Hero Talent trees are huge part of World of Warcraft: The War Within. One of the trees added for Paladins to take advantage of is the Templar, and they have made a remarkably strong start, possibly becoming the truest wielders of the light that we have seen to date.
The War Within expansion, as with many of its predecessors, changed a lot about World of Warcraft. A big part of that are the new Hero Talents, which are designed to augment the existing talent system that each class specialization currently builds into.
Each class has three Hero Talent trees to build into, of which two are available to choose between, depending on the player’s spec. There are two exceptions to this rule, with the Druid able to access four while the Demon Hunter only has two.
With the expansion now live, here’s everything you need to know about the Templar Paladin, one of the choices for Retribution and Protection Paladins.
Templar Paladin full Hero Talent tree explained
All Hero Talent trees currently follow the same format. There is a single Keystone and Capstone talent, which mark the beginning and end of each tree. There are three further rows of talents with choice nodes in between for players to choose between and customize their class accordingly. The complete list of talents available is as follows:
Templar Paladin Keystone Hero Talent
Light’s Guidance: Wake of Ashes (Retribution) and Eye of Tyr (Protection) are replaced with Hammer of Light for 12 seconds after they are cast.
- Hammer of Light: Hammer down your enemy with the power of the Light, dealing Holy damage to the target and up to 4 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for Holy damage. Costs 5 Holy Power.
Templar Paladin first-row Hero Talents
Choice Node: Templar’s Watch and For Whom the Bell Tolls
- Templar’s Watch: Hammer of Light, Wake of Ashes (Retribution), and Eye of Tyr (Protection) deal 30% increased damage when striking only 1 enemy. This amount is reduced by 6% for each additional target struck.
- For Whom the Bell Tolls: Divine Toll grants up to 100% increased damage to your next 3 Judgments when striking only 1 enemy. This amount is reduced by 20% for each additional target struck.
Shake the Heavens: After casting Hammer of Light, you call down an Empyrean Hammer on a nearby target every 2 seconds for 8 seconds.
Empyrean Hammer: When Empyrean Hammer critically strikes, 60% of its damage is dealt to nearby enemies. Enemies hit by this effect deal 5% reduced damage to you for 8 seconds.
Templar Paladin second-row Hero Talents
Sacrosanct Crusade: When you cast Wake of Ashes (Retribution) or Eye of Tyr (Protection), gain Shield of Vengeance at 10% effectiveness.
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Higher Calling: Crusader Strike, Hammer of Wrath, and Blade of Justice (Retribution) and Judgment (Protection) extend the duration of Shake the Heavens by 1 second.
Choice Node: Bonds of Fellowship and Unrelenting Charger
- Bonds of Fellowship: You receive 20% less damage from Blessing of Sacrifice and each time its target takes damage, you gain 4% movement speed up to a maximum of 40%.
- Unrelenting Charger: Divine Steed lasts 2 seconds longer and increases your movement speed by an additional 30% for the first 3 seconds.
Templar Paladin third-row Hero Talents
Choice Node: Endless Wrath and Sanctification
- Endless Wrath: Calling down an Empyrean Hammer has a 10% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
- Sanctification: Casting Judgment increases the damage of Empyrean Hammer by 10% for 10 seconds. Multiple applications may overlap.
Hammerfall: Templar’s Verdict and Divine Storm (Retribution) and Shield of the Righteous and Word of Glory (Protection) call down an Empyrean Hammer on a nearby enemy. While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer.
Undisputed Ruling: Hammer of Light applies Judgment to its targets and increases your Haste by 15% for 6 seconds (Protection). Additionally, Eye of Tyr grants 3 Holy Power.
Templar Paladin Capstone Hero Talent
Light’s Deliverance: You gain a stack of Light’s Deliverance when you call down an Empyrean Hammer. At 50 stacks, casting Hammer of Light empowers you for 12 seconds to cast Hammer of Light an additional time for free.
Make sure to check out our other Hero Talent guides below:
Colossus Warrior | Keeper of the Grove Druid | Dark Ranger Hunter | Frostfire Mage | Oracle Priest | Elune’s Chosen Druid | Wildstalker Druid | Herald of the Sun Paladin | Scalecommander Evoker | Trickster Rogue | Templar Paladin | Diabolist Warlock | Rider of the Apocalypse Death Knight | Deathbringer Death Knight | Aldrachi Reaver Demon Hunter | Druid of the Claw Druid | Pack Leader Hunter | Flameshaper Evoker | Spellslinger Mage | Shado-Pan Monk