The CEO of streaming platform Rumble has stepped in and offered help to the massively popular title Palworld with the game’s lofty server costs.
Palworld has seen a meteoric rise to the top of the charts in 2024’s gaming landscape. The aptly described “Pokemon with guns” has got players addicted to exploring, catching, and butchering for their own capitalistic desires. Of course, the game hasn’t gone without controversy though, with the Pokemon Company releasing a statement claiming they are investigating the hit game due to its similarities.
Despite the controversy, players from all over have been hopping in to give Palworld a go. This is especially true with the ability to play online with other players, allowing you to join a server together and create your own empire full of Pals.
Hosting millions of players can be a pretty costly ordeal for the developers, especially ones like Pocketpair. According to the CEO and a network engineer, it costs roughly $500,000 USD to keep the servers running for just one month, making it a whopping $6 million in upkeep fees per year. However, it seems that the devs may be getting some help from streaming service Rumble.
Rumble CEO offers Palworld devs assistance with server fees
After discovering the hefty fees Pocketpair was paying, the CEO of Rumble Chris Pavlovski reached out to the developers on Twitter.
Subscribe to our newsletter for the latest updates on Esports, Gaming and more.
“Hey Palworld_EN, we are ready to step in and help. Rumble Cloud is your solution. DM me,” the CEO stated.
Pavlovski mentioned the usage of Rumble Cloud, clearly advertising his own product. Rumble’s cloud service alternative could technically assist in server costs, though we’re yet to see anything come from these words. The CEO requested that the developers direct message them, asking if they could speak further about a potential solution and partnership going forward.
It’s not quite certain if Pocketpair has taken up Pavlovski on their offer but with the monolithic server costs, the Palworld developer may not have a choice in the long run.