Another brand new Star Wars Jedi: Survivor update is rolling out across all platforms on May 9 and we’ve got the full rundown on the latest patch notes. From a vast array of bug fixes to select performance improvements, here’s what you need to know.
Almost a fortnight removed from the release of Star Wars Jedi: Survivor, the fourth major update is now upon us. Looking to resolve a wide range of controversial performance issues, stamp out a number of critical bugs, and generally ensuring a smoother experience, Respawn is deploying a new patch across PC, Xbox, and PlayStation.
This most recent patch comes one week behind the previous update, one that sought to fix the most pertinent hard-crash issues along with severe performance issues on console in particular.
Now, the May 9 update comes boasting a handful of PC-only improvements to resolve further performance hindrances, while also addressing a number of key issues across the board.
Star Wars Jedi: Survivor May 9 update release time
It’s worth noting, however, that not all platforms are aligned on release time for this new update. For those on console, the update is expected to release on Tuesday, May 9 at an undisclosed time. Meanwhile, those on PC will have to wait for further clarity on an exact release time at some point “this week” EA has explained.
Star Wars Jedi: Survivor May 9 update improves PC performance
Arguably the biggest focal point of the May 9 patch is Star Wars Jedi: Survivor’s PC performance. While yet to be thoroughly tested, the update claims to improve the experience in this regard in a number of key ways.
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Firstly, non-raytraced performance should see an uptick in performance due to improved data handling on that end. Meanwhile, updated ‘streaming budgets’ should lead to fewer gameplay hitches while traversing.
Without delving into specifics, certain VFX elements should also be less impactful on PC performance upon installing this update, with console players set to receive the same improvements further down the line.
Full Star Wars Jedi: Survivor May 9 patch notes
The full Star Wars Jedi: Survivor patch notes are as follows, courtesy of EA.
The latest patch (Patch 4) for Star Wars Jedi: Survivor arrives this week. Here’s our expected timeline for rolling out the patch:
- PlayStation 5 and Xbox Series X | S: Patch expected to deploy Tuesday, May 9.
- PC: Patch expected to deploy as soon as possible this week. Keep an eye for the latest updates via the @EAStarWars Twitter account.
Patch 4 Details
- (PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.
- (PC only) Updated streaming budgets that will help alleviate traversal hitching.
- (PC only) Performance improvements for some VFX.
- Coming soon to console
- (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
- (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
- Fixed various save state errors.
- Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
- Fixed an issue where one of the vents did not properly activate in Stone Spires.
- Audio fix for a narrative moment where music was behaving incorrectly.
- Fixed lightsaber marks not displaying correctly in some scenarios.
- Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
- Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
- Fixed a bug where Rayvis would become unbeatable.
- Fixed a severe animation issue that would break a late game narrative sequence.
- Fixed a collision bug where players can get stuck inside a Meditation Chamber.
- Added a note explaining that some of BD-1’s abilities are not available while in combat.
- Improved text scrolling.
- Minor text translation fixes.
- Various crash fixes.
More work continues
Additionally, here are a few known issues we’re currently investigating and working on for future patches.
- (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
- (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
- (PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
- Various bug fixes.
- And more!