb of magic flung at a random target, dealing a portion of their Ability Power as magic damage. Spellslingers have increased Ability Power. | 2 / 4 / 6 |
Star Guardian | Ekko, Lux, Kai’Sa, Nilah, Rell, Syndra, Taliyah, Yuumi | When Star Guardians gain mana, they gain more. | 3 / 5 / 7 / 9 |
Supers | Gangplank, Lee Sin, Malphite | Supers strike a pose at the start of combat, granting allies bonus damage. For every three-star unit on your team, the bonus damage is increased. | 3 |
Sureshot | Aphelios, Samira, Senna, Sivir | Every 5 seconds, Sureshots gain bonus Attack Damage for the rest of combat | 2 / 4 |
Threat | Aurelion Sol, Bel’Veth, Cho’Gath, Fiddlesticks, Rammus, Urgot, Vel’Koz, Zac | Threats are more powerful than other units. You may field any number of Threats, but they do not gain bonuses for being fielded with other Threats. | 1 |
Underground | Ezreal, Kayle, Samira, Sona, Vi | The Underground periodically checks in with the loot from their current heist. You may choose to cut and run and take the current loot, or continue the heist to get even better rewards. After completing a heist, a new one begins. It takes 9 total progress for a heist to complete. | 3 / 5 |
When does TFT Set 8 release?
TFT Set 8, Monsters Attack, will be hitting live servers as part of TFT patch 12.23 on December 7, 2022. Players will be able to test out all the new features, such as Hero Augments, starting on November 14 following its PBE launch.