Valorant Patch 4.08 is here with the release of Episode 4 Act 3, and it’s accompanied by a variety of new additions as well as balancing changes for multiple Agents. here’s the full patch notes for the latest update for Riot’s tactical shooter.
The final Act of Episode 4 is now live in Valorant and apart from a new battle pass and individual skin lines, the update has also introduced Fade, the latest Agent to join the in-game ranks.
Apart from all the new inclusions, the patch notes have revealed that Jett, Sova, and Neon are receiving notable changes in patch 4.08. Needless to say, these changes could have a massive impact on the performance of these Agents in Valorant.
Having said that, let’s dive in and check out all the new changes in Valorant patch 4.08.
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Contents
Valorant patch 4.08 notes
The full patch notes for Valorant’s 4.08 update can be found below.
Patch notes obtained via Riot Games.
Agent Updates
Fade
You can check out everything about Fade from our guide for the Turkish Initiator in Valorant.
Jett
Tailwind
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Upon pressing E, Jett consumes her Tailwind charge and after a .75 second delay, activates a 12-second window where she’s able to dash on the next key press
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Jett’s Tailwind charge can still be regained with 2 kills
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To keep parity with the changes to Jett dash, the functionality for Dash during Knife rounds in Escalation will be adjusted
Neon
General
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Battery energy received upon killing an enemy increased 25%>>>100%
High Gear
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Slide cannot be cast during equip delay
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Velocity restriction removed
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Neon can now slide sideways and forward, and only requires that she is moving
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Energy drain increased 6.7/s>>>10/s
Fast Lane
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Wall damage removed
Sova
Owl Drone
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Duration reduced 10s >>> 7s
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Health reduced 125 >>> 100
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Dart Reveal
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Number of reveal pings reduced 3 >>> 2
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Initial delay before first ping reveals increased 1.2s >>> 1.6s*
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*Delay between the first and second ping remains 1.2s
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Quality of Life
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Changed crosshair color to green to better stand out against the white HUD
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Removed delay on [Target Hit] confirmation text
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[Target Hit] confirmation text now remains on the player HUD when transitioning out of Owl Drone.
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[Target Hit] confirmation text now remains on screen for 2s, previously 1s
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Adjusted audio on drone dart hits for both Sova, and the player hit, to make confirmations more noticeable
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Fixed a bug with Owl Drone, where the Dart Cooldown UI element would not properly update after tagging an opponent.
Shock Dart
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Max Damage decreased 90 >>> 75
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Radial damage has been scaled in accordance with the new max damage.
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AGENT ABILITY AMMO
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Jett’s Bladestorm, Raze’s Showstopper, and Sova’s Hunter’s Fury will now show how much ammo they have left when equipped
Competitive Updates
5-Stack Queues
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Reduced Rank Rating gain/loss penalty for different 5-stack configurations
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If EVERYONE in your party is Iron–Diamond 2:
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No RR penalty if within normal grouping
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25% RR penalty for all players if any player falls outside of normal grouping
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If ANYONE in your party is Diamond 3–Immortal 3 (but no one in your party is Radiant)
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25% RR penalty for all players
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If ANYONE in your party is Radiant
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75% RR penalty for all players
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Tuned matchmaking to reduce wait time for 5-stacks
Bug Fixes
Agents
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Fixed a bug where Jett could find herself unable to use abilities or weapons when using Tailwind immediately after depleting her Bladestorm daggers
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Fixed a bug where Yoru could teleport out of bounds when using Gatecrash
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Fixed various exploits allowing Yoru to use weapons before fully decloaking at the end of his ultimate
Performance
- Fixed a bug in the Shooting Range where bots would respawn unarmed
So there you have it, that’s all you need to know about the Valorant Patch 4.08 Notes. Make sure to check out our other guides for Valorant:
Best Valorant Agents | Best Sentinels | What is the Night Market? | How to get Gun Buddies | Best Initiators | Best Controllers | What is Econ Rating? | How to get free loot drops | Is Valorant on Mac? | How many people play Valorant? | When is Valorant on Mobile coming out? | Best Duelists