PUBG finally gets region locking and ranking system in update #22 – full patch notes

PUBG Corp have released the patch notes for PC 1.0 Update #22 and it could prove to be the most significant one in recent memory.

The two most exciting features for long-time players will be the introduction of an all-new ranking system and region locking in the form of servers being “decided automatically depending on the player’s local region.”

Both of these additions have been at the top of virtually every player’s wish list for around a year and they could serve to provide the boost the PUBG needs in the fight against rival battle royale titles like Fortnite and Blackout.

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Update #22 has gone live on the game’s test servers and is expected to be added to the full version of the game sometime in early October.

For a full explanation of the ranking system, regional matchmaking and more, check out the full patch notes below:

FIX PUBG Update

QoL

  • WHEEL MENUS: Added UI that allows players to access a quick-select wheel (similar UI with the Emote system) for the quick selection of items without opening the inventory or pressing individual hotkeys.
  • MINIMAP: Players can now further magnify the minimap.
  • PLAYER ORDER CONSISTENCY: Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
  • FRIEND UI: Friend UI has been improved to show logged out / disconnected teammates.

Bug Fixes

  • CHARACTER MOVEMENT #01: Fixed the issue where players could sometimes climb stairs much faster while moving diagonally next to the wall.
  • DBNO PLAYER WALL PENETRATION: Fixed the issue where sometimes a downed players’ character model would penetrate walls.
  • UNDERWATER: Fixed the issue where players could hold weapons while moving close to rocks while underwater.
  • SLIDING FIX #01: Fixed the issue where characters would look like they were sliding while standing up if they took out a weapon and stood up at the same time.
  • SLIDING FIX #02: Fixed the issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height.
  • STUN AND ONFIRE ANIMATION: Fixed the issue where Flashbang and Molotov stun and on fire animations could be cancelled when repeatedly crouching/standing up/prone/or equipping a weapon.
  • ARMED ANIMATION: Fixed the issue where characters occasionally appeared to be unarmed when they were actually armed.
  • PLAYER UI: Fixed an issue where the player UI would sometimes disappear in the observer’s view.
  • ADS BUG #02: Fixed the issue where ADS worked unreliably when ADSing right after equipping a weapon.
  • VEHICLE INTERACTION: Fixed the issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle.
  • CHARACTER POSITION #03: Fixed an issue where a character sometimes rotated even though its feet were fixed when the screen was rotated more than 180 degrees left or right.
  • CHARACTER MOTION #01: Fixed the issue where a player was sometimes shown as scoping when taking steps next to a wall.
  • VAULTING: Fixed the issue where characters could vault over other characters when positioned at certain heights.
  • CHARACTER MOTION #02: Fixed the issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle.
  • REPORT SPAMMING: Fixed the issue where a player could be reported multiple times by playing the replay over and over.
  • LOBBY HP BAR DISPLAY: Fixed the issue where a character’s HP bar was sometimes shown in the lobby after exiting the server replay.
  • POPPING #01: Fixed the issue where a character’s animation popped upward when getting close to the wheels of a buggy.
  • POPPING #02: Fixed the issue of where a character’s animation popped upward when crouching and standing up near a vehicle.

Rank System, Leaderboard, Region Renewal

  • Server/region will now be decided automatically depending on the player’s local region
    • If you group with a player from another region, matchmaking will automatically decide the best region to play on

Implemented Rank System

  • There are 8 total ranks
  • Rank will be assigned based on Rank Points earned
  • To earn your first rank, you will need to play 10 provisional matches
  • Rank promotion / demotion will be decided by total rank points as indicated in the chart above

  • Statistics Page Renewal
    • Improved the UI of the Career and Leaderboard screens
    • Career
      • Improved UI to show rank, KDA, Avg. damage, etc. more clearly.
    • Leaderboard
      • Will display up to 100 ranks

Map Selection

Map selection is back once again, allowing you to select which maps you want to play on

  • You can select Quick Join or select maps individually
  • Quick Join function puts you in the first available game, regardless of map

Skin Trade Up System

We’ve added a Skin Trade Up system where you can trade in items for those of a higher tier

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  • You can trade up multiple same-tier items and BP into one next-tier skin item
  • Trade up requires ten items, and the maximum tier you can get is up to rare(blue) while the system is in testing. We’ll look to open up the system further once we’re satisfied with the balance of the system but please note that any BP costs associated with this system may change.
  • The required BP amount is different depending on the tier of items being traded up. You will not be able to initiate the trade without all required items

UI/UX

  • Added a wheel menu for quick access to healing and throwable items
    • These are the default keybindings to use each function
      • G / F1: Throwables
      • ~ / F2: Heal/booster items
      • F4: Emote
    • Emote activation hotkey was changed from ` to F4
    • You can cancel the wheel by clicking the right mouse button
  • Added an option to hide the nicknames of players in the killfeed who downed/killed you or your teammates
  • Added alert icons to the network statistics function
    • Three new icons represent High latency, Latency variation, Packet loss
      • High latency: Alerts you if your ping/latency is getting too high
      • Latency variation: Alerts you if your latency variation changes are too high
      • Packet loss: Alerts you if your ratio of packet loss is too high
    • Added an icon to check teammate’s log out / disconnected status
    • Player order between the lobby and in-game is now consistent so that players will have fixed numbers and colors based on lobby order when they enter a game.
    • Added an option to manage the maximum ratio of minimap zooming
    • Added auto-reload option
      • When enabled, you will reload weapons automatically when you try to fire while your magazine is empty
      • By default, this is set to “Off” but can be changed in the Gameplay menu

Performance

  • Improved the client performance by optimizing the creation of character materials

Custom Match

  • Improved the calculation of participants in the session waiting room
    • Players in OBSERVER or UNASSIGNED status will not be calculated in playable participants

Bug Fixes

  • Fixed the issue where players could sometimes climb stairs much faster while moving diagonally next to the wall.
  • Fixed the issue where a downed players’ character model would sometimes penetrate walls.
  • Fixed the issue where players could hold weapons while moving close to rocks while underwater.
  • Fixed the issue where characters would look like they were sliding while standing up if they took out a weapon and stood up at the same time.
  • Fixed the issue where a player appeared to slide when standing up or moving while going prone before landing from a certain height.
  • Fixed the issue where Flashbang and Molotov stun and on fire animations could be cancelled when repeatedly crouching/standing up/prone/or equipping a weapon.
  • Fixed an issue where the player UI sometimes disappeared in the observer’s view.
  • Fixed the issue where ADS worked unreliably when ADSing right after equipping a weapon.
  • Fixed the issue where a player sometimes received collision damage from a motorcycle when another player picked up the motorcycle.
  • Fixed an issue where a character would sometimes rotate even though its feet are fixed when the screen is rotated more than 180 degrees left or right.
  • Fixed the issue where a player’s motion was sometimes shown as scoping when taking steps next to a wall.
  • Fixed the issue where characters could vault over other characters when positioned at certain heights.
  • Fixed the issue where a player would sometimes clip through the floor of a building when disembarking a motorcycle.
  • Fixed the issue where a player could be reported multiple times by playing the replay over and over.
  • Fixed the issue where a character’s HP bar was sometimes shown in the lobby after exiting the server replay.
  • Fixed the issue where a character’s animation would pop upward when getting close to the wheels of a buggy.
  • Fixed the issue of where a character’s animation would pop upward when crouching and standing up near a vehicle.