Ever been left with that one spot of carpet that you forgot to vacuum? One VR developer has created a solution, and it’s absolutely genius.
The VR market has just exploded thanks to the recent launch of the Apple Vision Pro and Quest 3. But, between promises of home theater experiences and high-end gaming titles, some developers are making spatial experiences that could actually impact your daily life.
We’ve already seen one user making use of the Quest 3 to pass the time while at a laundromat, but one developed has taken it to the next level with an application that tracks exactly where you have vacuumed.
User /u/Push_Matrix on the Oculus Quest subreddit showed off their new creation, and it might be one of the best mixed-reality applications that we’ve seen yet. The application tracks your floor, or your “play space” as the Quest 3 calls it, and also tracks your vacuum. So, when you are vacuuming, a light green layer is slowly wiped away, allowing you to see exactly every spot that you have vacuumed thus far.
It lets you see the small spots you may have missed, which is absolutely crucial if you want to have a clean home (and who doesn’t want one of those?!).
Comments clamor for a gamified experience
This has not gone unnoticed by VR enthusiasts, who are now suggesting that the creator should gamify the application. User RugbyRaggs comments:
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“Now add a score, small gnomes or bugs etc that inhabit the unvacuumed bit, a 10-20-30% fireworks congratulations effect. Also, if possible, an optimum movement speed that gives bonus points, moving slow doesn’t effect it too much, but going too fast severely drops your score (and brings up a warning sign or something).
Minibosses that slowly move away from you, if you go too fast, they get exponentially faster, you have to move at the right rate to catch them.”
Another user comments that the idea is not too dissimilar to Powerwash Simulator, but with real-world impacts involved.
While the app has not been publicly released, we think it’s one of the smartest applications of VR we’ve seen yet.